[browse entry tags]

latest entries
>Aeropodcast #59 and sort-of-lame video game cons.
11.25.08 / Joe
>Things We Learned This Week
11.23.08 / Joe
>The Week in Links
11.22.08 / Joe
>Presenting Animal Crossing in Pictures
11.20.08 / Joe
>And this is why I could give a shit about my college.
11.20.08 / Joe
>Aeropodcast #58 and the NXE
11.19.08 / Joe
>Round Two of the Cheapo Games Shootout (07-08 Edition)! SEMIFINALS Final Half!
11.17.08 / Joe
>Things We Learned This Week
11.16.08 / Joe
>$44 on comics
11.15.08 / Joe
>The Week in Links
11.14.08 / Joe

After several hours of No More Heroes.
Tuesday / 06.03.08 / 11:57PM / Joe / comments: 5

This is one of those games where the good bits far outweigh the bad bits, even when the bad bits are really bad. Like Disaster Report, Odama, or, well, Killer 7 (another Suda 51 game, the guy who made No More Heroes and is about to make Fatal Frame 4). Remember how I said it looked like a PS2 game? It might even be a PS1 game. Or at least an early Silent Scope-style PS2 game. I mean, there is some seriously ugly shit in this one. As in Killer 7, there is an effort to use stylized graphics to cover up the low-poly, bad texture, nasty-ass models... but it's not as extreme here, which ends up not really helping matters.

But come on, you save your game by taking a dump.

See, that's precisely what I mean. I don't care how lousy the driving controls are, you get to watch Travis Touchdown visit the toilet.

There's some ugly for you. Checkerboard floor. It reminds me of the mansion in the first Resident Evil.

Still, this game bleeds a fun, anarchic style. Note the pixellized S icon in front of Travis, and the retro-looking font. That kind of old-school stuff is all over the game. It's so nice to see a game that attempts to do something clever with menus and mission points and all the boring standards that have become modern game design cliches.

"Coconuts are worth more than human life!" Non-sequiturs abound in Santa Destroy.

You can really see the high-contrast shadow effect here. In No More Heroes, shadows are either pitch black or non-existent.

Standing outside the Beef Head video store. Compared to GTAIV, the city environment is an embarrassment.

There's plenty of swearing as soon as the game begins, and not just in text conversations.

Check out Travis's pad. Looks like an N64 on the shelf.

The hotel room also features his pet cat Jeane. If you select her, you get to click through one of a few animated sequences. Completely unnecessary, but I swear to you that I click on that cat every bloody time I'm back at the save house, just because.

Occasionally Jeane gets stuck on the ceiling fan:

The meat of the game is these various linear assassination missions... where you walk through a very limited environment killing people until you get to the boss. I just beat the third boss, which was the first real difficult section for me.

Before each boss, a really incredibly cool thing happens... an underutilized Wii feature that I won't spoil. But it's something that I can guarantee the other console makers are going to put into their next machines.

Combat is a blast, thanks to some well-implemented Wii Remote controls. Travis has a light sab--- beam katana, and how you hold the Remote is how he holds the beam sword. The game really only cares if you're holding it tilted up - for a high stance - or tilted down - for a low stance, but it does bother to animate the blade moving at all the points inbetween. The enemies will guard themselves high or low so naturally you have to come at them from the opposite position.

A button swings the sword, B button does a context-sensitive physical attack... either a kick to break a guard or a grab to suplex an enemy into the floor. Apparently you learn several kinds of suplex maneuvers, all performed by specific flicks of Remote and Nunchuk (following onscreen prompts). Once you get an enemy does to near-death, you can do a killing move by slicing the Remote in the random direction shown (again, onscreen prompts), which nicely duplicates the feeling of sending a katana through somebody's torso. All in all, it's not so much waggle that it will annoy you, which is nice.

Between the assassinations, you're expected to tool around town on your gigantic motorcycle and find ways to earn cash and level up. This is generally the sucky section, especially when you screw over a side quest and the game makes you drive across town again. I don't mind re-driving in Liberty City. In Santa Destroy, it's another story.

There's a lot to like in No More Heroes. There's a lot to hate, sure, but there's enough bizarre, interesting takes on Our Blessed Gaming Conventions that makes it worth the trouble. Although I wish I had started my game on the lowest difficulty. I kinda just want to experience the thing, and not have my ass handed to me over and over again.

 

comments

fourhman.com allows registered commenting from TypeKey, VOX, OpenID, LiveJournal and AIM.

Author Profile Page The Tony / 06.04.08 / 10:41PM /

Looks interesting...and hideous.

Can you imagine if this game was released on the PS3 or 360 looking this bad? I think some games may actually get a pass BECAUSE teh gamrz don't expect Wii games to look good.


Author Profile Page Joe / 06.05.08 / 08:41AM /

Yeah, the fact that it's M-rated, very bizarre, and on the Wii definitely saves its monstrous ass. The overall non-sequitur weirdness would still catch my eye if it were a PS3 game, because I dig that sort of Twin Peaksian oddness, but NMH would have no chance at all against HD games, visually. The somewhat limited M-rated universe of Wii games makes this a standout.


Author Profile Page http://openid.aol.com/ssjvegetauz523 / 06.05.08 / 09:38AM /

I want Jeane to fly off of the fan and hit the wall like that cat on YouTube.

Lacking that, it's still hilariously great. Enough in-game stuff like that might get me to bite on this whole rpg-explore-a-city-type game. We'll see, though...


Author Profile Page The Tony / 06.05.08 / 11:27AM /

I just think this game would easily become something of a Bubsy 3D joke if it popped up on another system looking so fugly.

Wii and content save it from a fate worse than poor sales...it would become LEGENDARILY bad, one of those games the haters would make such a "hip" joke EGM would name an award after it when they do their yearly game roundup.

I miss Shenmue.


Author Profile Page Jason Love / 06.07.08 / 02:43AM /

This game is amazing, and once you start hitting the interesting missions (say, 6 and up) you'll see why.


    previous entry   next entry      
prev   Things We Learned This Week
06.01.08
  DC Fan-Movies
06.06.08
  next

This entry is tagged: Impressions No More Heroes Photos Wii [browse all tags on fourhman.com]

weblog features
>AC Wild World Diary / 28 entries
>Animal Crossing in Pictures / 1 entries
>Animal Crossing Log / 31 entries
>Cheapo Game Shootout 07-08 / 9 entries
>Farewell to the GameCube / 18 entries
>Farewell to the PS2 / 23 entries
>Gumby Book of Letters / 7 entries
>Our Trip to Korea / 7 entries
>Pokemon LeafNotes / 17 entries
>Pokemon Pearl Journal / 20 entries
>Pokemon Sapphire Diary / 23 entries
>Sam and Max Hit the Road / 30 entries
>Slashdot Comment History / 7 entries
>Smash Brawl Photos / 16 entries

weblog archive
>November 2008
>October 2008
>September 2008
>August 2008
>July 2008
>June 2008
>May 2008
>April 2008
>March 2008
>February 2008
>January 2008
>December 2007
>November 2007
>October 2007
>September 2007
>August 2007
>July 2007
>June 2007
>May 2007
>April 2007
>March 2007
>February 2007
>January 2007
>December 2006
>November 2006
>October 2006
>September 2006
>August 2006
>July 2006
>June 2006
>May 2006
>April 2006
>March 2006
>February 2006
>January 2006
>December 2005
>November 2005
>October 2005
>September 2005
>August 2005
>July 2005
>June 2005
>May 2005
>April 2005
>March 2005
>February 2005
>January 2005
>December 2004
>November 2004
>October 2004
>September 2004
>August 2004
>July 2004
>June 2004
>May 2004
>April 2004
>March 2004
>February 2004
>January 2004
>December 2003
>November 2003
>October 2003
>September 2003
>August 2003
>July 2003
>June 2003
>May 2003
>April 2003
>March 2003
>February 2003
>January 2003
>December 2002
>November 2002
>October 2002
>September 2002
>August 2002
>July 2002
>June 2002
>May 2002
>April 2002
>March 2002
>February 2002
>January 2002
>September 2001
>August 2001
>July 2001
>June 2001
>May 2001
>April 2001
>March 2001
>February 2001
>January 2001
>December 2000
>November 2000
>October 2000
>September 2000
>August 2000
>May 2000
>April 2000
>February 2000
>November 1999
>June 1999
>February 1999
>December 1998
>November 1998
>March 1998
>February 1998
 
Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions!

[fourhman.com home] jump to top