And now, the bare facts about my GameCube collection. First, THE GRAPH.

This charts the number of games I bought each month, from November 2001 to March 2007. There are 52 games total, with '03 and '04 tied for most number of purchases. For the first three full years, my GameCube buys were pretty much steady, with the only obvious "drought" in summer of '03... which was then evened out by the '03 holiday release blitz. (Of course, by mid-2005, things were unapologetically grim.) On average, that's about one new game every five weeks!
A dot with a gray center indicates a month where I picked up a game that was several months (if not years) old at the time... so you can see that the majority of my purchases were full-price, first-week-of-release buys.

IGN gives my collection an average rating of 8.3, which is no doubt a reflection of the modern reviewing system of giving every game a B+ unless it totally obviously totally stinks. I have 56 GameCube games there because my IGN list includes four bonus disks - the GameCube Preview (Viewiful Joe, Billy Hatcher, etc), the Mario Kart Double Dash Bonus, the Metroid Prime 2 Bonus, and the Pokemon Colosseum Bonus.
All of the following rankings refer to MY collection of games, not the entire GameCube library.
Brand New IPs: Super Monkey Ball, Eternal Darkness*, Animal Crossing*, Splinter Cell, Pikmin*, Viewtiful Joe, I-Ninja, Beyond Good & Evil, Gun, Chibi-Robo*, Odama*, Killer 7, Baten Kaitos* (* = exclusive to GameCube)
Number of games with "Mario" in the title: 7 (but 6 more either have Mario in them or could be considered Mario Universe games)
Number of GameCube-exclusive games (as of this posting): 33
Number of memory cards: 6... one 59, two 251s, one 1019, the Animal Crossing 59, and the Pokemon Box 59.
Number of controllers: 7... five regular, two WaveBirds. I had to have four for Smash Bros (adoy), then picked up the WaveBirds when they came out, and then got another controller with my second GameCube.
Peripherals: DK Bongos, Game Boy Player, Broadband Adapter (never used!), two Microphones (one with Odama and one with Mario Party 6), several third-party controller cable extenders, five or six GBA-to-GameCube cables.
Soundtrack albums I grabbed: Smash Bros Melee, Sonic Adventure 2 Battle, Soul Calibur 2, Mario Sunshine, Metroid Prime, Animal Crossing, Wind Waker, The Hobbit, Crystal Chronicles, Baten Kaitos.
![]() The Wind Waker Link taken into anime territory, with beautiful dramatic color and lighting. RUNNERS-UP: ![]() ![]() ![]() |
![]() Huh? Jill getting strangled near a pointlessly-emphasized glowy window makes the cover? RUNNERS-UP: ![]() ![]() ![]() |
![]() I was expecting something boring and it turned out nicely weird. RUNNERS-UP: ![]() ![]() ![]() |
![]() Promised a full RPG experience and delivered more endless battles, just now with mindless walking inbetween. RUNNERS-UP: ![]() ![]() ![]() |
![]() 1. The real time clock with built-in holiday events. This was a life-altering feature. |
![]() 2. Insanity effects. Ranging from absurd to disturbing, the insanity meter became this game's raison d'etre. |
![]() 3. GBA screen. An ahead-of-its-time idea. |
![]() 4. Web-swinging. NYC was boring and drab, but getting around town was the closest I've felt to flying. |
![]() 1. The unbeatable boss. "Exclusive content," my ass! |
![]() 2. Foreign embassies with no interior lighting. Come on now. |
![]() 3. The whole fucking control scheme. Walk on A? Get out of here. |
![]() 4. Giant robot wasps. Even given the twist ending this makes no sense. |
![]() 1. Eternal Darkness. The poster child for undeservedly underplayed GameCube games. |
![]() 2. Pikmin 2. Bigger and better than the first one, which also rocked. |
![]() 3. Chibi-Robo. Fantastic low-impact sandbox, in a Toy Story-meets-Wonderland setting. |
![]() 4. I-Ninja. Just plain fun. Deserves a sequel. |
![]() 1. Odama. Wonderful concept, but terrible execution. Almost unplayable at points, but confidently bizarre. |
![]() 2. Beach Spikers. Cheesy (but not sleazy) all-women volleyball. |
![]() 1. Wind Waker. "Celda" comments were so, so short-sighted. |
![]() 2. Mario Sunshine. I hated what people liked about this one, and liked what people hated. |
![]() 1. Soul Calibur 2. My requests for the new one: Talim, Talim, Talim and Talim. |
![]() 2. Super Smash Bros Melee. This game makes fans out of everyone. |
![]() 3. Double Dash. Having two players in one kart was brilliant... I'm sad that it doesn't even seem to be an option in the upcoming Wii edition. |
![]() 4. Four Swords Adventures. Think different: 2D gameplay plus GBA controls plus player voting plus gorgeous Wind Waker styling. |
![]() A winning experiment in delayed gratification, sprinkled with secrets and run by furries. RUNNERS-UP: ![]() ![]() ![]() |
![]() Buggy and ugly, the best thing about this game is that it smells. RUNNERS-UP: ![]() ![]() ![]() |






























released March 2005, purchased March 2005
released November 2004, purchased December 2005
released November 2004, purchased November 2004
released December 2004, purchased December 2004
released September 2004, purchased September 2004
released October 2004, purchased October 2004
released September 2004, purchased October 2004
released July 2004, purchased July 2004
released March 2004, purchased March 2004
released February 2004, purchased February 2004
released December 2003, received December 2003
released November 2003, purchased November 2003
released November 2003, received November 2003
released December 2003, purchased December 2003
released November 2003, purchased November 2003
released December 2001, purchased September 2003
released October 2002, purchased October 2002
released November 2002, purchased November 2002
released February 2003, received February 2003
released November 2001, purchased November 2001
released November 2001, purchased November 2001
released November 2001, purchased November 2001
