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fourhman.com quick review archive: Game Boy Advance

Duke Nukem Advance | Game Boy Advance
quick review by
Joe 09/02/02

Hail to the king, baby. This GBA FPS is so goddamn close to the original PC hit that it had me wanting to download custom user maps. All the Duke Nukem 3D baddies are back, plus a couple new ones. The game even re-creates all the typical Duke levels... albeit many are too white in color, with some repeated textures (namely the alien walls) that pain your brain. All the great audio lines and weapons are available... even the shrink gun, which ought to win the game developers some kind of award for pulling off on a GBA. One warning on the single player game: conserve your ammo.


Mario vs. Donkey Kong | Game Boy Advance
quick review by
Joe 08/06/04

Good stuff. A platformy puzzle game in the vein of the original Donkey Kong. You run Mario across a series of 2D boards, flipping switches, collecting points, saving adorable robot Marios, and eventually beating DK on the head with trash cans and frozen Shy Guys. It starts out really easy, but gets nuts hard by the end... and I'm not even counting all the unlockable levels. As a Nintendo release, it's a tad vanilla; once you beat the game, there's those uber-difficult secret levels but not much else. I'm probably bitter because this game was rumored to originally possess a level editor, which would have been a stellar addition. Still, this is a nice thinking man's game, great for puzzle fans. Almost an ideal GBA purchase, if only it had the littlest bit more spark.


Pokemon LeafGreen | Game Boy Advance
quick review by
Joe 12/13/04

A remake (of original '98 Pokemon games Red and Blue) that was intended to re-introduce the first generation Pokemon creatures. Although visually upgraded to match the look of 2003's Ruby and Sapphire (which in itself wasn't much of a leap over 2000's Gold and Silver), the modern enhanced gameplay was not included. Which, when comparing this game to Ruby/Sapphire makes the former fall flat. There just isn't as much to do, and aside from a new archepelago to explore, not much has changed since 1998. The biggest tech addition is a wireless multiplayer adapter, which will be quickly trumped anyway as new hardware comes out. LeafGreen (and companion title FireRed) are great entry-level Pokemon adventures, but longtime fans aren't likely to find much different.


Sea Trader: Rise of Taipan | Game Boy Advance
quick review by
Joe 11/19/03

This game was assembled in about an weekend, and you'll likely spend less than that enjoying it. It's an old fashioned trading game... buy goods at location A and sell them for profit at location B. Unfortunately, Sea Trader does nothing to take this classic concept into the modern age. Everything is handled with text menus (even the random pirate battles) and though the graphics are reasonably pretty, they're repeated constantly. Every town looks identical, every barkeep and shop owner the same. The whole presentation adds up to one of boredom and laziness... which cuts this game off at the knees when compared to just about any other GBA game out there. If you're hardcore into trading games, there's enough inventory variety and individual town supply and demand to keep you interested, but aside from that, this is an extremely weak title.


Sonic Advance | Game Boy Advance
quick review by
Joe 10/12/02

It's bliss seeing Sonic back in action. Yeah, those high-tech Dreamcast/GameCube Adventure titles are slick, but all the goofy talking gets to me after awhile... 'cause Sonic's better understood when he's mute and running. Sonic Advance is JUST LIKE the classic Sega Genesis titles, lots of loops and hills and little robots to spin-dash into. JUST LIKE. I'm not even kidding. All the cliche level scenarios are present: forest, casino, machine, underwater. You can even play as Tails, Knuckles and Amy, each with their own unique moves. And the bosses are easy, just like they should be.


Super Monkey Ball Jr. | Game Boy Advance
quick review by
Joe 05/03/03

If you squint, you'll think you're holding a miniaturized GameCube. The GBA version of the sleeper Cube hit is nearly picture-perfect. Three-dimensional rotating levels, the menu and display design, even down to reproducing many of the original levels! Plenty of familiar monkey music and sound samples - even the giddy announcer - complete the illusion. The expected assortment of Monkey Ball minigames are also available to be unlocked... and given how quickly the difficulty level ramps up, you're going to need them to wind down. SMBJ has two tough hurdles that will decide your long-term interest: first of all, using the GBA's d-pad is nowhere near as smooth as the GameCube's analog stick. And secondly, if you do have the Cube version, you're going to feel extreme deja vu when the levels duplicate. It's a good game to hand around in a group (especially to Monkey Ball newbies); everybody enjoys a little Super Monkey Ball.


Wario Ware Inc.: Mega MicroGame$ | Game Boy Advance
quick review by
Joe 06/16/03

This is a great game. It's basically 200+ minigames... but each game only lasts three to five seconds! You get dropped into a random minigame, you get a one or two word instruction (like "Catch fruit!" or "Shake!") and a couple seconds later you're dropped into a new one. The games get faster and faster until you get run out of the sequence for being too slow. By necessity, the games are not too complicated - you use only the D-pad and the A button - but most require quick reflexes and quicker thinking. The sheer variety of graphical styles and presentation across the minigames is staggering; this would have made a great GBA launch title to show off the handheld's possibilities. One of the best minigame categories contains Nintendo-based games, five second versions of Legend of Zelda, Metroid, F-Zero, Super Mario... and quite a few surprising pre-NES Nintendo products! Tons of unlockables keep you interested, as if uncovering 200+ games wasn't enough. My only complaint is no linkup play... could have included some interesting multiplayer stuff.


e-Reader | Game Boy Advance
quick review by
Joe 09/18/02

Although I love the gimmickyness of this new gadget, my long term concern is one of worry. Nintendo has a looooong history of strange peripherals that work with one game at start, but end being totally unsupported. Here's hoping other games can realize the potential of adding scannable cards to their game design. The upside is, the thing works well (although I find the first batch of NES cards to be more inconvenient than they're worth), and the first properties to take advantage of it are Animal Crossing and Pokemon. AC is using the cards to effectively download new items into the game, and the Pokemon Expedition expansion will be able to cheaply distribute Pokemon mini-games and Pokedex data.


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