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Screenshots from Rabbids Go Home
Wednesday / 11.18.09 / 09:21PM / Joe / comments: 0

OK, this game is way better than you're thinking. I know, I know, the Rabbids are sort of annoying. And two high-profile Rabbid minigame collections are two too many. But Rabbids Go Home is completely different... it's, like, an actual game. One big game. In a row. Not a minigame.

The nicest thing about it is that it knows it's a Wii game. It uses the Remote speaker constantly. It can install a Rabbid Channel (for Mii-esque judging competitions). It saves screenshots to the Message Board (although not to the SD card, boo.) And it has this silly little feature, the viewpoint of a Rabbid stuck in your Remote.

You can shake the crap out of that guy, and he screams via the speaker. It's moderately convincing. Clark thinks it's hilarious. I like how you can see all the inner workings of the Remote. And yes, the buttons do depress.

With the Remote pointing vertically, it's like your little be-thonged Rabbid is standing on the camera.

During actual gameplay, a second player can control the Rabbid-in-Remote by firing him at the screen like a cannonball. It is possible to do this single player, but 2P has a better time of it. 2P's Rabbid can grab on to humans and harass them. It's similar to the co-op mode of Super Mario Galaxy.

So far, this game seems to be primarily about shopping. How can I not enjoy that?

Items surrounded by a sketchy circle are pulled into your cart. People keep comparing it to Katamari (I know I have), but only in the vague notion that you're collecting stupid things.

You also spend a fair amount of time yelling the clothes off of people.

There are three Rabbids - two in the cart and one in the Remote - that can be customized with some simple painting tools.

Here's an obnoxious sponsorship for you. The Rabbid city has a few RESPECT THE POUCH billboards, and once you get to the grocery store level you start seeing little Capri Sun items. There's even a Capri Sun cutscene, which is pretty pathetic.

We're about a fifth of the way through the levels, several of which Clark has skated through more or less on his own. Nintendo Power says the game turns a difficulty corner halfway through and the end of the game is weirdly hard. I guess we'll see what happens.

Funny little game. Glad I picked it up.

 

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