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fourhman.com weblog feature: Slashdot Comment History / 7 entries
Slashdot Comment History

This is a collection of my favorite comment threads on Slashdot, where there is no mercy and a discussion can go from zero to flaming in nothing flat.

entry index for Slashdot Comment History
/ Sony's Proprietary Media and Columbine. / Nintendo and Connectivity / Games and Violence and Leiberman / Console Bashing / Asinine Mutterings About the PS2 / More about Mario. / Spelling, Sex and Scenes

Sony's Proprietary Media and Columbine.
Monday / 05.15.06 / 12:03AM / Joe

Background: this discussion was held when the specs were released for the PSP, and we all found out about the ill-fated UMD disk media. Any stupid bolding was used by the original poster. Complete original discussion here.

Ugh. More proprietary media.
by Anonymous Coward (Score: 0)

There are perfectly good open, royalty-free media options such as mini DVDs that store 1.8 GB.

I will never understand why Sony went with this proprietary medium. They are denying me as a consumer my fair use right to duplicate the media that I buy with my money. They are also denying me the right to burn copies of any disc I want, so that I can evaluate the media beforehand.

In conclusion, I predict that this device will fail miserably. Superior competitors such as the Nokia N-Gage (which uses MultiMediaCards) will emerge victorious.

Sincerely,
Seth "Expert" Finklestein

Re:Ugh. More proprietary media.
by StocDred (Score:0)

That's precisely why they went proprietary. Because they don't want people to dupe their disks and burn off free copies. The N-Gage superior? In what way?

Re: Ugh. More proprietary media.
by Anonymous Coward (Score: 0)

With the N-Gage, I can buy a MultiMediaCard off the shelf for pennies on the dollar. Then, using secret proprietary software, I can duplicate any game I want.

It's this flexibility that made me buy the PlayStation and PlayStation 2. Why would anyone spend $50 on a game that can be downloaded on IRC for free?!

Sincerely,
Seth "For 24 Hour Evaluation Purposes Only" Finklestein

Re:Ugh. More proprietary media.
by StocDred (Score:1)

Oh, I see. You're an ass who thinks the world somehow owes you free games. "24 hour evaluation purposes," right.

And what happened next? The N-Gage was a colossal flop, a public embarrassment from start to finish. The PSP has done fine... but the UMD business has all but completely dried up, keeping the PSP as a game machine, not a movie machine. Sorry, Finklestein, but your little world of game dupers and "media evaluators" just ain't the mainstream. The clue that you're an asshole is your line about "why would anyone pay $50." Also, you mentioned IRC.

Background: This was pulled from yet another boring games-and-violence discussion. I was not the only person to respond to this moron. Complete original discussion here.

It's about giving kids the tools.
by Dancin_Santa (Score: 2, Insightful)

Take a good look at the Columbine videos. Those Klebold and Harris learned how to handle those weapons from video games. They learned how to not be afraid of the weapons. They became desensitized to the weapons and the gore which they inflicted upon the students and teachers at Columbine.

Perhaps it wasn't the games that set them off (more like multiple swirlies and wedgies in front of girls), but the violent video games they played gave them the tools to perform their carnage.

If it didn't work so well to desensitize kids to violence, the military wouldn't be using the same type of simulations to train troops.

Re:It's about giving kids the tools
by StocDred (Score:2, Insightful)

"Those Klebold and Harris learned how to handle those weapons from video games"

I would guess that they learned how to handle those weapons by actually owning those weapons. Dumbass.

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TAGS: PSP Rebuttal Slashdot

Nintendo and Connectivity
Thursday / 05.18.06 / 12:06AM / Joe

Background: this discussion was held just before Legend of Zelda: Four Swords Adventures came out and everybody was all uptight about GameCube games that required a GBA to play. The eReader was also a big bash-Nintendo topic at the time, being a device that used trading cards to unlock content or add content to GBA games. Complete original discussion here. My favorite part is the anonymous third-party posting after my reply.

Pisses me off
by Jerf (Score: 0, Flamebait)

Nintendo's marketting is really pissing me off. I own a GBSPA and I don't regret it, but their shameless attempts to make you buy extra crap for it is infuriating, because they cheat and make things that have no technical reason to require a Gamecube, or a Gameboy, have them.

I might have bought the Mario games, rehashes that they are, but I'm ticked off that to truly use everything on the cart, I have to shell out for a e-Reader. Why? No technical reason, just that Nintendo wants to sell you an e-Reader.

It backfired; now I'm considering getting a flash ROM for the GB and putting the Nintendo emulator on it instead. To hell with that crap.

So here's another game that sounds like it should be playable with just two Gameboys but requires a Gamecube (probably). I am not impressed here at all.

Not going to stop buying games for my GB but I find myself avoiding Nintendo's first-party games like the plague. I don't have a GameCube, I'm not going to get a GameCube, I don't want a GameCube. (I have a PS2 and if I get a second console it'll be an XBox... or considering the likely timing of that purchase, an XBox 2 if it's reverse-compatible at all.)

I'm a customer, not a mooing cash cow to be milked. The way it works is that I give you money for functionality... you don't withhold functionality in stuff I've already bought until I fork over extra money, I consider that a hostile act of war.

Re:Pisses me off
by StocDred (Score:5, Informative)

Do you have any idea how the GC Four Swords works? Everybody plays on the TV, but if one player ducks into a cave or house or something, that player switches to the GBA while the other 3 remain uninterrupted on the TV. Game Boys and a TV are required elements, so the game has more screen real estate to play with.

And as already noted, the eReader can add in totally new SMB levels. Totally new. Not unlocked or hidden, totally new levels that haven't even been created yet. (Of course, this assumes Nintendo will actually take advantage of this ability...)

I know it hurts you to spend money, but can you see how there are actual gameplay enhancements here?

Where's this spendthrift attitude over Xbox Live, where you pay a monthly fee for the service and then additional fees for Premium Content?

Re:Pisses me off
by Anonymous Coward (Score: 0)

God, your right! I bet Nintendo has a ploy with tv manufacterors to sell you tvs to play the games, food companies so you'll stay alive. All sorts of shit. You also have to buy another controller if you want more than one player playing. That's some fucked up shit.

Don't forget for some games, you have to finish it all the way to get secret stuff. God damn it, Nintendo. Keeping the good shit from sorry players.

My god you don't have to buy this shit you fucking moron.

CRY CRY WHINE i gotta buy some more shit becuase i'm a fucking idiot and don't know how to not buy it

god damn you nintendo

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TAGS: Assholes eReader GameCube/GBA Connectivity GBA Nintendo Rebuttal Slashdot

Games and Violence and Leiberman
Thursday / 05.25.06 / 11:21PM / Joe

Background: Here's a fun comment jam on one of Senator Joe Leiberman's ill-informed, insulting tirades against video games. He is quoted as saying "Video games have gotten better over time", but continues: "There's a couple out there that are horrendous... You ought to see one called Grand Theft Auto. The player is rewarded for attacking a woman, pushing her to the ground, kicking her repeatedly and then ultimately killing her, shooting her over and over again." The gist being that violent games begat violent gamers. Complete original discussion here.

Perils of Pauline
by StocDred (Score:5, Insightful)

So since gamers of the 80s grew up with games where you're constantly saving princesses, does that mean that generation is respectful, helpful and courteous towards women? Absolutely not. These bullshit arguments are always easy to deflate when you invert them.

Re: Perils of Pauline
by Thedalek (Score: 1)

This is a little skewed, actually. Most of the games which involved saving a princess either didn't involve the various actions involved in being kind to the royalty in question (Saving the princess in Super Mario Bros, for instance, was something that simply happened once the game was finished: You didn't give her flowers or compliments, open doors for her, listen to her complain, etc), or weren't popular. Besides, from what I observed, such games also promoted a misogynistic attitude. Most of the people I knew who played Super Mario Bros. did quite a bit of theorizing on the sexual exploits which followed the end of the game. I can further deduce that this is not entirely isolated to my area or circle of acquaintances owing to the sheer number of pornographic "hacks" which exist for the game.

On the other hand, a lot of RPGs involve the actual process of wooing a woman. Observe the behavior of a Lunar or Final Fantasy fan towards women.

The process you were just using is generally referred to as a "straw man argument". And shouldn't /.ers be insulted at the insinuation?

Re:Perils of Pauline
by Pluvius (Score: 1)

On the other hand, a lot of RPGs involve the actual process of wooing a woman. Observe the behavior of a Lunar or Final Fantasy fan towards women.

They tend to either let women stomp all over them or become so nervous that they can't even talk to them. Then the woman goes out with an abusive jock and the fan says something like, "Why won't that dumb bitch go out with someone that can respect her like me?"

So, what was your point?

Rob (BTW, the idea that most of the Final Fantasy games "involve the actual process of wooing a woman" is hilarious)

Oh, and his argument is supposed to be weak as an illustration of how weak Lieberman's is. The fact that saving the princess at the end of SMB isn't necessarily boosting the feminist agenda just strengthens StocDred's point (that killing people in GTA doesn't necessarily promote killing in real life).

Re:Perils of Pauline
by StocDred (Score:1)

And let's be honest... Leiberman isn't saying that kind of crap to start an intellectually valid argument. He's just doing what politicians do: say whatever the current audience wants to hear. The point is that there's no single bullet explanation that says video game violence will forever mar the current generation.

Everybody always considers it absurd that good gaming could instantly cause good behavior, but it's a foregone conclusion that bad gaming instantly causes bad behavior.

Re:Perils of Pauline
by Anonymous Coward (Score: 0)

Let's be honest again...Lieberman doesn't always say what's sure to get an applause from the crowd. Quite the opposite, he is booed a lot for expressing a view he thinks is right...probably why he's so far behind in the polls. I don't neccessarily agree with him on GTA, and many ppl here have made good points in countering his argument, but you have to admit there is cause for some discussion, and maybe even a little bit of alarm, when conversations like, "I went to smash the windows of all the stores at the mall, but then the cops chased me, so I shot them with the shotgun and escaped in my stolen car" become common occurrences.

Re:Perils of Pauline
by StocDred (Score:1)

when conversations like, "I went to smash the windows of all the stores at the mall, but then the cops chased me, so I shot them with the shotgun and escaped in my stolen car" become common occurrences.

And when will that be?

Re:Perils of Pauline
by Anonymous Coward 2 (Score: 0)

give her flowers or compliments, open doors for her, listen to her complain, etc

Oh, yeah, that sounds like a best seller right there. Get coding, we'll sweep those copies of GTA right off the shelves! :D

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TAGS: Games & Violence Politics Slashdot

Console Bashing
Friday / 06.16.06 / 12:03AM / Joe

Background: I don't even know how an article about the various DS media add-ons devolved into an argument about whose system has the suckiest games. Wait, sure I do... the article was about Nintendo, so that means it's open forum for gay jokes and Mario Infinitum gags. I actually thought the original comment was pretty funny, but uneven gunfights always rile me up... Complete original discussion here.

EXCLUSIVE! Nintendo's 2005 line-up revealed
by Anonymous Coward (Score: -1, Flamebait)

We've just been emailed Nintendo's Gamecube line-up for 2005 by a top-secret Big N insider. And what a corker it is too. Hold onto your hats, Nintendo fans!

JANUARY

Mario Baseball -- Mario and his friends get ready for some serious baseball fun!

Mario Party 7 -- Mario and his friends get ready for some serious board game action!

FEBRUARY

Mario Basketball -- Mario and his friends get ready for some serious basketball fun!

Mario Party 8 -- Mario and his friends get ready for more serious board game action!

MARCH

Mario Soccer -- Mario and his friends get ready for some serious soccer fun!

Mario Party 9 -- Mario and his friends get ready for more serious board game action!

APRIL

Mario Wrestling -- Mario and his friends get ready for... oh wait this one got cancelled. Why not check out:

Mario Party 10 -- Mario and his friends get ready for more serious board game action!

MAY

Sorry, we give up... but please buy our next system! It will have all the games you have played before and best of all THEY ALL FEATURE MARIO!


Re:EXCLUSIVE! Nintendo's 2005 line-up revealed
by StocDred (Score:4, Funny)

Wow! But wait until you see the Xbox's 2005 lineup!
JANUARY
Another WWII shooter! It's online and has dual weapons!
A sports game!
A PS2 port!

FEBRUARY
Another Vietnam shooter! It's online and has dual weapons!
A US-developed RPG that fails to live up to expectations!
A PS2 port!

MARCH
Another Sci-Fi shooter! It's online and has dual weapons!
Another sports game!
A PS2 port!

APRIL
Another Vietnam shooter, because the kids love them! It's online and has dual weapons!
A whole bunch of PS2 ports!

Anybody can play this game, jerk.


Re:EXCLUSIVE! Nintendo's 2005 line-up revealed
by Anonymous Coward #2 (Score: 0)

Except the cube one was accurate which makes it funny. Your's wasn't. I can count the PS2 ports XBOX got on one hand, and war based shooters on the other. And dual weapon based shooters on the remaining 2 fingers


Re:EXCLUSIVE! Nintendo's 2005 line-up revealed
by Anonymous Coward #3 (Score: 0)

as an xbox owner, I'd say that's as accurate as the Mario claim.


Re:EXCLUSIVE! Nintendo's 2005 line-up revealed
by StocDred (Score: 1)

Thank you! That was my point, but Xbox AC Fanboy #28371 missed it.

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TAGS: Nintendo Slashdot Xbox

Asinine Mutterings About the PS2
Sunday / 07.30.06 / 09:00PM / Joe

Background: Some gamers have the completely ridiculous notion that the PS2 has so many JRPGs (Japanese Role Playing Games, like Final Fantasy) that it therefore doesn't have enough games from other genres. I have no idea what crazy evidence makes them think this, because I debunked their prime theories in this Slashdot comment war. The thread begins with an entertaining tete-a-tete between me and some guy. Complete original discussion here.

Games...
by Serapth (Score: -1, Flamebait)

Its funny that one of the biggest reasons for XBox's failure ( and most likely true ), is one of the biggest reason its my favorite console of this generation... Japanese RPG's.

To this day, I still dont understand the obsession with these games and how they manage to sell consoles. The most lauded console RPG in the last decade has to be FFVII, which I personally couldnt bring myself to finish. I played a handful of other J-RPG's on my PS2, and always came to the same conclussion, its always the same story/characters across different settings with random and mind numbingly boring combat throw into the mix.

Im sorry, maybe its my age coming into play here ( im 30 ), but the dialogue and especially romantic interests in theses games seem to be written to target a 12 year old. Plots from the games I played were well... um.... I suppose unique is a nice way to say it... non-sensical is probrably a more accurate way to put it. Then again, maybe its because I was raised playing mostly PC based RPGs so I have developed a different mindset and expectations then most console RPG gamers. Then again... I found dragon warrior fun on the Nes/SNES... but hey wait... I was what, 12 at the time? Makes sense.

So, as I said, I choose the XBox exactly because I prefer games outside the JRPG mode. Yet, I know im the minority here.

Re:Games...
by StocDred (Score:3, Funny)

Its funny that one of the biggest reasons for XBox's success( and most likely true ), is one of the biggest reason its my least favorite console of this generation... FPS's.

To this day, I still dont understand the obsession with these games and how they manage to sell consoles. The most lauded console FPS in the last decade has to be Halo, which I personally couldnt bring myself to finish. I played a handful of other FPS's on my PS2, and always came to the same conclussion, its always the same story/characters across different settings with random and mind numbingly boring combat throw into the mix.

Im sorry, maybe its my age coming into play here ( im 30 ), but the dialogue and especially violence in theses games seem to be written to target a 12 year old. Plots from the games I played were well... um.... I suppose unique is a nice way to say it... non-sensical is probrably a more accurate way to put it. Then again, maybe its because I was raised playing mostly PC based FPSs so I have developed a different mindset and expectations then most console RPG gamers. Then again... I found Duke Nukem fun... but hey wait... I was what, 12 at the time? Makes sense.

So, as I said, I avoid the XBox exactly because I prefer games outside the FPS mode. Yet, I know im the minority here.

/Irony

I trust you see my point.

Re:Games...
by Serapth (Score: 0)

Um... not really irony, just a really bad typo :)

Re:Games...
by Anonymous Coward (Score: 0)

I trust you see my point.

You have honestly no taste in games?

Try playing games where you can play against other people, instead of games where your enemies moves are literally chosen at random. Then maybe you'll understand why FPSes will always be FAR superior to JRPGs.

And if not, just remember, you can't even actually ROLEPLAY in a JRPG. There's literally no point to playing them, ever.!

Re:Games...
by StocDred (Score:1)

You have honestly no taste in games?

I actually don't particularly care for either genre, RPG or FPS. My point was that any old wanker can show up and pontificate about his or her favorite/least favorite genre using almost exactly the same reasoning.

My point was to inspire you bottom-feeding troglodytes to avoid posting your crap opinions, but as your post proves, I was unsuccessful.

Re:Games...
by bigman2003 (Score: 1)

I agree with Serapth on this entire thread-

I too am very happy that the Xbox was NOT a home for many Japanese RPGs. It made a difference in the culture of the two consoles, and I also think it may have led developers to target a console based on the perceived clientele.

Games like Top Spin, Crimson Skies, Splinter Cell, Rainbow Six...those games interested me. And I think they did well on the Xbox, because of types of games they were, and the type of person who chose Xbox as their primary console.

Very rarely did I see a PS2 exclusive that interested me. But I saw a bunch of RPGs that were crowding the game space with titles I was not interested in. And yes, I think it makes a difference. Developers need to decide what platform to develop for (if not all platforms) and they kindof crowd together. And the ones I liked, crowded together on the Xbox.

Re:Games...
by StocDred (Score:1)

This thread is absolutely crazy batshit nuts.

First of all, the games Splinter Cell and Rainbow Six were released for every gaming system under the sun, including PC, GBA and fucking cell phones, so they're hardly some kind of high-concept Xbox exclusive that gave people a reason to buy an Xbox above and beyond anything else. Top Spin was also released on PS2 (according to IGN's database) and Crimson Skies originally was a PC title! Are all Xbox owners so blinded to the Xbox's Obvious Brilliance that they don't even know that these games are literally everywhere?

Secondly, this is not a zero-sum system. If the PS2 has more RPGs, that doesn't mean it will have less games of another genre. The PS2 library is massive; there are plenty of games covering all genres. I have never heard anyone (aside from you lot) complain that the PS2 is a success primarily due to Japanese RPGs. The fact that Sony has the largest installed user base and therefore the biggest money pit to dive into is what kept developers making games for it. Nobody shied away from the PS2 because of all the JRPGs. If the Xbox had PS2-level sales, you would have seen a ton more RPGs released for it.

What you guys are dancing around isn't genre at all, it's online play. The Xbox has the best online setup and that is clearly the common demoninator in every Xbox game you mention. And, yeah, that could be a reason why a consumer or a developer chose Xbox over PS2 or GameCube. It wasn't because of JRPGs "crowding the game space."

Re:Games...
by bigman2003 (Score: 1)

If you want to play Grand Theft Auto- which console do you buy?

All the games have come out on the Xbox...but they are always on the PS2 first. If you want GTA- you buy a PS2.

Now go check your release dates for Splinter Cell and Top Spin on the Xbox and compare them to the PS2...then check the ratings of each game at GameRankings.com. You will see that the dates, and the rankings, aren't even close. Xbox is the superior platform for those games.

Then go look at the PC version of Crimson Skies...and compare it to the Xbox version. Totally different games.

Re:Games...
by StocDred (Score:1)

Now wait a minute... it's okay to buy a PS2 (inferior version) for GTA because it comes out there first instead of Xbox (superior version). And it's also okay to buy an Xbox (superior version) for Splinter Cell because it comes out there first instead of PS2 (inferior version). So your chief concern really isn't the quality of the game, it's which console gets it first.

And let's look at those release dates. Splinter Cell Xbox: 11/02. PS2: 04/03. GameCube: 04/03. That's pretty close, in my book, around 6 months. (And if I remember correctly, the PS2 version had an exclusive level and the GameCube version had GBA interactivity.) It sounds to me like this is the result of Microsoft's disengenous "exclusivity" marketing. Some people still think of Splinter Cell as an "Xbox game." Splinter Cell was marketed as an Xbox exclusive - and I heard of people who bought an Xbox specifically for SC - even though everyone who reads the press knew that the game was coming to PS2 and GameCube in a few months. Disgustingly, now we have accepted this practice under the label of "timed exclusives," which is probably this generation's most reprehensible addition to the marketing bag of tricks (although faked screenshots is a close second, also an Xbox innovation).

The release gaps for Pandora Tomorrow are similar to SC, and Chaos Theory was released for all three on the same day. And IGN really doesn't show much of a point difference in their review scores... not that they're the most trusted source in games journalism but at least that's one major player who didn't see much disparity across the versions. Rainbow Six is also awfully close among all the various iterations.

Top Spin, yeah, it came out 2 years later on PS2. Yes, that one is not even close. And yeah, same story with Crimson Skies.

But even with a big release gap, that wasn't really the point of the original commentary. The idea put forth was that "those types of games" were typical of Xbox and nothing else, and people who liked "those type of games" preferred Xbox over the others, especially given the JRPGs that typified the PS2 shelf stock (which is a false point anyway). My point was that "those type of games" are available for other systems, along with many other types of games, and that the Xbox really wasn't unique in that regard. Out of the four games quoted, only one is an Xbox exclusive (Crimson Skies) and that wasn't a wholly original IP anyway... nobody has listed any pure Xbox exclusives that truly defined, differentiated and sold the system. That's probably because there isn't that many of them, and most of them start with "Halo."

I also question what kind of Xbox Fanboy parameters unify a stealth action game, an airplane dogfighting game, a military simulation shooting game, and a tennis game... but, as I said, I think the true unifier for Xbox fans isn't genre preference at all, it's online play. People who preferred online play bought an Xbox... but having JRPGs on PS2 did not encourage developers to avoid releasing certain games on the system because they didn't think their games would cater to JRPG fans. That's absurd. The PS2 has the widest game library covering the most amount of genres simply because it is the better selling system and therefore has more consumers ready to throw money at it.

Re:Games...
by bigman2003 (Score: 1)

Wait...do you really want to mention Rainbow Six?

At Gamerankings.com:

Rainbow Six 3 Xbox- 88% (pretty good)
Rainbow Six 3 PS2 - 72.1% (even lower if you take out the PS2 fanzines)

Rainbow Six 3 was another game that was essentially Xbox only (for the consoles).

And another game I liked.

Sure...go buy the PS2 version...it just isn't the same. Here is what Gamespot had to say about the PS2 version:

Unfortunately, the online multiplayer mode is stripped down from the Xbox version. It supports up to six players in a match (down from the Xbox's 16 players) and offers just three modes of play (down from the Xbox's five), all of which are variations on the deathmatch.

So if you want to play Rainbow Six (a multi-platform game) you are just getting ripped off if you go with the PS2 version. No...all things are not equal.

Re:Games...
by StocDred (Score:1)

You're ignoring my point, yet you still manage to prove it.

Once again, it is the enhanced online play that differentiates the Xbox, not the game's genre.

The original posting suggested that "these types of games" - of which Rainbow Six was mentioned - were indicative of the Xbox's game library and people who liked those types of games tended to stick with the Xbox rather than the PS2. Several people in this thread were complaining about "all the JRPGs" available for PS2 and seem to think that the larger number of JRPGs scared away developers and gamers who did not make/like JRPGs. My point was that "these types of games" are all available for the PS2 in near-enough form (come on, the difference between 72% and 88% is not all that much, especially in the world of game reviews!) and that it's not genre that distinguished the Xbox library, it's online play. Because the genres mentioned as being Super Awesome on Xbox are readily available everywhere else. There is no genre available on Xbox that PS2 does not have... and if there is, it certainly isn't among the games yet mentioned.

My conclusion is that most Xbox fanboys cannot read and that their parents still pay for their internet.

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TAGS: PS2 Rebuttal Slashdot Xbox

More about Mario.
Wednesday / 09.20.06 / 07:27PM / Joe

Background: What is it about Nintendo's proliferation of franchises that turns any calm discussion into a deathmatch? Here's another example of me blistering the hides of the mealy-mouthed bottom feeders who attack Mario while lining up for the midnight launch of Halo 2. This is from about a year ago, back when the Wii was being quaintly referred to as the "Revolution." I love it when people get all full of themselves and post stuff that is flat-out wrong. Complete original discussion here.

The only way...
by transmetal (Score: 2, Interesting)

The only way Nintendo could get me even slightly excited for their new system, is the promise of "new" games. Not remakes, nor sequels. Among their big Gamecube titles, which were not simply another title in a twenty year old series? I like Mario as much as the next gamer, but it wouldn't hurt for them to come up with something new this time around.

Re:The only way...
by StocDred (Score: 3, Insightful)

Among their big Gamecube titles, which were not simply another title in a twenty year old series?

Why is that your only criteria for judging whether a new game is worth your time? Too many times burned by Sonic, Crash Bandicoot and Tomb Raider? Nintendo sequels are far more likely to maintain quality than other franchises.

But if you're still going to be picky, how about Pikmin, WarioWare*, or Animal Crossing**? All are new concept first-party games that premiered this generation. What about the upcoming Mario light-action sports titles (baseball and soccer), or are they already declared DOA simply because Mario is in them? Have a DS for Nintendogs?

*yes, I know WarioWare has bloody Wario in it, but I'm not calling that reason enough to declare it a remake or sequel.

**yes, I know Animal Crossing was originally a Japanese N64 title.

Re:The only way...
by stonecypher (Score: 1)

Pikmin, WarioWare*, or Animal Crossing**

You're one for three. WarioWare debuted on the GBA, and alsomade it to the n64. Animal Crossing also hit the GBA. How WarioWare, which is just a themed no-board Mario Party, which itself is just a new Panic!, is a "new concept" is beyond me. Pikmin you can make the argument for, though I see it as just another automaton game like Lemmings. Mario Baseball started on the NES, and Mario Tennis on the SNES; besides, I'm not sure how you think Baseball and Tennis ratify a point about Nintendo churning out old material. Oh, and Nintendogs is an old, old idea; it was dead for ten years, but was popular again recently as Tamagatchi, Dogz or Creatures, depending on your scale of complexity. That said, the earlier raiser I'm aware of is Little Computer People, by EA back in the late 70s or early 80s, which you now know as the "revolutionary" game The Sims.

Also, to my amusement, all three of the games you named have sequels.

Re:The only way...
by StocDred (Score: 1)

And you're a moron who cowardly waits a week to reply. I suppose you were out of town.

So what if WarioWare debuted on the GBA? The point is you were asking for new IPs, and WarioWare is a very recent creation. And likening it to Mario Party is idiotic. You have clearly played none of the games in either series. And WarioWare was never, ever an N64 game.

Animal Crossing was not a GBA game, you are, again, a moron. The closest Animal Crossing got to the GBA was the connectivity bonus coming out of the GameCube game itself.

And somebody enlighten me about an NES Mario Baseball, because I don't think you have any idea what the fuck you're talking about. And about tennis, I didn't mention it. I quoted soccer, based on the upcoming Super Mario Strikers, which I believe to be the first time Mario has played soccer. Again, somebody let me know. Maybe you're right, but your abundance of other errors leads me to think you're not.

I guess you've played Nintendogs already and have discovered nothing new in it. It's just a Tamagotchi. Sure it is. Is your position really that a new game must contain 100% entirely new EVERYTHING in order for you to consider it? Then I can confidently predict that you will never play anything ever again. Give me an example of ANY new game you like that you can't find some detail that wasn't already done before.

Sequels? Of course there are sequels, they are all good games. Your original complaint was that Nintendo isn't doing enough to introduce new IPs. There's three new IPs that have all been successful to one degree of another, to the point that they earned sequels. (But again you have it wrong. The Animal Crossing sequel isn't out yet, and it's a DS game.)

You are, simply, yet another anti-Nintendo ass who is desperately searching to justify your irrational hatred. Come on now, Pikmin = Lemmings? Yeah, you can namedrop games from 20 years ago, but you're no gamer.

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TAGS: Assholes Nintendo Rebuttal Slashdot

Spelling, Sex and Scenes
Tuesday / 01.09.07 / 12:01AM / Joe

Background: Some chump takes umbrage to having spelling and grammar corrected in a previous post. Complete original discussion here.

Re:I question Apple's prototype testing
by Anonymous Coward (Score: 0)

The rest is not directed to you specifically, only the grammar nazi type...
I don't care about spelling and grammar myself. I believe I can get the point of the posters regardless of the errors. I feel bad for people who get hung up on that because something like "thier" and "its" may be spelled or used wrong. If you can not understand or are confused by the sentence "I painted thier car, its now blue" because I did not use it's and had a spelling mistake, you need to take a serious look at your own comprehension level and stop worrying about others grammar skills.
The other option is to admit to the fact that your grammar hangup is one of elitism and not really a comprehension problem for you at all. It is your attempt to stand above the crowd and be noticed.
I associate grammar Nazi types to the not so smart contestant on Jeopardy. You've been through the first round and only have $200. You are a little gun shy because you had $400 but forgot to phrase one of your answers in the form of a question. The guys next to you keep picking the categories of "Apple" , "Google today", and "Washed up sci-fi series that are resurrected for one final season". You want to prove you are one of the crowd but you just can't seem to get to the buzzer on time. The harder you try to collect your thoughts, the harder it is for you to concentrate. You are starting to look like a real fool here, things aren't working out, your geek card is on the line and your low UID is in danger. You only have one shot, you need to snap back to reality. Finally, a break, the dude next to you takes "Off topic and does not matter" for $400. The answer is read, you know the question and whack the buzzer and you speak into the microphone with extreme confidence.. "What is a grammar error and/or spelling mistake". You finally got your chance to shine and you did!

Oh, your getting noticed alright but I believe they are laughing at you, not with you!

Re:I question Apple's prototype testing
by StocDred (Score:1)

I'd respect your "It's okay to be a moron" post a little more if you had bothered to attach your name to it.

Background: In a discussion about Metroid, this guy tries to make a really weird point about gender and race in video games.

Re:Samus Aran is a Girl?!
by ObsessiveMathsFreak (Score: 5, Interesting)

Friend of mine got Super Metroid on the SNES when it first came out. He was a big Metroid fan, having played both the NES and Gameboy versions to death. Anyway, on the SNES version, when you died, Samus' suit disintegrated and Samus herself emerged wearing some kind of underwear getup. Nothing too risque thankfully. There was also a high pitched scream as you died.

My friend's first reaction: "Why is there a girl in Samus Aran's suit?".

The fact that Samus Aran is female has absolutely no bearing on the gameplay of Metroid. Anyone who plays the game for long enough will cease to care. At best, its a marketing novelty factor, like the flashy suit or spaceship. When you really, truely play a game for dozens of hours, superflous things like that fade into obscurity.

My friend wasn't alone. I'll bet there were many fans of Metroid who has let this fact completly escape them. If asked the question: "Are there any female lead characters in some of your favourite games?" I'd wager many, many Metroid fans would be streched to answer "Metroid" quickly. This is because, a true gamer will simply not care, and these facts will slip their minds.

It's like if you were asked to name a game with a black lead character. You might be harded pressed to do it, because you simply didn't care. And no, it's not the game you were thinking of.

If you want to make the characters "ethnicity" part of the game, the only way to do that is to make such things user customisable. A la MMORPGs, Oblivion, etc, . Other than that, the specifics of the characters themselves, outside of their in game abilities, are irrelevant, as any avid gamer will tell you. Who ever picked Blaze because she was a woman? I mean come on?

The game is the gameplay. It isn't the graphics, or the hype, or the characters, or the style, or the studio, or the music. These are only minor parts of the core that is the game. People need to stop getting distracted by things that concern other entertainment industries, because they only loosely apply to video games. The game is the gameplay. No amount of marketing can change that.

Re:Samus Aran is a Girl?!
by StocDred (Score:5, Interesting)

At best, its a marketing novelty factor, like the flashy suit or spaceship

I dig what you're saying, but how can the original Metroid be faulted for marketing novelty when the fact that Samus is female is only revealed if you were a super-player? Nintendo didn't make a big deal about her gender in early marketing; she looks like a pixellized robot on the box cover. Most players simply had no idea because they never finished the game. Back then we had no internet to ruin things within .5 hours of a game's release.

Samus's reveal was more of a bonus surprise for dedicated players than anything else. And, motivational underwear aside, she still remains an early and inspiring example of a female video game heroic avatar. Which is cool, having diversity of leads in video games (male, female, alien, young, old, heroic, evil etc). I hope you're not arguing against that.

And not too long ago, there was an article about how often male players choose a female character, even in games that are not customizable or online. So, window dressing does matter. Yeah, gameplay is important, but story and characters and immersion are also important. Calling it "irrelevant" is an unfair whitewash.

Of course, turning Samus into an obviously mega-hot Lara Croft / Witchblade / Lady Death style of female "role model" is pure marketing... but that's more of a latter day invention. And I still would say Nintendo hasn't milked that in the way that Tomb Raider or Bloodrayne a hundred other games have.

I'd wager many, many Metroid fans would be streched to answer "Metroid" quickly.

And I would wager you're totally wrong on that one. Fans are on that.

Background: This discussion was about an article on 1UP about "Game Breakers"... or, things that wreck video games. The pull quote was this gem:

"Rumor has it that videogames are not, in fact, movies. This might seem obvious to anyone who plays them, but the entertainment industry � and even a few game designers � have yet to comprehend this. Developers like Metal Gear's Hideo Kojima insist on cramming their games with cut-scenes that are often inscrutable, occasionally entertaining, and almost never interactive. Sometimes, you can't even press the Start button to skip them."
Hey asshole
by StocDred (Score:0, Flamebait)

Hey asshole, how about you go buy games that don't have cutscenes. There's enough to go around. I hear Lumines is pretty cool.

Anyone who picked up a Metal Gear game in the last decade and was surprised to find lots of lengthy cutscenes, obviously doesn't know very much about what they're buying.

Why is it that everybody has to sound off about this, when it's really easy to just buy games that are not story-driven.

To review:

- not all cutscenes are bad
- not all cutscenes are good
- not all games have cutscenes
- you don't have to buy the games that contain cutscenes that you do not like
- if you did buy a game that has cutscenes you don't like, please return/resell it
- stop being such a whiner and don't wreck it for those of who like carefully orchestrated, cinematic cutscenes

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