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Things We Learned This Week
Monday / 07.14.08 / 01:11AM / Joe / comments: 0

Zombies / Humans combo missing some beats.

Did a six-player game of Zombies and the not-yet-in-stores Humans on Friday night... and craziness abounded. I don't think all the angles of this cube have yet been identified. It seems like it is waaaay harder for the shotgun-toting survivors to win, when pitted against the self-replicating player zombies. Also, the complications of wrangling two sets of mostly-new players with different turn phases gave me a headache and caused me to mis-rule on a lot of stuff.

I suspect all the elements are there - the Zombies system is so nicely modular - I should just pare the elements down into something simple and workable.

Also, how did I miss the expansion set that came with little Zombie Clown figures? Must get that.

Not into Zack & Wiki yet.

Finally started Zack & Wiki this week, after sitting on it unopened since Smash Brawl came out. I guess it must get a whole hell of a lot better, since everybody says it's overlooked genius, but the first hour was not a lot of fun. Too much preamble, lousy save system. So far, the whole experience seems like a game that isn't sure if it wants to be an RPG or a puzzle game, and it doesn't know how to gracefully meld the two.

Reviewed Burst Limit.

My civic duty to DBZ fans is complete; my review of Dragon Ball Z: Burst Limit is right here on Aeropause. The game is actually mostly good, but weirdly presented and skimpy on selectables.

Pretty sure I still have boned-up comments.

I just don't feel like teching it, but I have had TypeKey logins fail for me, requiring a second login to get it to stick. Also, since I removed the wonky java stuff, my comment preview function defaulted back to some crazy eco-green theme. Someday I'll fix it.

Boom Blox is probably the first video game my Dad has played in quite some time.

Had an all-family Boom Blox thing Saturday night. My Dad was an Odyssey2 man, and a demon on Wings of Fury on our old Apple //c, but has not touched a controller since. Somehow we got him to play Boom Blox on the Wii, and he came out with the top score on a series of those levels where you have to knock point blocks into multiplier zones. Go Dad!

Clark's first legitimate board game win.

Candyland. This was the first time he understood how the game is played; a month ago he just wanted to pull all the blue cards out of the deck. And hey, Candyland sure does suck. If you get one of the pink icon cards, you can potentially warp all the way to the end of the game, virtually guaranteeing a win. Early on, Clark got the lollipop fairy card and launched to the last rung of the path, while I was still stuck on the second turn. What kind of balance is that?

Also, Clark figured out dice this weekend. We were playing with the Zombies set and I got him to roll the die and then count the pips to see what he rolled. So, it's happening.

 

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This entry is tagged: Boom Blox Clark Dragon Ball Z fourhman.com Things We Learned This Week Zack & Wiki Zombies [browse all tags on fourhman.com]

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