Last year we had kind of a lame first-party Wii holiday. We had Nintendo outright demanding our love for Wii Music, and we had a disappointing Animal Crossing rehash. I let them slide, because, after all, 2008 was a huge Wii year with Smash Brawl and Kart inexplicably landing in the first half. For whatever reason, Nintendo front-loaded their A games in '08. And that was only a few months after Mario Galaxy bulletbilled all over Christmas 2007!
When Nintendo spent the first half of 2009 fielding GameCube re-releases, this gave us an unfounded hope for the holidays. Perhaps something big was coming. But then E3 09 comes along and we find out the biggest game of the year is New Super Mario Bros Wii (and all the really cool stuff isn't likely until late 2010.) So we really haven't had a major first-party Nintendo release since Mario Kart Wii in April 2008.
I don't count the new Punch-Out as a major release, although Nintendo did a great job marketing it as such. Punch-Out is, at best, a third rate Nintendo franchise. It landed the same slot in the 2009 release calendar that was given to Warioland: Shake It in 2008: middle of the year.
Wii Sports Resort? Also problematic, because it's naught but more damn mini-games. Only about a third of the disk is compelling, and it still kills your arms after twenty minutes. Not that a mini-game collection couldn't be elevated to AAA status. What if WSR published your achievement stamps to your Facebook wall? What if it included a triathlon-style competition mode that combined multiple events? What if the Smash Bros cast was included as unlockable characters? What if it saved out screenshots to send to other gamers as vacation postcards? That are flashes of next-gen brilliance in WSR (like the ability to invisibly pull in Miis created by other users and uploaded to the Check Mii Out Channel), but most of it is a by-the-numbers affair and about half of it isn't much fun to begin with. And as proof of the Wii MotionPlus technology, it is a complete cipher.
Did I forget anything? I have nothing against the New Play Control series (and, in fact, I loved NPC Pikmin), but it's not anything to bank a year on. And the Metroid Prime Collection has done nothing but continue to prove that gamers could give a shit about the Metroid franchise.
One bonus in 2009 is Nintendo's bargain pricing (a lesson learned from $50 Wii Music, you think?) Wii Fit Plus is an easy bone to throw, and at $20 is priced to move. The NPC games are $30, which is a little iffy but still an attractive option. Not everything arrived with prorated pricing, however; Punch-Out should have been $40.
Which brings us to Holiday 2009 and New Super Mario Bros Wii. The game's first problem is that it doesn't look very impressive. It already looks old. I suppose that's part of the point: it's a retro side-scroller re-tooled for multiplayer. But when you stack those visuals against other modernized classics, NSMBWii still looks weak. It needs a cool style and it is instead sort of generic. I mean jesus, have you seen the screens for the new Rocket Knight revival? And who cares about Rocket Knight?
I know I do not have a nostalgia-fueled fondness for side-scrolling platformers, so this game has a tough ride with me. I loathe the emphasis on perfection over exploration and experimentation. To that end, I'm very intrigued by Nintendo's Super Guide, which will let you skip past difficult sections of the level. I could see myself buying NSMBWii, turning on the Super Guide, and then watching the entire game play out.
But I just can't escape the feeling that I played this already and didn't much enjoy it. I've been through the first three Super Mario Bros (never finished 2, and never cared much about 3), I gritted my teeth during the retro bits of Mario Sunshine, most of Mario Galaxy was a linear chore, and I did just about all of New Super Mario Bros on DS.
Although I do love the co-op multiplayer angle (except for the bizarre decision to include TWO Toads on P3 and P4; there's dozens of characters in the Mario Universe, and we're stuck with identical Toads? There better be unlockable characters hiding from pre-release sight.) Between 4P co-op and Super Guide, that's all I have going for this title. But is that enough for $50.
There is no way I would have slotted NSMBWii as the single big first-party holiday release. There just isn't enough pomp there. I don't think we're as bad off as last year, but this still amounts to another lackluster season from Nintendo's own development divisions. Thankfully, there's some big third-party content queued up... A Boy and His Blob, Silent Hill: Shattered Memories, Resident Evil Darkside Chronicles, Rabbids Go Home, TMNT Smash Up, Spyborgs, Final Fantasy Crystal Chronicles and Dead Space Extraction. Not to mention multiplat releases like Beatles Rock Band, LEGO Rock Band, Mini Ninjas, and the various Guitar Hero games. This all strikes me as a stronger fall/winter lineup from the third parties.
It reminds me of the first years of the Wii, when Nintendo almost entirely abandoned development on the DS. The handheld was left to the third-parties to manage, with big first-party games a rare thing. I gather it is all a timing issue. Nintendo doesn't truly abandon any platform, they just often have trouble massaging a continuously impressive release schedule.