Gaming report, July 23-24 Friday / 07.25.08 / 10:12PM / Joe / comments: 3
Finally got Mike to play Eye of Judgment... I don't think he was overly impressed. I still maintain that the core game is solid and clever, but all it takes is one fumbled scan and the weaknesses of the PS3 Eye system are laid bare. His main objection was that it was too slow... and as we waited for the camera to read a card, I had to admit he was right about that.
I ended up buying the $15 expansion... or rather, the $15 119k key that unlocks the 2gig expansion I downloaded last week. Proof:
We played Doomtown for the first time in two years. Ow. At that age, it's tough to remember anything about the game, so I don't know if I ever faced his Maze Rats Forced Lowball deck before. It's an old trick, but a good one... he has eight Events that either turn all shootouts into lowball, or make players draw shootout hands from the opponent's deck. So of course his deck is purposefully lousy, resulting in a lot of wins. I tried a Dixie Rails deck against it, and came up incredibly short. He even got lucky on my Harrowed pulls, sending most of my supposedly immortal zombie guys to the discard pile.
I pulled it out for our second Doomtown game, with my Collegium Bioengineering deck. I tend to build decks that require a set pattern of play, so remembering all of that structure was like shaking some cobwebs out of my brain. With my Bioengineering, the first step is to get all the Investment Machines out of the deck and start making money, then fetch the Bioengineering device and start cloning SUZY, the Drifter and/or Ezzie. I ended up using Ezzie(s) to eat away most of his Law Dog dudes.
We played a ton of Rock Band... got the bodyguards and PR firm for our band, the Unrepentant Athiests. We realized we can sort of hold our own playing hard with me on lead and him on bass, if we stick to the bottom third of the difficulty list. So we managed to sneak above the Medium fan cap.
Some things I want fixed in Rock Band 2: I want venue selection for Quickplay and Solo Tour modes. There are a shitton of cool venues in Rock Band, but you never see any of them unless you're deep into World Tour mode. Why is every single DLC song locked to Gorilla Dome in Solo Tour?
I've found that I hate seeing a performance score of 100% when I know I missed a note or two. 100% means 100%. It's the very definition of mathematical perfection. To round up is misleading. Mike and I argued about this, but to be fair, his half of the argument was more like "You're crazy."
I want an option to turn off the drum kick pedal. Not because I think it's too hard but because it hurts the hell out of my ankle.
And no more crush note streams. Come on. Who thinks that's fun. The Police suck. Also Metallica.
Once again, we put like six hours in on PixelJunk Monsters, beating all the levels on the original game and a couple on the expansion. The final level of the first island is actually rather easy. The 2-player mode is so awesome, that Clark could play as Mike's number two and actually be useful. He'd pick up coins and if Mike was lucky, Clark would park on a tower and upgrade it a bit.
We did two games of Fatal Frame, using the super-secret new cards that I've been working on for sixteen years. Only one of the new set needs to be changed, and only because it's boring. This morning I thought it would be fun to make it a one-time ghost battle helper that would let you discard cards from your hand to add attack dice to your roll... but I don't think I want that legal for a boss fight. But fights against regular ghosts are almost always a win anyway, so this is kinda like a good solution to a nonexistent problem.
The one card I was most worried about turned into a complete game-changer, in a good way, I think. "Doomed From Birth" says if you ever discard it, you lose the game. So you have to find ways to keep from emptying your hand, or maybe give it to another player. It's amusing as hell, but could lead to a real blue-ball moment if you have some sweet boss strategy planned and then your opponent dumps out of the game because the Fallen Woman made him discard Doomed From Birth.
In both games, one of us had it... in our second game Mike had to hold on to it since turn two. In the first game, I had it and had to risk randomly discarding it. And at the time Mike was ahead so it would have been a deeply petty way to end the game.
So I guess I might be posting this Fatal Frame expansion set soon, like sometime before Mask of the Lunar Eclipse comes out. In the US. |
Alright, EoJ Set 2! Now when do we play?
I haven't even looked over my set 2 cards yet... are you using any of them in your decks?
Yeah, I'm using some set 2 cards. Probably half and half.