For a couple weeks, I told Clark that we were putting Skylanders: Spyro's Adventure on his Christmas list, reviews be damned. Then the reviews started in saying the game wasn't so bad. Then Clark saw the concept in action at the Toys R Us display, where you can plop packaged toys on the Portal of Power and trigger character-specific replays.
So we didn't last until Christmas.
I was hoping we'd strike a game deal today, but the big box stores aren't ready to reveal the crazy discounts we're sure to see arrive next month... but we picked up the game anyway. Today's TRU flyer does include a promise for Rewards cardholders: spent $100 on Skylanders junk between now and Christmas Eve and you can get a free single figure. Rhonda checked; this does not mean SPEND $100 RIGHT NOW FUFUFUFU. This means they're tracking your Skylanders affection on the Rewards card, and if you land $100, you'll get a coupon in the mail along with your regular TRU Rewards mailer.
I know I griped about the "action figures" totally not being action figures (there is no articulation whatsoever.) But I must say that the figures are very well produced. The sculpts are detailed, the bases are unique, and the paint apps are nice. They could all use some washes or some kind of dry brush effect, but each dude has plenty of color, well-applied. The Portal wireless device is also a good looking toy... good decor plus multiple lights capable of producing several different glowing colors.
What I'm saying is, they could have cheaped out on these things, and - aside from articulation - they didn't.
I find it hilarious that, while most games with extravagant DLC and DRM schemes are slammed by both the press and gamers, Skylanders has, so far, been given a free pass. I suppose the utter blatantness of the pitch helps. It is highly obvious to everybody that the purpose of the game is to sell toys, more so than usual. Still, each $8 figure is, in effect, a DLC key to unlock content that is already on the game disk. Where's all the screaming babies complaining that they paid for the disk, they should get all the data on it? Clearly there is no data on the lump of plastic I just bought.
The answer being that that audience doesn't even realize this game exists, they're too busy analyzing pre-release ROM dumps of Uncharted 3 to see if the for-pay multiplayer character skins are on the disk.
It is a scheme, though. For sure. $70 gets you the game, the largish Portal of Power and three figures. Not bad. From what I've seen so far, it's fair to gauge Skylanders as a $40 game that comes with $30 worth of toys. Additional singles go for $8; figure three-packs for $20. You can, I understand, play the game without buying any additional toys... although the game does its damnedest to prod you into buying more toys. It's egregious, in fact. I'm willing to call that part of the fun, because I like being sold to, but your wallet may vary.
Because, even within the game's first hour, you'll encounter areas (or collect power-ups) that are open only to toys you do not yet own. This is brilliant. There are eight elements in the game and each character is assigned to a particular element. "Only a Life-element Skylander can open this gate!" the announcer will intone whenever you get too close... like triggering the automatic door on the way out of Toys R Us, except in this case it's a warning that the door is not about to open for you because you haven't yet spent enough at TRU.
Now, it's optional. You may never open that Life gate and still finish the game to completion with hours and hours on the playtime clock. But come on. You've spent more on worse stuff.
Then there's the Adventure Packs. $20 gets you four toys: a character you can't buy singly, two items you can't get anywhere else, and another toy that unlocks a new level. You're paying $20 for another level! Double brilliant!
Can you imagine if an all-digital game tried this? $8 character unlocks, $20 single levels/power-ups packs. All granting access to data that's obviously already on the game disk? There'd be rioting in the streets. But somehow, you jam those DLC keys inside some kooky toys and suddenly you're an innovator. I love it. We'll have no trouble netting the $100 on the TRU deal. Then our biggest problem becomes making sure we're smart about what figs we buy as singles and what is left for the money-saving three-packs.
Watching Clark play it, I saw the magic in action. He loves switching in characters at will, shifting toys on the Portal multiple times per level. He likes the game's cutesy conceit that these toys are real, just somehow frozen and miniaturized in our world.
That Portal is large enough for four Skylander figures. This game only supports two player, but I'll wager the tech is already in place for a sequel that ups the count to four players.
Also, can we all feel bad for poor Spyro? Sure, he made the game's subtitle. But when you play the game, the one time PS1 mascot celeb is no more special than any other toy. He doesn't even talk in the cutscenes! He's not even afforded center status on the box art! I wonder if Skylanders development had a Starfox Adventures sort of moment, where the devs were showing the game off to the brass and somebody important at Activision said, "Hey, we own Spyro, whom I'm told is a dragon. Shouldn't he be in this game?"