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I question the Kingdom Hearts TCG ruling FAQ. Friday / 01.04.08 / 12:31AM / Joe / comments: 2
This is all taken from the current ruling FAQ on the Kingdom Hearts TCG forum pages.
Q: What happens if I have to draw cards, and I already have six cards on my hand? Do I still draw? A: Yes. You simply draw six cards at the start of the game. Afterward, there is no limit to the number of cards that you can have in your hand at any one time.
What this is saying - in a really weird way - is that there is no hand limit in Kingdom Hearts. But what about at the start of your turn, when you're supposed to draw up to six, and you already have six cards in hand? In that situation, no, you do not get to draw anything.
Q. Can Simba be chosen as the friend to be discarded when his power takes effect? A. Yes. You can choose to satisfy Simba's Proud Roar with the Simba card you used to activate it.
Q. Can I play Simba if I cannot discard the full amount of characters required by the card? A. Yes. If you do not have the required amount of Friends or Magic/Friends that Simba would discard, you can still play Simba and just discard as many cards as you are able.
Simba has this thing where he forces each player to lose a Friend when he comes into play. Apparently you can choose to have Simba kill himself in that situation... presumably because you don't want to kill any of your other Friends but you still want to whack an opponent's card.
But, the vague ruling means you're still allowed to play Simba and not kill him to meet the requirements of Proud Roar, because it's a "choice" to sacrifice Simba to his own effect. Even though you could. Basically, you're giving players the option to not fulfill the Proud Roar at all, if they have no other Friend cards. That's stupid. There should be no choice because players will naturally alter the choice based on their own benefit. Inconsistent. The simplest way out of this is to render Simba incapable of killing himself.
Q: Is the damage dealt by a Magic/Friend Card considered to be Magic damage, such as for the purposes of defeating a Gargoyle? A: No. Damage dealt by a Magic/Friend Card is not Magic damage.
Victoire!
Q: Can Magic Cards do damage to the HP of my opponent's Player Card? A: No. Magic Cards that do damage can be used in two ways. (1) They can do damage directly to Dark Cards, such as "Heartless" Cards. (2) When used during a Challenge, the damage that a Magic Card would do instead increases your Attack Value total for determining who wins the Challenge. (For example, if you played a "Fire" Magic Card during a Challenge, it would increase your total Attack Value by 4 (the damage value of the Magic Card.)
Q: Can I use Magic cards during a Challenge? A: If you use Magic cards during a Challenge, you would have to have a particular target for the card. Since Set 1 does not have any Dark cards that can be used during a Challenge, damage-dealing Magic cards can't do anything. The "Cure" Magic card can be used to boost your HP, however.
Confusing and, under the current card set, contradictory. The first question suggests that Magic cards can be used during a Challenge to increase the Attack Value, but the second questions says that (current) Magic cards have no legitimate target during a Challenge. So despite what the former says, no, you can't play Magic cards in a Challenge against a Light player.
The missing component here is that, at some point, we will have Dark Player cards... which would be a viable target for Dark-targeting Magic cards during a Challenge.
And it raises the question, will Dark players get their own Magic cards that target Light players?
Q: I want to play an Attack Card that has an effect that allows me to play two at the same time for an increased effect. At first, I only play one. If I play another of the same card later on in a Battle or Challenge, will I get the bonus effect? A: No. If you want to apply the bonus effect for Attack Cards, you must play all of the stated Attack Cards at once.
That's just weird as all hell. This says you actually get to play multiple Attack cards as one simultaneous action. In a battle, I don't think it makes a difference because you just dump your Attack, Magic and Friends in one big pile. But in a Challenge you get that neat trumping mechanic where the players take turns playing cards until they both pass, consecutively. This ruling ruins your card economy by wasting cards that you may not have needed to play, and it nerfs the fun of continuously one-upping your opponent in a Challenge. Strange, non-intuitive notion. I'd change that one right away. |
The way I read the rulings on Simba is that, if you have no other friend cards, you have to discard Simba to pay the cost of Proud Roar. You're told to discard as many cards as you are able, and you're able to discard Simba in this situation, so...
Yeah, it's poorly worded. That first Simba question says "you can choose," not "you must if you have no other Friend cards in play."
From what I understand, a lot of the FAQ is translated from the Japanese FAQ, and the Japanese are not as rules-lawyer-grammar crazy as we are in the US.
I'm a perfect case; I want that crystal clear!