Background: Some chump takes umbrage to having spelling and grammar corrected in a previous post. Complete original discussion here.
|
Re:I question Apple's prototype testing by Anonymous Coward (Score: 0) The rest is not directed to you specifically, only the grammar nazi type... Oh, your getting noticed alright but I believe they are laughing at you, not with you! |
|
Re:I question Apple's prototype testing by StocDred (Score:1) I'd respect your "It's okay to be a moron" post a little more if you had bothered to attach your name to it. |
Background: In a discussion about Metroid, this guy tries to make a really weird point about gender and race in video games.
|
Re:Samus Aran is a Girl?! by ObsessiveMathsFreak (Score: 5, Interesting) Friend of mine got Super Metroid on the SNES when it first came out. He was a big Metroid fan, having played both the NES and Gameboy versions to death. Anyway, on the SNES version, when you died, Samus' suit disintegrated and Samus herself emerged wearing some kind of underwear getup. Nothing too risque thankfully. There was also a high pitched scream as you died. My friend's first reaction: "Why is there a girl in Samus Aran's suit?". The fact that Samus Aran is female has absolutely no bearing on the gameplay of Metroid. Anyone who plays the game for long enough will cease to care. At best, its a marketing novelty factor, like the flashy suit or spaceship. When you really, truely play a game for dozens of hours, superflous things like that fade into obscurity. My friend wasn't alone. I'll bet there were many fans of Metroid who has let this fact completly escape them. If asked the question: "Are there any female lead characters in some of your favourite games?" I'd wager many, many Metroid fans would be streched to answer "Metroid" quickly. This is because, a true gamer will simply not care, and these facts will slip their minds. It's like if you were asked to name a game with a black lead character. You might be harded pressed to do it, because you simply didn't care. And no, it's not the game you were thinking of. If you want to make the characters "ethnicity" part of the game, the only way to do that is to make such things user customisable. A la MMORPGs, Oblivion, etc, . Other than that, the specifics of the characters themselves, outside of their in game abilities, are irrelevant, as any avid gamer will tell you. Who ever picked Blaze because she was a woman? I mean come on? The game is the gameplay. It isn't the graphics, or the hype, or the characters, or the style, or the studio, or the music. These are only minor parts of the core that is the game. People need to stop getting distracted by things that concern other entertainment industries, because they only loosely apply to video games. The game is the gameplay. No amount of marketing can change that. |
|
Re:Samus Aran is a Girl?! by StocDred (Score:5, Interesting) At best, its a marketing novelty factor, like the flashy suit or spaceship I dig what you're saying, but how can the original Metroid be faulted for marketing novelty when the fact that Samus is female is only revealed if you were a super-player? Nintendo didn't make a big deal about her gender in early marketing; she looks like a pixellized robot on the box cover. Most players simply had no idea because they never finished the game. Back then we had no internet to ruin things within .5 hours of a game's release. Samus's reveal was more of a bonus surprise for dedicated players than anything else. And, motivational underwear aside, she still remains an early and inspiring example of a female video game heroic avatar. Which is cool, having diversity of leads in video games (male, female, alien, young, old, heroic, evil etc). I hope you're not arguing against that. And not too long ago, there was an article about how often male players choose a female character, even in games that are not customizable or online. So, window dressing does matter. Yeah, gameplay is important, but story and characters and immersion are also important. Calling it "irrelevant" is an unfair whitewash. Of course, turning Samus into an obviously mega-hot Lara Croft / Witchblade / Lady Death style of female "role model" is pure marketing... but that's more of a latter day invention. And I still would say Nintendo hasn't milked that in the way that Tomb Raider or Bloodrayne a hundred other games have. I'd wager many, many Metroid fans would be streched to answer "Metroid" quickly. And I would wager you're totally wrong on that one. Fans are on that. |
Background: This discussion was about an article on 1UP about "Game Breakers"... or, things that wreck video games. The pull quote was this gem:
"Rumor has it that videogames are not, in fact, movies. This might seem obvious to anyone who plays them, but the entertainment industry � and even a few game designers � have yet to comprehend this. Developers like Metal Gear's Hideo Kojima insist on cramming their games with cut-scenes that are often inscrutable, occasionally entertaining, and almost never interactive. Sometimes, you can't even press the Start button to skip them."
|
Hey asshole by StocDred (Score:0, Flamebait) Hey asshole, how about you go buy games that don't have cutscenes. There's enough to go around. I hear Lumines is pretty cool. Anyone who picked up a Metal Gear game in the last decade and was surprised to find lots of lengthy cutscenes, obviously doesn't know very much about what they're buying. Why is it that everybody has to sound off about this, when it's really easy to just buy games that are not story-driven. To review: - not all cutscenes are bad |
