I bought Zack & Wiki during that famous Smash Brawl sale at Toys R Us... they had a short list of games that you could buy for half-off when you bought Brawl on launch day. Zack & Wiki was far and away the best game on the list, and also the cheapest, as Z&W was already busted down to $30 only a few months after its release. $15? A no-brainer.
Nodame Cantabile was a similar deal... I picked it up as a super-cheap add-on to my $50 Ouendan 2 import through Play-Asia. Thank you, no-region-lock DS!
To quantify the system by which one cheapo game will be declared Fourhman.com's Best Cheapest Game of the 2007-2008 TV Season, I will judge each game in four key areas... awarding one to ten points based on my near-random feelings at the time. Those categories are Concept, Gameplay, Value and Timeliness.
The Concept judging area will discuss each game's genre, style, storyline, characters and methodology. Gameplay will analyze the controls, presentation and fun factor. Value will look at how great the discounted price was, in comparison to the original retail price. Timeliness will see how the game stacks up today, since discount games typically hit those prices some time after the original release, meaning that the title has to compete against an entirely different games marketplace... IE, does it still stand out? This initial round will largely judge the games on their own merits; I will switch things up for the finals as I pit the games directly against each other.
On to the first battle of Round One! Fight!
CONCEPT: Zack & Wiki arrived in October 2007 to a first-year Wii with an anemic library. Critics were thrilled with such a new, creative, exclusive IP. As a puzzle-cum-adventure game with gesture-based controls, Z&W was like nothing else on Wii. Unfortunately, the game arrived a month ahead of Super Mario Galaxy, the game for which every Wii owner in the world was saving their pennies. So no one bought it.
The basic idea is that you have to use the Wii Remote to navigate a series of closed-room puzzles (and I do not mean literal "rooms," just concrete levels with little carryover of items or skills). Somewhere in each level is a treasure and you must figure out how to get it. Much of it requires careful thought and planning, so you do a lot of scanning the map and thinking your way through obstacles.
Very original, cute character designs, a good fit for the Wii. 8 points.
Nodame Cantabile, on the other hand, is a DS rhythm game based on a 2001 mange series about a young orchestra conductor. It is very obviously a riff on Ouendan (Elite Beat Agents) but populated with midi-quality classical compositions. The manga was turned into an anime and a live-action TV series. Presumably - and you'll be hearing that a lot since I can't read Japanese - this DS game is based on the animated version.
Unlike Ouendan's bubble-beat system, Nodame Cantabile gives you your tapping cues as you watch onscreen sprites intersect. You tap precisely at the moment that the notes touch. There are a few minigames. Being an import title with almost no English option, I tried to spell J O E using Japanese characters... which means I generated a lot of screens like this one:
Yeah, I know those dames.
A music-based comic gets a music-based game, happily adapted from Ouendan's flawless formula. Nice art. 6 points.
GAMEPLAY: Zack & Wiki has a big problem. It's all trial and error, and there is a lot of erroring. It is incredibly frustrating to spend half an hour working on a puzzle, and then get randomly killed somewhere near the end. Like Chulip, there are plenty of cases where you simply do not know what will kill you until you get near it. You can't save in mid-level, and the game actively punishes you for failing by keeping meticulous track of all your failures... in addition to making Continues an item you have to buy.
I am also super-confused about the cramped menu screen, and the library of unlockables never seems to unlock anything, despite me being pretty deep into the game.
And although many of the gesture controls are fine, there are plenty that just do not work as promised. The onscreen prompts are often a mess, unhelpful and in the way.
Terrible save system, muddy menus, sort of an ambient hate coming from the game towards me. 4 points.
Nodame Cantabile is going to get unfairly knocked for lacking an English translation, but I get the feeling this sucks in Japanese as well. The problem lies in actually locating the gameplay. Unlike Ouendan, where you just click the song you want to play, watch the corresponding movie, and then get to playing... Nodame Cantabile is like that in reverse. You have to trot all over the map talking to people, advance through millions of text conversations, and then maybe you'll get to tap through the 1812 Overture.
Plus, this bear-beaver shows up every forty seconds. I speculate that he is proud of your recent accomplishments in clicking through choiceless text conversations, but I cannot be sure.
I know I'm missing 100% of the game's storyline, but shouldn't a rhythm game be more accessible than that? I laud the game for trying to create a music game with such a heavy storyline, but it is far more text adventure than music.
Since the music is all programmed (IE, not the actual "live" tracks of Ouendan), there is a neat audio trick where the song gets all wobbly and lousy-sounding as you miss your beats. That was cool.
Text, text, text, text, Rhapsody in Blue, text, text. 3 points.
VALUE: Z&W was initially a $40 release, then dropped to $30 pretty damn fast. It currently sits around $20, maybe even $15 in some quarters. Regardless, getting it at $15 way back in March 2008 was a damn fine grab. There is plenty of replay here, even if I don't much like it. 7 points.
It's a little tougher gauging Nodame Cantabile. As an import DS game, $50 is probably a fair standard price. As a slightly crappy import DS game, you should pay nowhere near that. Play-Asia currently has it for $25, and the bundle offer with Ouendan 2 is not as good as it was when I ordered (now at $70). So getting it for $10 was a decent success. 5 points.
TIMELINESS: There is still very little like Zack & Wiki. You could make a case for Strong Bad and Sam & Max being of similar ilk, but Z&W is (I think) designed to be far more difficult and challenging. There is probably zero chance of a sequel. 9 points.
Nodame Cantabile was DOA, just because it was nowhere near an acceptable rhythm game standard. With three Ouendan games (including EBA) already ranking high on the DS, poor Nodame Cantabile is relegated to a never-was. Hell, that freaky DS Guitar Hero is way better than this. You would have to be an incredible fan of the source material to really dig it. And reading Japanese would help. 3 points.
FINAL: Out of a possible 40 points, my basic arithmetic skills show 28 for Zack & Wiki and a meager 17 for Nodame Cantabile.
Zack & Wiki win and advance to Round Two!