December 2010 Archives

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2010 sucked. I'm glad it's over, even though the whole concept of numbering the years is arbitrary and ultimately meaningless. The shitty things that happened in 2010 will carry on forever and will not be easily forgotten just because, as humans, we think it makes sense to designate a "beginning" of a new year.

There is no reset on the life clock, and January 1 2011 is no different from December 31 2010 then April 6 is from April 7. There are only lessons learned, pain suffered, and joy shared. These continue heedless of our invented dates.

In needy homage to the latter, my son looks pretty freaking awesome in a full suit.

It is a little presumptuous that Ubisoft fielded this one at $60. There's not a lot of new in the single-player storyline, and what new has been added is largely clicky busywork that sounds cooler than it actually is.

Hey, you can train a team of fledgling assassins and send them off around Europe on secret missions! Which means you click a button, and in ten minutes you get a message that the mission was a success and Assassin #4 received 64 experience points.

It's not a bad game. If you really, really liked Assassin's Creed II, then this is more of that. Exactly more of that. If you thought ACII was OK but you were hoping for some serious improvements or a change of venue or something else to move the innovation needled, Brotherhood is not it. At all.

I suppose the multiplayer stuff is ok. I don't really care about that, other than that the game again found a slick way to work our video game world into the Assassin's Creed world. When in multiplayer, the game informs you that you are working for Abstergo (the enemy corp) to research additional past histories (and affect them). The characters you use in multiplayer then show up in single-player mode, and the 2012-characters comment that Abstergo must be up to something, because X doesn't match Y or whatever. Kinda cool.

But I'm into Project Legacy, another multiplayer Abstergo spin-off, just this time on Facebook.

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It's another click-to-win Facebook game, with the benefit that it taps into your ACB save file and will transmit rewards into the PS3. Which is pretty great. Chiefly - as you can see above - you can score bonus training points on your legion of Assassins-in-training. 75 points to allocate every four hours.

You can also unlock rewards in Brotherhood, and earn small amounts of money... but the economy in AC is so screwy you never seem to need money. As long as you're steadily purchasing shops and such in Rome, you'll generate more florins than you could ever spend.

The rest of the Facebook game is a lot of click-to-win and click-to-collect. In the beginning, it is very much, click-to-win over and over again. No thought required. After a few missions of that, then you start hitting prerequisites on your quests, which means that you need to re-play Mission 4 in order to score randomly generated doodad X which is required to get through Mission 6. And it keeps getting more complicated after that.

I just like that I'm able to send free experience points back into my save file throughout the day. Even if those points are going into a system that's sort of drab.

Of course, now that I've finished Brotherhood's single-player stuff, who knows if I'll bother finishing the Project Legacy storyline.

Who would have thought "unbury" is an actual word.

But yeah, hi. I've out of commission thanks to a brief bug coinciding with the brief holidays. Not only did I manage to not post all my usual weblog junk both here and across other websites, but I missed the actual Christmas Eve / Christmas Day events as well. I fell ill at work on Thursday - felt it coming, no surprises - and then didn't shower until Sunday.

So now you get a picture of Clark from Friday night that already feels like it was taken months ago.

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Thus far, I have been the only person thus stricken, so Clark and Rhonda managed to do all the fun Christmas stuff. Clark was again the benefactor of many lovely people. He get the TRIO Batcave set above... and also plenty of Batman Imaginext vehicles, a Hexbug Nano habitat, light-up Green Lantern rings (I feel like I need to put in a joint claim on those), a Pillow Pet, Hot Wheels track, build-a-Batmobile, Mouse Trap, Wizard of Oz on blu-ray, two more Dragon Ball Z seasons, the new Egyptian LEGO sets, a G.I. Joe jet... and we are up to an astonishing eight Zhu Zhu Pets. I don't know what the legal limit is, but now that they have mobilized themselves into factions, with tanks, I'm sure we ought to do something.

The very nicest thing, for me, was that Clark was determined to provide gifts for myself and Rhonda. So while he was on some great day trips at my parents', he selected some items and wrapped them for us. He got me a battery tester, a belt and a keychain. Rhonda received some makeup brushes, a fashion scarf and a different keychain. He is such a great kid.

Clark and I are off this week, and we have a trip planned for New Year's, so the festive season isn't over yet.

Bonus picture of Clark herding robotic hamsters.

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And no, no snow here. I know a lot of neighboring areas either were hit hard, or are pretending to have been hit hard so they don't have to go to work, but where we live? Nothing. And we like it that way.

npawards2010.jpgAnd now, the final part of my thrilling look at the 2010 Nintendo Power Awards. We'll see the results in the March issue, when I will honestly and rightfully calculate the verisimilitude of my claims here today.

This last batch of awards points out features and vague notions, although they haven't done a Best Alternative Game since 2008. I miss that one.

Best Multiplayer: DJ Hero 2, GoldenEye 007, Monster Hunter Tri, NBA Jam, Rock Band 3, Tatsunoko vs Capcom

Weird category. They don't do a Best Single-Player list, so why run this one?

I foresee NP giving the award to Monster Hunter Tri and the voting public going with Tatsunoko vs Capcom. I'll pick Rock Band 3, although I could easily vote for any game on the list. Except NBA Jam.

Best Story/Writing: Ace Attorney Miles Edgeworth, Epic Mickey, Fragile Dreams, 999, No More Heroes 2, Professor Layton and the Unwound Future

Whoa! Fragile Dreams slipped in there! I forgot all about that. And I certainly never saw it at retail.

Given that nobody but nobody played 999 or Fragile Dreams, we can write them off. The voters will go with Epic Mickey.

NP will pick 999, just to show how cool they are. I'm voting Layton. KEEP PUZZLING AND CARRY ON.

Best New Character:
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Prince Fluff (Kirby's Epic Yarn), Kay (Ace Attorney: Miles Edgeworth), Taupy (Sands of Destruction), Oswald (Epic Mickey), Quote (Cave Story), Nia Lochlain (Infinite Space)

Looks like a showdown between Fluff and Oswald to me, with maybe the jerk from Cave Story jumping in.

This category is a chance to reward a lesser-known game, which is why I think the editors will go with Quote. The voters, I don't know. Four of the six are from fairly obscure games... and Oswald and Fluff really do not do a whole heckuva lot in their respective games.

I'm going with Fluff, since he, at least, gets to be a functioning second player in Epic Yarn. I'll hazard a guess that the voters will side with me on this one.

Best New Idea: And Yet It Moves, Divergent Shift, Dragon Quest IX, Epic Mickey, Photo Dojo, Warioware DIY

Each of these games received a nomination for some specific feature, like DQIX's Tag Mode or the rotating world of And Yet It Moves.

Warioware really deserves this one. It's the only feature on the list that shocked me when I first heard about it. Second place would be for Photo Dojo. So I'll be voting Wario. The editors will also choose DIY; it's definitely the one feature on the list with the longest tail.

The voters, I'll say they vote for DQIX, just on sheer name recognition.

Best Retro Revival: Donkey Kong Country Returns, GoldenEye 007, Mega Man 10, NBA Jam, Pokemon HeartGold/SoulSilver, Sonic 4: Episode 1

Jeez, that's a set of very familiar nominees. I'll be cynical and say that the editors plan to give this straggler award to whichever of these six hasn't already won something elsewhere.

I'm torn between DK and Pokemon, but in the end, I'm choosing Pikachu. HG/SS really is a great reworking of the series. Donkey Kong Country Returns is still fantastic, though. The downside of being released in such a hot Wii holiday season is that DKCR has been sort of overlooked.

I see the editors giving this one to NBA Jam since the initial Jam announcement was a complete surprise (and since it didn't suck like Sonic 4, I guess.)

The voters will misunderstand the potential application of the word "retro" and vote for Mega Man 10 on looks alone.

Aaaaaaand that wraps up the 2010 Nintendo Power Awards. See you in February when the March issue comes out with the results!

npawards2010.jpgDid you vote in this year's Nintendo Power Awards? Did you know that you can vote multiple times using different browsers? The fanboys do!

NP always frontloads the best awards, leaving things to get progressively weedier as the list progresses. For example, Best Shooter.

Best Shooter: Bit.Trip Fate, Call of Duty: Black Ops, GoldenEye 007, Red Steel 2

One of two categories with only four nominees, Best Shooter leads off NP's list of genre-specific awards. I see both Editors and Voters backing GoldenEye. NP will crow about how true the game was to its roots.

I'll pick Red Steel 2 because I've thought about buying it on about a dozen opportunities.

Best Music/Rhythm Game: Beat City, DJ Hero 2, Guitar Hero: Warriors of Rock, Michael Jackson: The Experience, Rock Band 3

The editors will pick DJ Hero 2; the voters will pick Rock Band 3. I think enough meritless Guitar Hero games have shipped that not even the people who stopped playing at Guitar Hero 2 still hold affection for the brand name.

Naturally, I'm voting Rock Band 3.

Best RPG/Strategy Game: Dragon Quest IX, Etrian Odyssey II, Golden Sun: Dark Dawn, Infinite Space, Pokemon HeartGold/SoulSilver, Shin Megami Tensei: Strange Journey

The editors will pick Dragon Quest. I can't confidently say if the voters will go with Golden Sun or DQIX, but I'm thinking the fresher and rarer Golden Sun will take the vote.

I back Pokemon.

Best Sports Game: FIFA Soccer 11, Madden NFL 11, NBA Jam, Tiger Woods PGA Tour 11

Now, I am on record as saying that NBA Jam looks like ass. But I'm voting for it in this category because it's, at the least, different.

I really have no idea how the two awards will swing, so let's say that both agree with fun. Fun, silly sports over staid, routine sims any day.

Best Action Game: Chronos Twins, Dark Void Zero, Mega Man 10, No More Heroes 2, Sin & Punishment: Star Successor, Tatsunoko vs Capcom

Interesting mix, that. I bet NP chooses Sin & Punishment (probably the first time anybody has talked about that overlooked release since August). The voters will go with Tatsunoko vs Capcom.

I'm voting for No More Heroes 2. It wasn't a patch on the first No More Heroes, but still leagues beyond most Wii games.

Funny, I don't see Metroid: Other M on that list.

Best Platformer: Donkey Kong Country Returns, Kirby's Epic Yarn, Sonic Colors, Sonic 4: Episode 1, Super Mario Galaxy 2

Mario wins on both hands.

Now, although I love Kirby's Epic Yarn, I can't give it the Best Platformer vote because it's really quite easy, entry-level platforming. Instead, I'll put my support behind Donnkey Kong, which genuinely did offer a challenge.

See, DK could win something!

Best Puzzle Game: Bejeweled Twist, Picross 3D, Professor Layton, Super Scribblenauts, Tetris Party Deluxe, ThruSpace

I want to say Layton is going to sweep here, but I have a feeling that the voters are going to do something terribly stupid and fall on Tetris or something.

So I'm voting for Layton. The NP editors will vote for Layton. And the voters will turn up to support Super Scribblenauts because they think it's 2009 and Scribblenauts just came out. Whatever, it's deserved.

Next time: the less, less important awards!

npawards2010.jpgStart your votebots and rile up the fan forums, it's time to vote in this year's Nintendo Power Awards! 2009 was a crappy year for Wii and DS, but 2010 was strong, strong, strong. Although we have another year with a threat of Mario running away with everything, there are a ton of great 2010 games on the nomination list. We won't see complete crap like Kingdom Hearts 358/2 Days winning Overall Game of the Year this time. Speaking of that...

OVERALL GAME OF THE YEAR: The nominees for GOTY consist of all the category-specific games below... with the curious exception of NBA Jam. That's OK, no one is going to vote for that anyway.

If NP runs to pattern, the mag will print two winners for this (and every category): one from the editorial staff and one from the popular event. So for each, I will post my predictions for those winners, as well as revealing my own personal vote.

Usually, you can point to the biggest first-party game and dub it the winner. Last year's Kingdom Hearts lovefest was an anomaly. In 2010, however, we had a pile of excellent first-party games that are going to split the vote.

For Overall, Mario Galaxy 2 will win the Editorial award. But I suspect the game came out too early in the year for the short-term-memory voting public to give it a landslide (although the game's round dismissal on other yearly awards may grind up new support). As we saw with Kingdom Hearts, you can't discount the opportunity for a bunch of online fanboys to skew the votes (guys: that game sucked)... so a popular RPG like Dragon Quest IX and a cult fave like Shantae would both have a shot. In the end, I'm going to have to call this one a squeaker on the voting side, with Mario Galaxy slightly edging everyone else out.

Me, I'm going with Kirby's Epic Yarn.

Wii Game of the Year: Donkey Kong Country Returns, Kirby's Epic Yarn, Metroid: Other M, NBA Jam, Sonic Colors, Super Mario Galaxy 2

Is Sonic Colors even out yet? Hyuk, hyuk, hyuk.

Other than Metroid, that's some very strong stuff. Again, you have the potential for Mario Galaxy to be forgotten, what with nearly everything else being lodged in recent memory, but I bet it takes both Editorial and Voter this year.

Although I'm sticking with Kirby. Great art direction needs to be rewarded. And I wish we could send Donkey Kong Country Returns back in time as a 2009 release so it could kick New Super Mario Bros Wii's ass.

DS Game of the Year: Dragon Quest IX, Nine Hours Nine Persons Nine Doors, Pokemon HeartGold/SoulSilver, Professor Layton and the Unwound Future, Super Scribblenauts, Warioware DIY

You can count on RPG fans to give DQIX a strong showing, making it the Voter choice (Pokemon support has really fallen off in recent years). The Editors will pull an indie switch and vote for 999, a highly rated game that will be lucky to have sold 999 copies by the end of the year.

Although I love that Warioware DIY made the list, and although Pokemon HG/SS is the best core Pokemon release going, I'm voting for Professor Layton.

WiiWare Game of the Year: And Yet It Moves, Blaster Master Overdrive, Cave Story, Fluidity, Mega Man 10, Sonic 4: Episode 1

Editorial will pick Cave Story. Voters will pick Sonic. I'll pick Fluidity. Sega will someday decide if they're actually making Sonic 4: Episode 2.

DSiWare Game of the Year: Cave Story, Chronos Twins, Dark Void Zero, Divergent Shift, Photo Dojo, Shantae: Risky's Revenge.

Clean sweep here: I predict Shantae on all fronts. Including mine.

Nominating Photo Dojo is pretty cool, though.

Best Wii Graphics: Donkey Kong Country Returns, GoldenEye 007, Kirby's Epic Yarn, Monster Hunter Tri, Sonic Colors, Super Mario Galaxy 2

Editorial will pull some crap about Kirby being novel and cute, but will give the award to Mario anyway just on pure horsepower. Voters will just give to Mario without the hemming and hawing. And I'll continue to vote for Kirby.

Sucks, but I don't think poor Donkey Kong Country Returns is going to win anything.

Best DS Graphics: Dementium II, Dragon Quest IX, Final Fantasy: The 4 Heroes of Light, Golden Sun: Dark Dawn, Shantae: Risky's Revenge, Sonic Colors

Tough one. You've got one FPS, two games with a retro feel, and three RPGs that are just about identical. I bet the Editorial award goes to one of the three RPGs... let's say DQIX since it has that unique anime look. The voters will back Golden Sun.

I don't really know who to vote for here. Out of the two I played, Golden Sun is sumptuous but predictably so, while Shantae has cute pixelized details on every screen. I'll go with Golden Sun, I guess.

Best Original Score: Arc Rise Fantasia, Donkey Kong Country Returns, Epic Mickey, Final Fantasy: The 4 Heroes of Light, Sonic Colors, Super Mario Galaxy 2

OK, straight off you have to eliminate DK (several key songs are replays from Smash Bros) and Mickey (NOT ENOUGH CLASSIC DISNEY MUSIC). Voters will go with Mario again, and the editors will pick one of the others that isn't Sonic. Probably Final Fantasy. I'll vote for Mario.

Best Sound/Voice Acting: Call of Duty Black Ops, Epic Mickey, GoldenEye 007, Guilty Party, NBA Jam, Professor Layton

There is no call for nominating Epic Mickey in this category. Even NP's blurb can't gin up a reason for nominating it. The sound is nothing special and there is no voice acting aside from Mickey's grunts. I say Editorial votes for NBA Jam here because they are embarrassingly attached to the game's Boom Shaka Laka crap. The voters will pick GoldenEye.

As far as I am concerned, both Layton and Guilty Party are the only two games that deserve a nomination. The measured, emotional acting in Unwound Future is brilliant, and the well-delivered comic tone to Guilty Party actually enhances the game. This is a difficult choice, but I'll go with the mystery-happy detectives of - wait for it - Guilty Party.

Next time: the less important awards!

Dara O Briain Live at the Apollo - i love videogames (YouTube)
Big points to this guy for being just plain accurate in his references. He's clearly not pretending to be a gamer to go for the obvious jokes, he knows his stuff. I remember the specific GTAIV mission he mentions.

Poke Ball Bra (szmoon)
Yes.

Why is "Science is Real" by They Might Be Giants So Popular Now? (Treehugger)
I do love this song and this message.

Super Smash Bros. Action Figure Brawl (Kotaku)
Now that's a great use for Superhero Squad figs! I'd love to see Nintendo do some official toys for Smash Bros. We're, what, six years away from a new installment?

Official PlayStation iPhone App Coming Soon From Sony (Touch Arcade)
This announcement was only referring to the EU, and SCEE has long been more aggressive with projects like this than SCEA. Still, it's hard to imagine this app existing for Europe and not coming to America, right? Marcus PSP marketing be damned.

Belushi on Broadway? Aykroyd says he just might be (Yahoo News)
Man, Danny's just trying to do a Yogi Bear tour here, and everybody still has to ask him to naval-gaze about John.

The Real Lessons Of Gawker's Security Mess (Forbes)
I've done a lot of password randomizing over the last week.

Bones found on island might be Amelia Earhart's (Yahoo News)
"For all we know, this is just a turtle bone, and a lot of people are going to be very disheartened."

You're a Mean One, Iris West (Absorbascon)
A condemnation of Iris West set to the Grinch song. Well done!

Now what are these.

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I get so incensed when I discover toys on the racks that I did not know existed. It's not like I read ToyFare these days for the advance warning of upcoming lines (and anyway, it's not like they ever covered the lines I wanted to know about). Last week we saw the new Hero World toys at Toys R Us.

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I'm impressed that these exist, but I hope this doesn't mean the end of the Imaginext DC Super Friends line, since you get so much more in terms of accessories and playsets. (Note: While I have seen the Imaginext Killer Croc once or twice since we initially bought ours, I have never again seen the Flash/Hawkman pack in the wild.)

It looks like Hero World consists of some action figure packs (more or less the same size as a "normal" super hero action figure, but without much articulation and built for younger kids) and a bunch of gigantic vehicles.

I dig the Sunday Driver Joker sculpt above.

The usual suspects round out the line. Check out Mr. Freeze's weird ice bear accessory.

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Poor Superman! These days he is constantly reduced to playing second fiddle in Batman's toy lines.

But what is most unusual about Hero World is that the brand name also plays host to a revived Rescue Heroes line. Like, Billy Blazes and those idiots. The DC Super Friends half and the Rescue Heroes half are entirely compatible.

This is interesting because the original Rescue Heroes toys debuted in 1997 from Fisher-Price, and the oversized feet and sturdy design inspired the similar Spider-Man & Friends line in 2003 from Toy Biz. DC had a short-lived DC Super Friends line of figures in that Rescue Heroes/Spider-Man scale. When Toy Biz folded, the Marvel license went to Hasbro and the smaller-size Marvel Super Hero Squad toys appeared in 2007. DC was slow to debut their own smaller-size figures, eventually doing so under the animated Batman: Brave and the Bold heading, but DC really amped the game by letting Batman into Fisher-Price's pre-existing Imaginext format. And now we're back to a set of larger characters, built for kids, sitting right alongside a new look for Rescue Heroes.

Crazy.

(And yeah, that chronology only covers the kid-focused toys. I'm not running through all the recent history of Marvel Legends, DC Superheroes, nor the egregiously overpriced Marvel Universe and DC Universe 3.75" lines.)

Then there's the Batman TRIO building sets, which just popped up this fall. Fisher-Price sure isn't resting on their DC license, are they?

epic-mickey-oswald.jpgSeriously. Five notes from "Once Upon a Dream," a jangled version of "It's a Small World" and the incidental track to "Steamboat Willie" just doesn't cut it.

But as Epic Mickey is the ONLY Nintendo exclusive on the list (and heck, it probably won't even be a Wii exclusive by this time next year), I guess this is all House Mario can hope for. X-Play did nominate Epic Mickey in everything, after all. Rock Band 3 counts as a Wii game, sort of.

Last night I posted some advance X-Play Awards chatter, and I was more or less spot on. Few surprises here. Mass Effect 2 won Game of the Year instead of Red Dead Redemption, but RDR won Best Action/Adventure Game so that evens out when compared to Spike's VGAs.

Not only was Nintendo shut out of the nominations (really, no Kirby's Epic Yarn nom for Art Design?), but the dominance of a few titles squeezed out just about everybody. Basically, if you weren't RDR, Mass Effect 2, Starcraft II, Limbo, you didn't win.

I know, I know, only the best games should be so honored, but the playing field at the VGAs and the X-Play awards seemed closed off this year. I ask again, how it is that so few Nintendo games appeared on both show's nomination lists. Bayonetta was bayobetta than Donkey Kong Country Returns? DeathSpank was nominated for best downloadable game but Shantae: Risky's Revenge was not?

But now let's subtract the Nintendo angle. Let's make this not about one company's representation, but about the kind of games. The games that win these awards are almost all dark and violent. Or, at the least, dark.

Rock Band 3 may not be violent, but it is definitely dark. Epic Mickey is dark and structurally violent even if it isn't bloody. Was Limbo violent? I know it was dark, by definition. I'd call Split/Second dark.

So maybe that's the real story here. That the people putting together the awards shows are mostly interested in dark/violent games this year. The VGAs included Mario Galaxy 2 in one category, probably the only non-dark game on the list. And only a little violent. Naturally, it didn't win.

Yes, both Spike and G4 no doubt have Secret Brand Statements that directly target their networks at young adult males age 18 to 35 to the exclusion of all else... and any award shows that allow public voting are naturally skewed by the audience that votes. In this case, young adult males 18 to 35. It's just that when the average public hears "awards show," they assume that the awards therefore are open to the entire universe of potential applicants. Not just the games chosen by the voters, or the games that best fit the networks' chosen brand identity.

So when the same dark violent copycat games come up so strong, it doesn't exactly match the world of video gaming.

Which is ironic considering how desperate the game companies are to reach the audience outside of the people most likely to vote online for a Spike VGA poll.

Just read this about the VGAs on Wikipedia: "While presenting the 2010 Video Game Awards, Olivia Munn mentioned her Xbox360 had a red ring of death 3 times while playing Metal Gear Solid 4, even though Metal Gear Solid 4 is a Playstation 3 exclusive title never released on any other console platform."

Now that's hilarious.

xplay-mullets.jpgLast weekend we had the VGAs. Tonight is the X-Play awards. You'd be forgiven for confusing the two, as the nomination lists are nearly identical. The main difference is that X-Play nominated Epic Mickey in a whole bunch of categories. One key difference is that X-Play differentiates games by genre, not by platform, which does help to avoid odd logic problems between the console-specific Game of the Year winners and the overall Game of the Year. Here's some of what we can expect tonight:

Game of the Year
1. Assassin's Creed: Brotherhood
2. Disney Epic Mickey
3. Mass Effect II
4. NBA 2K11
5. Red Dead Redemption
6. Starcraft II: Wings of Liberty

RDR won the VGA for GOTY and I would expect it to win here as well. Epic Mickey belongs nowhere near this list, Assassin's Creed: Brotherhood is a great game but merely More Of Assassin's Creed II, and you've got to be kidding me a sports game?

As for Starcraft II and Mass Effect II, that's RDR's main competition on this list... but given the far wider appeal of RDR, I see it winning again.

Best Gameplay Innovation
1. Heavy Rain
2. Kinect
3. Mass Effect Saves
4. Rock Band Network
5. Rock Band Pro Mode

The Mass Effect save trick is nothing new, Heavy Rain came out so long ago that everyone has forgotten about it, and America is done with music games.

Surprisingly, America seems not to be done with jumping around the living room like an idiot, so Kinect wins.

Best Action/Adventure Game
1. Assassin's Creed: Brotherhood
2. Bayonetta
3. Disney Epic Mickey
4. God of War III
5. Red Dead Redemption

Probably a race between RDR, Assassin's Creed and God of War. Assassin's won the VGA version of this award, which is crazy stupid, given how flaky the controls are in that series. RDR should get it, but I can see God of War III taking it just because that's more of what people expect in the phrase "action-adventure."

Epic Mickey appears to be X-Play's token Wii game. I believe it's the only Wii game mentioned on the entire full list of over twenty categories and over sixty games. Shame it sucks.

How does Donkey Kong Country Returns and/or Super Mario Galaxy 2 not make this list? But Bayonetta, a game people played and talked about for, like, a week, makes it.

Best Art Direction
1. Bayonetta
2. Disney Epic Mickey
3. God of War III
4. Limbo
5. Red Dead Redemption

What, no Kirby's Epic Yarn? Betcha Limbo gets it.

Best Downloadable Game 1. Costume Quest 2. DeathSpank 3. Limbo 4. Pac-Man Championship Edition DX 5. Super Meat Boy
Costume Quest. Costume Quest all the way.

Man, can't even get a Nintendo release on that list. No Fluidity, no Shantae.

No Sonic 4, you'll note.

Best Music/Rhythm Game
1. Dance Central
2. Def Jam Rapstar
3. DJ Hero 2
4. Guitar Hero: Warriors of Rock
5. Rock Band 3


Could be a battle here between the nearly forgotten Rock Band 3 and the best-of-a-bad-situation Dance Central. RB3 should get it (it got the VGA).

Best Handheld Game
1. Dragon Quest IX: Sentinels of the Starry Skies
2. Metal Gear Solid: Peace Walker
3. Persona 3 Portable
4. Picross 3D
5. Ys 7

Oh yes, we won't dare nominate Professor Layton or Super Scribblenauts or even Golden Sun in this category. Give it to DQIX as a gesture to Nintendo. THANKS FOR COMING, REGGIE.

For an industry desperate to grow beyond the unflattering stereotypes these awards shows sure do continue to pander to the hardcore. How does Nintendo manage to have one of their best years ever and not scrape up a single first-party nomination from a cut-rate fiasco of an awards ceremony?

Oh, my mistake, X-Play did nominate Picross 3D.

A late night tooth extraction.

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clarktooth3.jpg

Clark has had a loose front tooth for a couple weeks. While we're OK with him wiggling it, we're nervous about him yanking it before it's ready.

Yesterday, it was really close.

But by the end of the day, it was still hanging in there. Which became a problem at bedtime, because the impending doom was bothering Clark. I mentioned that it might come out at kindergarten the next day, which was probably a mistake. That only strengthened his resolve that it should come out NOW, at home.

We put him to bed, and he was up ten minutes later with a wiggle report. We let him sit with us downstairs under the rule that he focus on wiggling that tooth. After an hour, it was moving at all kinds of crazy angles but still attached. He wanted us to call the dentist. As the night wore on, he was no longer worried about the pain of popping out the tooth... he was willing to put up with any momentary snap or bleeding. He had heard (from the flowergirl at last weekend's wedding... must have been reception small talk) that you can rub a tissue on a tooth to help it come out (?) so he wanted us to do that.

We told him to go to bed again and he could keep wiggling there, but he needed to get to sleep. He tried. But ten minutes later he was out again, this time was a tooth that was really, really close. So he and I sat in the bathroom and worked with it some more. With some pressure from Daddy, it popped.

He did not want to look in the mirror when it was hanging at a 90 degree angle to the rest of the teeth, but after it came out, he looked at the gap in his grin and said "I look disgusting."

Although we don't play Tooth Fairy, we did place an early Christmas present under his pillow, one of the smaller LEGO Harry Potter sets... only now he has to wait all day to put it together.

TIM AND ERIC TOUR 2010 & CHRIMBUS SPECIAL PROMO! (YouTube)
These guys are brilliant idiots. Took me a while, but I love 'em.

The Machiavellian Plot Hidden In A Blockbuster Video Game (Kotaku)
I'm not far enough along in Assassin's Creed Brotherhood to identify the specific examples cited here, but the series is daringly critical of organized religion, for sure.

Pa. couple who only prayed for dying tot convicted (Yahoo News)
The human capacity for self-delusion kills another baby. Another slam dunk for lunacy.

Apple Calls Flipboard "iPad App Of The Year" (Business Insider)
Flipboard is pretty badass.

Vacation (The End, Thank God): Ruminations on Mouseification And Scattered Pieces Of Paper (Dubious Quality)
Bill Harris had some fun snarky entries on his family DisneyWorld trip. Although I'll never understand why people who don't like DisneyWorld go to DisneyWorld.

John (Mark Evanier)
Mark Evanier on John Lennon, including a great anecdote about what Mark does when he meets absurdly famous people. ...oh, and scroll up to read an unrelated story about a right-wing assclown stealing Evanier's weblog entries.

epic-mickey-smee.jpgI finished Epic Mickey last night, causing a bedtime far later than expected. Turns out, the final boss sequence goes on for two hours. I mean, you have liberal checkpoints in there (one of the things the game is good at is providing unseen save points) so you don't have to marathon it, but I felt like I was on a tear.

It wasn't great. I'll tell you that. Turns out that the game's dorky camera is particularly terrible when you have ten enemies crowding around you. Which happens quite a few times in succession during the grand finale. This makes the secret tip don't ever let ten guys surround you.

I don't want to spoil it for you, but I find it hard to believe that the boss fight consists of what it consists of.

Looking back over what I wrote yesterday, I suppose I came off like an entitled, outraged nerd. No, Warren Spector never promised a large assortment of Disney characters. I assumed the game would contain that. He did repeatedly promise lots of refs for fans... but I imagine I'm too ingrained in the fandom to be satisfied with the brush strokes here. If you've seen Fantasia and been to DisneyWorld at least once, you'll find plenty of cute callouts.

The TRON thing bugs me. And the lack of music makes me sad.

Towards the end, a few more unexpected references appear, but by then they become noteworthy only because of the rest of the game's lack. For the entire time, the platforming bridge levels have been based on Mickey Mouse shorts like "Lonesome Ghosts" and "Thru the Mirror." Suddenly, you get a level based on "Sleeping Beauty," one of Walt's feature film classics. This bit contains the briefest of snippets of "Once Upon a Dream," which, by this point, underscores that you had to slog through two hours of the Haunted Mansion without hearing "Grim Grinning Ghosts." Freaking Toy Story 3: The Video Game had "Grim Grinning Ghosts" in it. For no reason.

Here's a good point: the character animation is stellar. Mickey's movements, the little touches on the enemies, the bopping gait of happy 1930s characters... achieving smooth, Disney-like motion was clearly a priority.

And the levels do look fantastic. The visuals on this one are in Mario Galaxy range (although necessarily darker in tone).

I adore that you collect pins while you play. Judging from the list of pins I did not unlock, you'd have to play through at least twice to complete the set. And yes, they actually look like cloisonné pins, just like Pin Trading at the Parks. The only lame part to the pins is that half of them are the same melted mouse head logo. Again, another example of Epic Mickey just being stupid lazy. How hard could it have been to have the pins all feature a unique Disney design?

Kingdom Hearts 1 and 2 did a much better job of catering to Disney fandom, in terms of characters and movie cameos. Although Epic Mickey does do far more with the Park itself, I guess I was expecting more of a fanboy rush of old Disney references.

I read somewhere a complaint about the game being easy. This did not even occur to me while playing, since certain situations were made difficult by the camera more than anything else. Epic Mickey ought to be thankful that it is easy, since a genuinely hard game combined with nasty controls would have been the gaming kiss of death that not even the most generous reviewer could have ignored. As it is, I'm astonished that anybody gave it higher than a 75%.

Final thought about the Paintbrush Nunchuk. It's a Nunchuk and nothing more, but at least it does not cost more than a normal Wii Nunchuk. Several times the game forcibly paused and told me the Nunchuk was disconnected... which should remind us all to NEVER buy third-party console gear no matter how cutely themed it is. And strictly speaking, it makes no sense to the game as a Nunchuk. Onscreen, Mickey holds his paintbrush in his right hand, and it's with the Remote that you control his painting anyway.

Where's Clara Cluck?

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claracluck.jpgI hate saying this, but Epic Mickey kind of sucks.

I mean, it looks great, and there's plenty of Disney references (although not enough; see below) and there's some great starter ideas... but all put together, it's a jumble. I'm coalescing my thoughts for a formal review, so here's some key issues I need to vent over. There's some minor spoilers ahead, especially if you don't want to hear some of the unannounced cameo appearances.

The morality system. You know, until we get this shit right, it's probably nonsense for any developer anywhere to start the hype train by crowing about games offering morality choices. Epic Mickey has this dual system of paint vs thinner. Mickey can wield both. Using the thinner tends to destroy while the paint tends to create. The idea here is that you're supposed to choose what kind of Mickey you want to be: a mischievous eraser of fellow cartoon characters, or a benevolent artist who turns misguided enemies to friends.

Does anybody really imagine Mickey Mouse being the former? It certainly doesn't show in any of the game's cutscenes, which repeatedly show a Mickey humbled by his errors and haunted by the alterna-DisneyWorld he must explore. Why even bother making this a choice for the player? Who is out there burning with a need to turn Mickey Mouse into a slavering cartoon killer? Just use the paint vs thinner mechanic in solving the game's many environmental puzzles and have done with it.

And anyway, even if you do choose the thinner path, it just ends up erasing low-level baddies (no one cares) and slightly irritating the NPCs ("Hey, you broke the ride rather than fixing it!")

When Epic Mickey was first announced, this system went farther, actually physically transforming Mickey's form into a wilder, feral look (like his monster form from the short "Runaway Brain"), but Disney made Warren Spector take that out. So what's the point?

The camera really sucks. Everybody agrees on this point, even the people giving the game 80% scores and higher. It's the most noticeable fault, to be sure. You can breeze across the faux morality and ignore what I'm about to point out about the Disney refs, but no one can ignore the bullshit camera. It will be too close and swing through a wall to obstruct your view. It will be too slow to move and screw up the timing on your jumps. And although sometimes you can control it manually, sometimes you can't, and there is no rhyme or reason why.

It is strictly amateur work, and when a supposed AAA game arrives with the impact and expectation of Epic Mickey, we can't let amateur work go by unchallenged. Epic Mickey should not have made this holiday season. It should have been delayed and fixed. At least the basics, like the camera, should have been polished. Maybe instead of wasting all that time writing incidentally-peeved character dialogue (because Mickey erased a vital gear instead of painting it), the team should have been MAKING THE CAMERA NOT SUCK.

Speaking of dialogue, why doesn't Mickey talk? Why doesn't anybody talk? Why is a game packed with recognizable characters whose voices are as familiar as America making me read everything through subtitles? Mickey, Pete, Goofy, Daisy, Smee, Horace... these are all characters with officially assigned voice actors. It is asinine that they are struck mute in Epic Mickey.

OK, I'll give the game a pass with Oswald. I don't know if Walt ever made an Oswald cartoon that was a talkie.

Also, why does the game alternate between (what looks like) Flash-animated cutscenes and in-game-engine cutscenes? The hell? In some sequences, you get a 2D movie that actually finishes up in a cut to the normal 3D rendering.

Now, about the Disney references. Yes, you'll come across plenty of them. But I, as a big Disney fan, argue that the game does not dive deep enough into the legacy.

For example, when you get to Mean Street - the downtrodden version of DisneyWorld's Main Street - it is populated by a dozen or so NPCs THAT ALL LOOK THE SAME. They're all variations on the Horace Horsecollar / Clarabelle Cow black and white pipe cleaner limbed barn animals. Sure, there are subtle head differences that mean dog, cow, horse and goat, but they are all pretty much the same. Same height. Same clothes. Where's the fat pig from "The Band Concert"? Where's Clara Cluck? Where's the spindly rooster?

It's the same story when you get to the pirates, which I guess are supposed to be leftovers from Captain Hook's crew. There's about three basic designs that repeat across dozens of NPCs. It is unbelievably lazy, when you think about all the characters in the Disney stable. It is unforgivably blatant, when you compare that to the game's rich and varied locations and backgrounds.

Which brings up the point that really bothers me - and I'm maybe two-thirds through at this writing - this entire supposed "World of Forgotten Cartoon Characters" amounts to piss. Oswald, those Gremlins, some Depression-era barn animals, and some pirates. And I guess ghosts are heading my way soon. Not exactly a fully-stocked kingdom. It's such a great concept - imagine if Walt had not lost the rights to Oswald - that seeing it arrive half-baked is frustrating.

If you want to talk about forgotten Disney characters, sure, you can start with all the 1920s-1930s barn animals who never got the star turn (although both Horace and Clarabelle have been on "House of Mouse" and "Mickey Mouse Clubhouse," unless I'm wrong). But how about Eliot from "Pete's Dragon." Haven't seen much of him lately. Gurgi from "The Black Cauldron." Bagheera. Those two con-artists from "Pinocchio." Figment. Ranger Woodlore.

You can make a case for the "Song of the South" animals. The Three Caballeros (minus Donald). Maybe Ludwig von Drake. Rather than reminding us about movies and shows we have forgotten, Epic Mickey's Wasteland characters are primarily background toss-offs that nobody cared about back then.

Where's. Clara. Cluck.

But hey, don't overlook providing a reference to TRON, because there's totally a new movie coming out so TRON better be in this game somewhere. Jesus.

Epic Mickey does a little better in presenting a dark, corrupted vision of Disneyland. It is cool to pick your way through small world props, and uncover a version of the Nautilus. But even then, I feel like the game sort of does the minimum and then trots away.

During an hour-long series of levels through it's a small world, you hear the classic song for maybe five minutes. Excuse me? Where is all the great Disney music, in many cases as iconic as the characters themselves? You get a little bit of incidental soundtrack usage, particularly in the short segments directly inspired by classic cartoons like "Steamboat Willie"... but I just went through a massive pirate area and did not hear "Yo Ho (A Pirate's Life for Me)" ONCE.

There's a cameo by the Carousel of Progress, one of Walt's favorites, goddammit. But when you discover it, instead of being filled with dilapidated animatronics of scenes from a family of the past, present and future... it's empty. And the attraction's host is not a robotic father, it's another damn black and white barn animal. Are you kidding me? The best you can say about the Carousel is that it does in fact rotate.

If the camera worked properly, the game would be pretty great... since, as I said, my nitpicks about the Disney content are probably not a concern to most (although, seriously, we were promised a lot of treats for Disney fans, and I'm not feeling treated over here). But when you add a crappy camera to lackluster "morality" choices and a comparatively sparse use of Disney history, that's enough to seriously disappoint me.

I really want this one to pick itself up in the end.

Because that's all the inspiration I need for a weblog entry.

Clark was the ringbearer in my sister-in-law's wedding last weekend. We were initially worried about how he would take to the suit, but once he saw all the pieces he couldn't wait to put it on.

Our hotel had a very classy Christmas display in the lobby, so we took some pictures of Clark-in-formal-wear posed with the decorations.

I shot plenty of straight and silly ones. Clark was in a good mood for posing.

I regret not having a camera on me of higher quality than the iPhone.

I like the sprawled holiday bachelor vibe here.

For this shot I said "Look out the window," trying to craft a naturally candid pose, and he made me open the curtains so he could in fact look out the window.

That was at the reception. It's always a pleasure when the iPhone catches him like this, rather than a kid-blur of motion.

joeglasses.png
To date, no one has noticed that my glasses have my name etched on them.

The Values We All Stand For (YouTube)
I'm no longer surprised that Americans today do not realize how and why the "under god" stuff was crammed into the Pledge and stamped on the money. Most people just assume it was always there.

Classic Golden Sun commercial finally explained by Dark Dawn (Gizmodo)
That's certainly odd. An event depicted in a commercial for the GBA Golden Sun game doesn't actually happen... until the Golden Sun DS game that just came out.

Warner Bros. trademarks "Quidditch" lingerie (Yahoo News)
A misleading headline that will likely make people cluck their tongues and say things like "Who would want Quidditch lingerie?" No, this is not about WB actually creating Quidditch lingerie, this is just about the long list of retail categories that WB has locked up for licensing rights. I'd imagine pretty much any brand out there has a very similar list.

Purpose, purpose, purpose (Pharyngula)
I could read people tearing apart pseudo-scientific Creationist nonsense all day.

How Bad of an Idea Is The Marvel Digital Comics Vault? Very. (Comics Alliance)
Oh man, this sucks.

A Bully Finds a Pulpit on the Web (NY Times)
This is a great read: a business owner realized that he gets higher search rankings based on the online rants of dissatisfied customers, so he encourages it. Fascinating stuff. Google has since implemented a change so this methodology no longer works.

Can North Korea Really "Flatten" Seoul? (Popular Mechanics)
We need more articles like this in the world, articles that seek to deflate panic, rather than the usual media tact of stoking hysteria.

How Apple's AirPlay Is About to Change Your Life (Gizmodo)
Yeah, I feel an Apple TV purchase coming on. Also looking forward to getting some AirPlay speakers to position around the house.

Hotel 64

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I'm rather shocked that these still exist: the hotel room with the built-in Nintendo 64 controller. The room may now include a nice LG flatscreen, but it still comes with an N64 claw and a downloadable library of games from two generations back.

And enjoy that price: $6.95 for an hour. Plus tax! I bet the odd spacing inside "60 minutes" means the hotel has the option to dial the timing up if they choose.

Here's the full list of games on tap, as listed in the hotel TV menu...

Mario Kart 64
Super Smash Brothers (the first one! Almost a museum piece!)
Mario Tennis (but only one controller, remember)
Super Mario 64
Mario Party 3 (at least that's the newest N64 edition)
Paper Mario
Kirby 64: The Crystal Shards
Excitebike (64 assumed)
Hydro Thunder
Rush 2 Extreme Racing USA
Pokemon Snap (now we're talking!)
Mario Golf
Star Wars Rogue Squadron
Star Fox 64
Donkey Kong (64 assumed)
Legend of Zelda (Ocarina assumed)
Ready 2 Rumble Boxing
1080 Snowboarding
Mortal Kombat 4 (the only M rated game available)
Yoshi's Story
New Tetris
Dr. Mario 64
Majora's Mask
Rampage 2: Universal Tour
Wave Race 64
Virtual Pool 64
Gauntlet Legends
F-Zero X
Midway's Greatest Arcade Hits
PilotWings 64
Virtual Chess

You have to wonder how much business this hotel room feature still generates, in an age where even the DS ports of these games are terribly old.

Travelers note: this TV has open RCA ports and an unlocked Input button, meaning you could bring along your Wii and play games released this century, for free.

deadrising2end.jpg

That was, without a doubt, my favorite bit about Dead Rising 2. The well-crafted mall interiors and casinos. Overall, the game has a fairly small map, but the details in the stores and the Vegas glitz make up for it. The game has more details than you see since the camera viewpoint is so close. I played for hours before I ever panned up to see the skyline signs on the Strip.

I'm still sort of irritated with the game's basics. The spaced out save rooms means you often get stuck in miserable loops of running to a boss fight, dying before you ascertain the weak spots or attack patterns, and then restarting the whole stupid process. Throw in some egregious loading screens that show up before each cutscene and you've got some time-consuming frustration right there.

During those bits, I would repeatedly wonder aloud "Just who thinks this is fun?"

The boss fights are really uneven. Some are complete cheap bastards, and others are pure miniboss fodder.

I finished the game after two all-night sessions. I'm glad it's over, but I did enjoy it once I made peace with the bad saving strategy. And I really would like an explore mode free of the dopey level timers.

I think I liked it more than I thought I would, by the end. The first real hurdle was realizing that Dead Rising is not Dynasty Warriors. At least, not on the initial playthrough. The storyline did surprise me, which was nice. I am glad the Most Dangerous Game Show angle largely disappears after the first scene. Because we already have about a hundred games that play that card and we just do not need to see that ever again.

Poor Rebecca, right? And after all those scenes of her rigid, immovable cleavage.

I will admit to looking up multiple Zombrex locations online, as well as boss strategies. I lay that little bit of cheatery at the feet of the oppressive saving system. The timed nature of the missions, plus the silly three save slots, had me worried that I would screw something up and back myself into a corner with no Zombrex. So having a safe supply and walking into boss fights with some knowledge of tactics helped ameliorate the threat of dying-and-replaying.

I know the DLC missions are 360-only, but I bet they make their way to the PS3 next year... at least Case West, which is the one I'd want anyway thanks to the photography angle.

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