[browse entry tags]

latest entries
>The baddest kid that ever saved the day.
08.25.08 / Joe
>Things We Learned This Week
08.24.08 / Joe
>The Week in Links
08.23.08 / Joe
>Sprinting for the finish line.
08.21.08 / Joe
>What one through five mean to me.
08.19.08 / Joe
>Things We Learned This Week
08.17.08 / Joe
>An amazing logo design: the Princess Bride DVD
08.17.08 / Joe
>The Week in Links
08.16.08 / Joe
>Trailer Review: Wonder Woman DTV
08.14.08 / Joe
>What they must think of Pennsylvania, Land of Chocolate.
08.13.08 / Joe

The Madness of WALL-E's Blood Curse.
Monday / 07.14.08 / 11:14PM / Joe / comments: 0

Checked out three PS3 demos last weekend. I love demos.

Siren: Blood Curse - This is that survival horror dealie that's coming to PSN episodically in a few weeks. I haven't seen anything on the episodes' price or bonus features, so I'm still thinking about importing it from Japan. It will be sold in four parts, with a combined size of around 7 gigs. Urgh. I guess they're expecting you to pay for the episodes, finish the game, and then eventually get tired of having it around and delete it. Because 7 gigs is kind of a lot for a game that will likely have zero replay value and therefore no real reason to keep it on the drive.

The demo can be played in about ten minutes, but I enjoyed it.

Oddly, the demo does not employ the series' trademark feature... sight-jacking zombies. Instead, it's just very normal horror stuff. Scary cutscene, sneak past this guy, find a weapon, kill that guy, kill these other guys, take the girl to the mission end point. Looks great though, so maybe that's all the demo needs.

I guess it's loaded with context-sensitive animations, because I played through it twice and saw some different kills in the same situations. The first time through, for example, I just hacked a zombie with my lead pipe and she crumpled to the ground. The second time, I was close enough to a wall that I beat her with the pipe, then shoved her through a boarded-up window.

Blood Curse seems to continue the series' practice of hiring actual human actors to use as models for the in-game characters. It also has very, very sharp menus. This is why I really like HD, because even the menus can get so goddamn beautiful. Siren's menu structure - and this dates back to the first game in the series - is compelling because it purposefully sidesteps the whole Horror Games Must Have Gothic Menus and Spiky Fonts trap. It's a very classy UI, although I think the sans serif font they used is some variant of Impact.

Play Asia has the Japanese version for $60 and a rest-of-Asia version for $55, presumably both include the English voice track and menu option. I have no idea what the $5 difference means.

WALL-E - Why do "kids" games always have uncontrollable whipsaw cameras? Do game developers genuinely not give a shit when they win the licensing bid to crap out a kids' movie game? Shouldn't these games be easier to play, not harder? WALL-E would probably be a perfectly respectable platformer collect-a-thon, if the fucking camera wasn't zipping around like crazy. Particularly when you jump.

Kind of a long demo, and has a few completely frustrating parts where death chasms will reset you to a checkpoint too far gone. The demo takes place in a rather boring spaceport, surrounding a brief glitzy shopping mall zone. It gives away the Earthlings-are-all-fat-uber-consumers thing that Disney was trying to keep a lid on in all the preview materials.

Clark watched me play the entire thing, on the alert for little red coins you're expected to collect. WALL-E himself is cute as balls and has some interesting platformy functions, like sticking to magnetized surfaces. One of the d-pad buttons is actually mapped to "Play SFX," which is nothing more than a random WALL-E chirp or beep. Cool.

Still, fix the camera.

Monster Madness: Grave Danger - Until I stole the screenshot from IGN and saw the retail box art for this game, I would have sworn that it was a PSN downloadable with tons of micropayments. Like that terrible Rocketmen game done right. Turns out this is an enhanced version of a 360 game from last year. So now, where I was formerly mostly up on this one, now I'm like, ugh, $60?

It's a 4-player co-op top-down brawler, with plenty of customizable weapons and an only moderately annoying cast of characters. Clark and I played all the way through one of the supplied demo levels. Although his hand-eye isn't developed enough to walk and attack at the same time, so I would have to reach over and steer his analog stick back into the fray. Noteworthy: while the usual button presses handle the hand-to-hand weaponry, if you switch to your machine guns, you use the right stick to shoot in a circle.

The character walk cycles are very floaty, which is disconcerting for a while. Enemies seem to lack health bars... which really sucks on the mini- and end-bosses. And the audio for the voice samples was all distorted. But it's a 4-player co-op top-down brawler, and there will always be a need for such things.

Also, I am really sick of game developers cheaping out on cutscenes by turning them into slideshows of comic book pages and then pretending that's some kind of acceptable fucking substitute. That's an instant non-starter for me.

 

comments

fourhman.com allows registered commenting from TypeKey, VOX, OpenID, LiveJournal and AIM.

    previous entry   next entry      
prev   Clark and the Summer of Three.
07.14.08
  Did anything cool happen today?
07.15.08
  next

This entry is tagged: Demo Pixar PS3 Siren [browse all tags on fourhman.com]

weblog features
>AC Wild World Diary / 28 entries
>Animal Crossing Log / 31 entries
>Farewell to the GameCube / 18 entries
>Farewell to the PS2 / 23 entries
>Gumby Book of Letters / 7 entries
>Our Trip to Korea / 7 entries
>Pokemon LeafNotes / 17 entries
>Pokemon Pearl Journal / 19 entries
>Pokemon Sapphire Diary / 23 entries
>Sam and Max Hit the Road / 26 entries
>Slashdot Comment History / 7 entries
>Smash Brawl Photos / 16 entries

weblog archive
>August 2008
>July 2008
>June 2008
>May 2008
>April 2008
>March 2008
>February 2008
>January 2008
>December 2007
>November 2007
>October 2007
>September 2007
>August 2007
>July 2007
>June 2007
>May 2007
>April 2007
>March 2007
>February 2007
>January 2007
>December 2006
>November 2006
>October 2006
>September 2006
>August 2006
>July 2006
>June 2006
>May 2006
>April 2006
>March 2006
>February 2006
>January 2006
>December 2005
>November 2005
>October 2005
>September 2005
>August 2005
>July 2005
>June 2005
>May 2005
>April 2005
>March 2005
>February 2005
>January 2005
>December 2004
>November 2004
>October 2004
>September 2004
>August 2004
>July 2004
>June 2004
>May 2004
>April 2004
>March 2004
>February 2004
>January 2004
>December 2003
>November 2003
>October 2003
>September 2003
>August 2003
>July 2003
>June 2003
>May 2003
>April 2003
>March 2003
>February 2003
>January 2003
>December 2002
>November 2002
>October 2002
>September 2002
>August 2002
>July 2002
>June 2002
>May 2002
>April 2002
>March 2002
>February 2002
>January 2002
>September 2001
>August 2001
>July 2001
>June 2001
>May 2001
>April 2001
>March 2001
>February 2001
>January 2001
>December 2000
>November 2000
>October 2000
>September 2000
>August 2000
>May 2000
>April 2000
>February 2000
>November 1999
>June 1999
>February 1999
>December 1998
>November 1998
>March 1998
>February 1998
 
Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions!

[fourhman.com home] jump to top