In the wake of E3, I have picked up a ton of games for review! I'm working on 750-word articles for most of them, but here's some quick impressions of a random assortment of games I've been playing lately.
Duke Nukem Forever (PS3) - I don't think it's as bad as people say, but I don't often play the kind of shooter games that Duke stands beside in competition. If you just want something where you're shooting stupid AI, this will probably serve you just fine. It is an old-feeling game, but in this case nobody is using that as a retro positive. Like the Green Lantern movie, I think we're seeing reviewers who were just itching to hate something. It's not a great game, but it's not terrible either. 3 out of 5.
I hate to admit this, but I think the game should have been dirtier. It wants you to think it's super-lewd and sexy, but that accounts for maybe 5% of what you see over the course of 10-12 hours in single-player. OK, so you can grab a poopturd and chuck it at a wall. So what? That's just one dumb interaction balanced against the sixty thousand times you hit the Shoot button. There is apparently an interactable glory hole in the strip club scene, but I never saw it (truthfully!) What good is a Jackass-dirty game if you can innocently skip everything that's supposed to define it?
The game pulls up short in nearly every area. But on my scale, 1s and 2s out of 5s are reserved for games that are far worse than this one.
Green Lantern: Rise of the Manhunters (PS3) - This is actually pretty good. Definitely good for a movie/tv game, where games routinely show up unfinished, unpolished and unbeatable. It's overpriced, that's it's problem. For $40, this is a great game. For $60, it has to stand against stuff like God of War 3 (from which franchise Green Lantern lifts much of its combat-focused gameplay) and it's just not long enough or deep enough.
It is fun, and your playable Hal & Sinestro 2-man co-op team have a great selection of Green Lantern energy weapons from which to choose. This one could have been a LOT worse, so I think it deserves points for exceeding recent standards of the super-hero movie game genre. It seems obvious to me that they could have either A) artificially extended the game's length with more planets and more enemy-bashing, or B) focus on making the combat extra fun and detailed. They chose the latter and it was the right decision. 4 out of 5.
"Rise" is going to be an easy Platinum. This is for sure a great rental for kids+families, at the least. It would be great if they add in some DLC stuff like extra playable Lanterns and new attacks, but I highly doubt that will happen. Even Clark noticed the game was lacking in Lanterns.
DualPen Sports (3DS) - This one surprised me. Yes, it's a collection of sports minigames (now in 3D!) but the presentation is really nice. Namco Bandai seems to have realized that these sorts of games have to go head-to-head with Nintendo's homegrown casual products, so all third parties must bring their A game. Their A minigame.
The gimmick here is that the sports minigames all require two styluses. The game comes with two, which is nice because they could have just assumed you already have one (which you do) and just popped one additional stylus in the box.
Not all of the minigames have a good reason to use two, however. Boxing makes sense, since you have two hands. Parasailing makes sense since you use two hands to steer such a contraption. Things get weird in Archery since you use one stylus solely to raise the bow, which is an action dozens of other archery games have already eliminated. Baseball? I know you use two hands to hold a bat, but you don't need two styluses to simulate that action. In fact, you can't.
But there was nice design work done on this one, which helps it feel like a complete release and not just a crapped-out minigame collection. If you do well in a sport, you will occasionally get score doublers in the form of classic Namco arcade icons, like Pac-Man, Pooka (from Dig-Dug) and Mappy. Mappy!
Mystery Case Files: The Malgrave Incident (Wii) - Another nice surprise. This is a search-and-find picture game embedded inside of Myst-style puzzle-exploration game. There's great voiceover from the creepy jerk leading you around his abandoned island, a compelling mystery to solve, and lots of 3D environments with a painterly look to them to match the search scenes.
It's not as good as the Professor Layton series, but it's definitely in the same ballpark. Puzzle games with adventures grafted on to them.
Anybody complaining that we haven't had any Mystlikes for a while should check this out. It's priced to move at $30, which makes it this year's Endless Ocean. Except better.
Akimi Village (PSN) - This is essentially a Keflings game, made by the same people who made the XBLA Keflings games, but totally not called Keflings because presumably Xbox has some kind of lock on that.
It's quite good. When I played Starcraft, I would often get distracted by building my town / upgrading units and forget about the war. Akimi Village is THAT part of Starcraft, the intricately balanced town-creation system.
Wii Play Motion (Wii) - Definitely better than the original Wii Play. Unfortunately, it is still a simplistically-presented minigame collection. I thought Nintendo had learned so much about making minigames palatable when last year's Wii Party came out... none of that expertise went into Motion, as far as finding ways to make minigames part of a larger, grander scheme. You now have two bundle choices for getting a new MotionPlus controller: Motion and FlingSmash. FlingSmash is probably better, because at least you have some structure to it.
Although, one item to note: there's a game in Motion called Spooky Search, where you have to point the Remote around your room to locate unseen ghosts (and then drag them onto the TV.) This is 100% the kind of thing Nintendo was showing off at E3 for the Wii U. Play some Spooky Search, then imagine playing it with a touchscreen that can show ghosts actually in your room, all around you.
LEGO Pirates of the Caribbean (PS3) - Not as good as LEGO Harry Potter. This one has a bizarre emphasis on making characters walk across thin balance board-type objects... and the perspective issues that have haunted the LEGO series since day one have not gone away during the transition to HD.
And I may be crazy, but I think the co-op splitscreen is flakier in Pirates than it was in Potter. Feels like it is too willing to fracture the screen even when you're still close together. A zoom-out would have done just fine in most cases.
Resident Evil: The Mercenaries 3D (3DS) - Very pretty. Ton of tutorial levels, which is weird. Like, the first level of the game, 1-1, teaches you how to walk. You don't shoot anything until 1-3. You're still getting tutorial suggestions from the Unseen Narrator into world 3.
I have not done much more than learn to shoot, so I can't form a opinion on it just yet. I have a feeling that this one is what it is. This was an unlockable sidegame in the last two Resident Evil games, and now we're expected to pay $40 for it on 3DS... but, you know, it's portable and has multiplayer and all that.
I'll tell you one thing: I could give a flying fuck about whether or not I can delete my save file. Christ, the things people have to get all entitled about.
One more thing: the Resident Evil Revelations demo that rides along on Mercenaries? Complete pants. It lasts all of two minutes.












It is probably not worth very much to have me, as a big Green Lantern fan for decades, tell you that the Green Lantern movie is really good. Or maybe it is, because you might expect I'm coming at it from a pickyshit fan angle.




I had big plans for today. My plane(s) put me back home pretty late (and pretty hungry; meals cost extra on cheap flights these days) so after being welcomed home and sharing E3/Disney gifts with Rhonda and Clark I sort of passed out. Today, Sunday, I imagined I'd go through my trip photos, start writing up some E3 weblog entries, etc.


Finished L.A. Noire tonight. I wish the entire game was as tight and polished as the last bit. That 






