
Nintendo of Japan is even more adventurous than Nintendo of America. Meet Slide Adventure: Mag Kid, a wholly new IP, based around a very intriguing DS peripheral. Play-Asia.com had a crazy summer sale where this game - plus the specialized add-on - was only $15.
And now the Colonial Response: a modern version of the NES Zapper, reduced to solid state plastic parts since the Wii Remote already contains more than enough tech to simulate the simplistic light guns of yore. Although the Crossbow Training + Zapper bundle was originally $20 in the fall of 2007, it shot up to $25 after the holidays and has unfairly sat there ever since... except for at Walmart, where it has been normal stock at $20 for months.
CONCEPT: Slide Adventure: Mag Kid has a fantastic peripheral-dependant concept. The ass-end of a laser mouse gets plugged into the GBA slot on your DS, simultaneously providing a way for the DS to track physical motion and raising the entire unit up to a comfortable reading angle.
The entire game takes place from a top-down perspective, following the adventures of refrigerator magnets brought to life. By gliding the DS across a flat surface, you move your magnet character through the floors, desks and countertops of a normal household. Enemy magnets are dispatched by slamming into them, and they can then be absorbed so as to borrow their powers Kirby-style. (In fact, given Nintendo's willingness to float Kirby through bizarre game schemes - see Kirby Pinball, Kirby Tilt-n-Tumble, and Kirby Canvas Curse - I'm surprised they didn't just turn the laser mouse doohickey into a new Kirby game.) 7 points. I'd give it more but the non-compelling character visuals turn this new IP into a dud-on-arrival.

Link's Crossbow Training is a series of tiered shooting gallery challenges, mostly notable for re-using a ton of Twilight Princess graphic assets. Even $25 is a budget price for a Wii game, discounting the tech-less Zapper, and this game does nothing to hide its half-a-game status. It doesn't offer anything new about the Hyrule of Twilight Princess, casting doubt on the need for the Zelda dressing. 5 points.
GAMEPLAY: A great concept, an interesting piece of physicality... but not so great gameplay. The flatness of the world leads to confusing map boundaries and the flatness of the storyline (such as I can glean from context clues in the Japanese cutscenes) is hardly as innovative as the control scheme.
The critical fail is the lack of a true, seamless open world... much of your time in lost in lengthy scenes of the house's occupants unknowingly transporting you around the house. Instead of just sliding from room to room, in effect you have a complicated flowchart of movement, where getting to Dad's desk requires going from the bedroom to the kitchen to the den every single time.
The core idea is grand, but the execution is tedious. The actual motion input is cute and fun, but the game seems determined to slow you down and break your pace. Plenty of minigames and ancillary modes help prop up this score to 6 points.
Compared to light gun legends like the Point Blank series (hey, why isn't that on Wii?!?), Link's Crossbow Training is like a free browser game. Although there is a reasonable variety of level types (pop-up shooting gallery, on-rails shooting, 360-degree rotating shooting, free-roaming shooting), there's no alternate modes or options. It is what it is. You compete for high scores and unlock the levels in a linear progression.
It should be a WiiWare download, quite frankly. I'd play it quite a bit more if I didn't have to rustle up the disk. It's an impulse choice, not a destination game.
Then there's the Zapper itself, which feels like a toy and never seems to properly align. You'll do better without the Zapper casing; just play with your normal Remote + Nunchuk stance. 7 points. That'd likely be a 8 at least if this was an always-available Channel game.

VALUE: $15 is a great price on Mag Kid, an imported, Japan-only game packed with a funky exclusive, collectible peripheral. The original import price had to be in the $60 range. 9 points.
$20 from $25 isn't much, but there's no way I was buying Crossbow Training at $25 after seeing it originally sell for $20. I have principles. The Zapper is largely junk, and the game isn't much more than fodder for parties already burned out on Wii Sports and Wii Play. 5 points.
TIMELINESS: Nintendo likely has no intention of prepping Mag Kid for an American release. So this game will probably become one of those mystical Nintendo legends over here, like Sin & Punishment or Tingle's Rupeeland. Sure, the gameplay is mediocre, but so was Sin & Punishment, and the optical laser tech is very interesting. I imagine the DS homebrew scene would love to reverse engineer some games for it. Slide Adventure: Mag Kid will remain unique for some time. 7 points.
Link's Crossbow Training was barely a value proposition when it launched, Zelda-verse notwithstanding. Shooting gallery games are a dime-a-dozen on Wii, and now that WiiWare happened, you even have your choice for dedicated Channel gaming. Still, the game retains Nintendo's usual polish, even if the final result is a budget release. 5 points.
FINAL: 29 for Mag Kid, 22 for Crossbow Training. The strange and rare overtakes the familiar and simple!





Aeropodcast #51
Big failure at Toys R Us.
About that 360 faceplate...
Cro-Mag Rally? Seriously?
Pirates on Blu-ray.
Spending season has begun.
We're always surprised at what he remembers.




You knew. You and I both knew that nobody was going to do a bloody thing to make LEGO Batman better than LEGO Indiana Jones or LEGO Star Wars. We all knew this.
Well, a few things. But overall we enjoyed it. It's a very strange film in that it retains the visual language of a cartoon, with all the motion lines and montage sequences. I've never seen a movie more determined to show off eye candy in every scene. I imagine it seems more daring (or daunting) to someone who doesn't play video games eight days a week. It was rather misunderstood by the press; look at these pull quotes I found on
The Facebook Notes/RSS thing bugs me.
There's some good things about Wii Fit.
My mower fall apart.
Eco-Creatures is terrible.
Still trying to net a sealed, complete, smoke-free Rule of Rose.
Over 50 days since Fatal Frame 4 came out in Japan.








Target signs up Domo-Kun as Halloween mascot.
What happened to the DC Super Friends toy line?
Secret Six, Marvel Apes, Rogues' Revenge great stuff... from the other week.
I joined Facebook.
iPhone / iPod Touch as portable gaming device?
Arkham Asylum game shows up out of nowhere.
LEGO Batman is coming and I am reasonably excited. Although I no longer hold out hope that Travellers' Tales took a moment to improve the bullshit camera problems after playing the demo for LEGO Indiana Jones, the complete bat-fan service is a clarion call of more than enough strength. Clayface! Mad Hatter! Killer Moth! It's nice to see a deeper-than-expected exploration of the Batman cast. It's probably too much for an original 1950s-flavor
Six to go.













I think the Professor Layton DLC is done.
Ben 10 live action movie could have used a larger effects budget.
Rainforest Cafe mascots slashed, survivors recast as superheroes.
Dr. Mario RX, Pokemon Ranch updated?




















