Pokemon Box is essentially free... unless you already have five GBA/GameCube Link Cables and don't need another Memory Card 59, no matter how much translucent colored plastic they used to make it.
That's one of the problems with Nintendo's new $20 special-order-only GameCube release, Pokemon Box. The other is that the Box is largely useless.
Box is for the devout only. It's merely a pokemon storage tool, providing additional space and sorting options for all the creatures you've collected in your copies of Sapphire and Ruby. To really appreciate Box, you would have to have filled all of your existing in-game storage boxes, which totals to over 400 captured pokemon. The Box can store an additional 1000. I don't think there's a huge call for that. I pretty much just caught one of each species and was done with it. (Although I did move my 40-strong collection of triple-damned Horseas off the cartridge and into the Box, just to be rid of them.)
So that's why Nintendo has bargain-priced it and included the free mem card and link cable... although if you're in deep enough to want Box, you most likely already have plenty of both, thanks to pack-ins and pre-order bonuses from other games.
The tragedy is that all the features of Box should have been included in Colosseum, which would have gone a long way towards making that game more palatable.
Aside from the unnecessary largesse of the storage containers, Box also lets you play Ruby and Sapphire on the TV. This feature was present in the N64 Stadium games, disturbingly absent from Colosseum, and already available to anyone with a Game Boy Player. The word is that Box will only play Ruby and Sapphire, however, not FireRed and LeafGreen... although I would hope they include Emerald on general principle. Box also lets you take snapshots of anything and use the pictures as box wallpaper, which is marginally nice if that strikes your fancy.
Then there's this asinine showcase option, where you can build 3D displays of your Boxed pokemon. The whole thing reminded me of a lamer Smash Bros trophy collection. It's a cute, Colorforms sort of idea, but what kills it is that the "trophies" are nothing more than 2D GBA sprites tacked onto some weak mounted display. If they had included the full-on 3D figures from Colosseum, and gave you total control of placement and cameras, this could have been a lot of fun... especially when coupled with the photography feature. I would have liked creating 3D battle scenes with dramatic camera angles. A Roselia facing off against a Torkoal! A horde of Mightyenas ripping into a school of Horseas! But no.

One benefit, we do have sexy Brigitte as the host of Pokemon Box. She possesses about three frames of animation and gives you an egg.
Only new Sapphire accomplishment: evolving up an Aggron. Still no Dragon Scale, even after catching another handful of Bagons. Here's hoping they're easier to find in LeafGreen and I can trade one over.
Time: 153:46
Badges: 8
Pokedex: 191
Party: Metagross lv69, Tropius lv30, Egg, Snorunt lv33, Golduck lv57, Feebas lv20
Technically, the effects and attacks look great. Rarely amazing, but mostly great. Of course, pokemon still don't ever touch each other during battles, the audio blows, and there's no continuity from one animation to the next. For example, you attack a Staryu... it will animate taking the hit, but if you have knocked it out, the screen will fade to black and come up on the dying animation. It never flows directly from one animation to the next. Every battle has this disjointed sense to it, making the "modular" animation approach obvious.
I know that it's a daunting task to create interactive combat animations for over 380 characters with innumerable attacks each. I know that Colosseum would still sell a zillion copies if it was an iTunes AudioBook. But that doesn't mean they can't try, does it? Is it too much to want a full-on battle mode where you can instruct a Machamp to pick up and toss an opponent for his Vital Throw attack? Or to watch your Bulbasaur's vines actually entangle the enemy and whip him around the field?
Nice price. Mine is in Wooper Blue (as opposed to the purple and green models.)
Pokemon Party Mini: This one comes with the system, and it's easily the worst. It contains a bunch of simplistic games that usually revolve around timed button presses. Almost like Wario Ware if Wario Ware sucked. One game changes it up by having you shake the whole unit instead (so you freak out the motion sensor), but it's still boredom city. Toss it.
Pokemon Pinball Mini: It would seem difficult to screw up pinball. This cartridge does a pretty decent job at attempting that. First of all, it's not what you're thinking. This "pinball" is actually a very small playing field filled with holes, and you use a plunger (usually positioned bottom center) to launch the ball into the holes. Each board is timed, so if the randomness of pinball goes against you, you're out of luck. One nice thing is that you can play this one with only one hand, because the C button does everything. Erm.
Pokemon Puzzle Collection: Now things start getting good. There's four types of puzzles, mainly of the sliding tile type. Shadow Puzzles have you arranging opaque tiles to fit a form. Motion Puzzles lets you swap tiles to create an image, but the image is constantly moving. Rescue Mission has you shifting tiles to create a path for a trapped pokemon. The fourth type (an unlockable!) requires you to arrange tiles to complete an electrical circuit. There's only 20 of each type, however, so there's limited play value here.
Pokemon Zany Cards: Four card games, but only three are playable by one person. (Two support up to five players, and one requires two players... and all players must have their own Mini, so good luck with that.) One game is strikingly like Texas Hold 'Em, just with Pokemon-themed winning hands. The second game is an Uno clone. And there's a unique Solitaire variant. All three of these are quite good, and the cartridge lets you save at any point just by turning the Mini off. Zany Cards is also the most graphically interesting of the bunch, with lots of different animations based on the cards you play.
You scan a card and the trainer on the card shows up at the old man's house in Mossdeep. You fight a 3-on-3 match... with absolutely no results. No experience, no additions to your 'dex, no rare items, no badges. These battles don't even add to the battle count in your PokeNav. Sure, some of the card trainers have pokemon that (to date) can't be seen in Hoenn, but they don't increase your pokedex records, so what's the point? I fought a Houndoom. Big deal. Just showing off the hidden art files, I guess.
Difficult catches: Nosepass, Crobat and Snorunt. The Nosepass can only be found in Granite Cave, hiding inside the smashable rocks. Of course he's randomly uncovered, so it takes lots of Rock Smashing to find him. I've been through Granite Cave several times before and I finally hit a lucky Smash. Nosepass is, of course, horrendously ugly.





Before heading into Sky Pillar for the assault on Rayquaza, I checked my inventory: still full of potions for an eventual League match and plenty of Ultra Balls from the chase for Latios. The Pillar is nothing more than a couple floors to climb, but you have to use the Mach Bike to quickly cover the weak spots in the floor before they fall out from under you. Weaving the bike through a quick series of right angles is annoying, not to mention the random battles against Golbats, Claydols, Altarias and Sableyes. Although I did snag a Claydol and Altaria en route to Rayquaza, so "nothing ventured, nothing caught," I suppose. Rayquaza sleeps at the top of the Pillar, and like all legendaries, this is a one-time-only opportunity.
In this one session, I caught a Whismur, Geodude, Zubat, Aron, Spoink, Vibrava, Swablu, Baltoy, Tropius, Luvdisc, Beldum, Regice, Kyogre... and the ultra-rare Jirachi! The only evolutions I pulled off were a Flygon, Altaria and Metang. I was actually trying for the evolution ramp to Metagross when I dropped the final ball between the flippers. I had to pull off some crazy crap to get some of those breeds, like travelling six times to get to the Ruins location (the only place to uncover the Beldum and Regice), and going through the bonus fields enough times to actually catch Kyogre instead of just beating on him. The Jirachi thing was a complete surprise. I had just finished the Rayquaza bonus field (+99,999,999 points!) and triggered a slot machine roll. I just happened to have the Zigzagoon switch on and saw a slot panel with an unfamiliar pokemon pictured and the word "arrival." I nailed it with the Zigzagoon and Jirachi appeared on the play field. Jirachi is the same size as a normal pokemon in Catch 'Em Mode; it just hovers left to right, and you only have 30 seconds to catch him. Now there's a rare pokemon I've caught in Pinball R/S that I don't have in Sapphire!
But you're here to read about Latios, as promised in my last post. Quick recap: Latios is normally not obtainable in Sapphire (just as Latias can't normally be found in Ruby.) To find Latios, you have to somehow get an EON Ticket, either through E3 2003, eBay, a friend who already has it, or on Nintendo's summer Toys R Us tour. Once you download the ticket into your inventory, then the Lilycove ferry will take you to Southern Island. And it's just the one in Lilycove, strangely enough. I talked to the ferry girl in Slateport and almost cried when she didn't mention the Island. Because, you see, you only get one shot at this trip. Screw it up and your pokedex is forever incomplete.
The first thing I did was link up with the tour official and receive the EON Ticket item in my Sapphire cart. When we noted that Rhon is still too early in her Ruby game to activate the Mystery Events feature, he commented that I could share my ticket with her when we mix records. And if I understand the tech here, only my copy can spawn like that; Rhon's would be a non-reproducible second generation ticket. We also each got to select a free plastic Pokemon figure... Rhon picked a Pichu and I got a Mewtwo, but they had a ton of different characters to choose from. We each got a Ruby/Sapphire promo bookmark kind of thing, and two sets of three pins from the Gold/Silver days (Lugia, Fighting Pikachu, Bellossom and Ho-Oh, Dancing Pikachu, Togepi). Throughout all this man #2 was demoing the EX card game to a kid beside me.

Good news, I finally caught a Relicanth, down outside of Sootopolis, just like everyone said. I'm levelling up my Wailmer, and I taught Dig to my Trapinch, so I'll be ready to hunt the Regis soon.
Unfortunately, my streak ended at 26, so I haven't seen too much in the way of fabulous prizes. My team of level 50 Mightyena, Sceptile and Sableye will be forced to give it another go. Someday.
The eCard battles go the same way. For all the mess of having to connect two GBAs, the eReader and a link cable, scanning a battle card gets you a strange three-on-three match with no experience and no reward. You don't even see any new pokemon (at least not with the two battle cards released to date.) It might be worth it if you at least could +1 your pokedex records with a visual spotting of a Gastly or a Scizor or any of the 100-some pokemon types missing from the normal Ruby/Sapphire quest. But you don't.
Sidney fields quite a mixed bag. He has a very diverse team, but they are all from level 46 to 49, so he was not much of a challenge. First up is his Mightyena, which I countered with ol' Knifejaw. I kept Knifejaw in against his Absol, which isn't the best move when the Absol uses an Aerial Ace attack, but whatever. When Sid brought in the Cacturne, I switched to Razorbeak, back to Knifejaw to handle the Sharpedo, and back again to Razorbeak to polish off the Shiftry. All in all, very little damage and no wasted items.
Phoebe is a fan of ghost-type pokemon, but her team is very repetitive. First up, she tosses out a Dusclops; I started off with my Golduck and Waterfalled the 'clops out of the arena. Next was a Banette, which received lessons from Darkling's Faint Attack. Phoebe then sent out her own Sableye, which I matched against Kyogre and his Hydro Pump move. Another Banette, back to Darkling. Another Dusclops, this time I used Gringo and his Crunch attack. Phoebe was a little tougher than Sidney, but only in terms of using Hyper Potions at the end to bring everybody back up to full HP. And her pokemon will start in with Confuse attacks, so pack the Persim berries.
Glacia, a master of ice, was my first real difficult (and annoying) match. By now, I'm used to the constant cheap use of Full Restores just when the enemy is almost knocked out, but Glacia adds in freezing moves like Ice Beam and Blizzard. Now is when I had to dip into the berry bag for some quick thawing. Glacia's first three pokemon, a Glalie and two Sealeos, were handled by Knifejaw. The Glalie being the toughest of the three thanks to Knifejaw's inherant type advantage over the Sealeos. Then she throws out another Glalie, but Knifejaw was in a bad way, so I sent out Darkling to Faint Attack and Shadow Ball the floating ice-rock back to its poke ball. Her final pokemon was a Walrein, which I started off my Kyogre... and he did well at first, but Walrein's Full Restore unevened the odds, so when the Kyogre passed out I switched in the Golduck, figuring a water type would minimize the enemy attack damage. Not so much, but I did get the Walrein down to a controllable HP level, whereupon I brought in my superfast Razorbeak to finish the job.
Drake, the dragon-type specialist, is the last of the Elite Four. His first offering, a Shelgon, was Crunched by Gringo. His Flygon and Altaria were brought down by Razorbeak. (And again, the Altaria insisted on increasing stats with Dragon Dance before actually attacking when facing Razorbeak.) I pitted Gringo against a second Flygon, but Gringo came out hurting, so Drake's last pokemon - a Salamance - required a switch. I brought in the Kyogre and wielded a super-effective Ice Beam attack.
With everybody revived and nearly full on HP, I faced Steven. First is a Skarmory (the only non-Ruby/Sapphire creature in this entire sequence!), who I flattened with Kyogre. His Aggron fell to Knifejaw, and Kyogre took down a Cradily. Back to Knifejaw to knock out a Claydol... Steven used two Full Restores on that one, but I kept Knifejaw just as healthy and I eventually came out ahead. Next up was an Armaldo, which I knew to be weak to water attacks... but Kyogre was low after his two fights, so I brought out the Golduck. Waterfall. Steven's final pokemon is a mighty Metagross, a pokemon I had never seen before. Using an amazing Meteor Mash move, the Metagross decimated most of my team while I tried some hesitant attacks (doing very minor damage) and poured some potions into Knifejaw, Razorbeak and Kyogre. Razorbeak soon joined Darkling, Golduck and Gringo on the sidelines, so I switched in Kyogre. The Hydro Pump attack did the trick... and I am now the new Pokemon League Champion.




I'm also taking the opportunity to persue some of the game's side-goals. Darkling has over 10 contest ribbons now; I've explored the entirety of Meteor Caverns; and I'm trying to fill out my pokedex the old fashioned way, through evolving. My Lileep (the prehistoric pokemon born via the Root Fossil) is currently holding that wonderful EXP.SHARE, and I'm trying to train my own Golbat up into a Crobat. I'll be pretty annoyed if that ends up being one of those stupid triggered evolutions.
Similarly, my Tentacool was becoming rather boring, so I caught a Psyduck back in the Safari Zone to be my new token water type. With the help of the EXP.SHARE item, Psyduck quickly evolved into Golduck, and it is now my carrier of the Surf and Dive HMs. I imagine Waterfall will soon follow suit.
My Egg finally hatched into a Wynaut. I highly doubt I will work much with it, because I've never been a big fan of its evolution, the Wobbuffett.
One thing I forgot... I picked up a fossil in the desert. I chose the Root Fossil (there are two choices, Root and Claw, but once you choose one, the other vanishes.) Just like getting Kabuto or Aerodactyl in previous games, Sapphire/Ruby has limited access to prehistoric pokemon through identifying and harvesting fossilized DNA. It makes one wonder just how these particular pokemon became extinct. My personal theory is that they all evolved into another species, and somehow forgot (or didn't need to) spawn new ones of the original species. Like, all the Aerodactyls evolved into Spearows over time, and the Spearows ended up reproducing little Spearows, not Aerodactyls.
Captured a wild Skitty tonight, lv8, and promptly delivered it to the Day Care. If I can raise the Skitty into its evolution, it might make a nice partner for Gringo. While at the Day Care, I picked up my Nincada, now at level 23, and also dropped off a Tentacool. The next Gym Leader I need to face, Flannery, looks to specialize in fire types, so I figured I should get a strong water type in my party.
I was out talking to my third grade neighbor Matt last night, and he was excitedly letting me know how his Sapphire game was going. He got the game a couple days after I did, but he has already passed me, and started and re-started several times. During one of his games, he only trained up his Torchic, ignoring the rest of his team, which I thought was an interesting way to toy with the game. When I see him next, hopefully we can do some battling or Secret Base trading.
The third Gym Leader, Wattson, proved to be my first real challenge. He only fields three pokemon - a Magnetite, a Self-Destruct-happy Voltorb, and a Magneton - but the prevalance of paralyzation moves and frigging Super Potions made it a frustrating affair.
The big news is that I achieved two evolutions tonight. My loyal Treecko evolved into a Grovyle, which turns it from a gecko-looking thing into a feathered reptile-looking thing. Much cooler, but it's always emotional to see one of your pals change form. The Cascoon came out of its shell and emerged as a Dustox, just as expected. I was hoping for something cooler - like the old Butterfree or Beedrill - so I may not keep the Dustox around for long. I'm curious to see the Poochyena evolve, so he has been moved to the top of the queue.
Just about every pokemon I've encountered has been an entirely new breed, which is to be expected for a sequel sequel. The only "original" series monsters I've seen is a Machop and a Magikarp. Three Magikarps actually, in a ridiculous battle against my one Cascoon. My stupid Cascoon is a lousy fighter, and it handled three Magikarps without taking any damage at all, since the Magikarps are even stupider. Splash attack. Some things never change.