A great many things were lost when my Wii's onboard memory exploded, but perhaps the greatest loss was the disappearance of 100+ hours of Animal Crossing: City Folk. Thanks again, Nintendo, for inventing visible save files that can't be copied to an SD card.
I sort of had no intention of restarting the game. I mean, there's just so much that we accomplished in AC:CF that was now gone. Finding all the fossils, opening up Brewster's gyroid storage, participating in holiday/seasonal events, receiving Nintendo's WiFi collectables, upgrading the houses, finding golden/silver tools, designing our own patterns, getting access to Crazy Redd's. I really didn't have the stomach to face that game knowing all of that had been undone.
But then Tony got the game and sent me his Friend Code, unbidden. So what the hell. Be brave.

Since this is my second shot at this game, I'm far looser in my classically rigid rules for playing Animal Crossing. The above map is actually my second town on this reboot, since I didn't like the layout of the first town the game generated. The first map had all the houses in ghastly locations, plus it had a terrible thin peninsula along one edge that would have been a right bitch to canvas for fossils and whatnot every day.
I took the northernmost house for easy access to New Adamsvil's civic centers. Makes me realize how lucky we were on our original map, where all our houses were in a neat little line at the top of the screen.

Yes, Tortimer, this is deja vu. A painful, terrible deja vu.

The exercise-obsessed personality type makes for some hilarious conversations.
I cracked through the Nook tasks as soon as I could, because you need to finish that in order to turn on the WiFi. There is a cow in town whom I hate, because her house sits right on top of a bridge.
This new town has a slick boot-shaped island that I plan to populate with coconut trees.

For my guy, I did the DS import again. All this does is give you a decent starting catalog. No extra money or anything.
This game really does have some of the best creative localization ever. Even just in terms of sheer weight, it's impressive.

Had to dash over to Shampoodle to get the Mii head. I can't imagine playing the game without it now. Of course, this means none of the hats work. NICE.

Clark restarted his character as well, and chose the house on the left that is currently surrounded by animal homes. Then he found this cool gyroid room over at the HRA.
I have enlisted the help of my cousins to get me the secret Nintendo furniture items that I had and then lost. Even though we exchanged Friend Codes, I don't think you can send items via in-game mail until you physically visit each other's towns... so we have to set up an Animal Crossing visitation. If I could get somebody to hand me all the fossils, bugs, fish and paintings... plus about a million bells in cash, well then I'd feel like I had not lost much on this reboot.


This is the absolute worst kind of game in which to lose your progress. The kind where you have an actual, emotional investment and sense of pride in all those achievements.
That said, I had a feeling my getting the game might get you to fire it up.
We have to town hop at some point...and maybe I'll eventually figure out exactly what the HELL is going on.
I did buy all the tools from Nook, though. So...I've been planting a nice row of trees next to my house.