[browse entry tags]

latest entries
>Let's make this t-shirt better.
05.14.08 / Joe
>I just hate Microsoft so much.
05.13.08 / Joe
>Things We Learned This Week
05.11.08 / Joe
>Mike and I talk about games, Part 2.
05.11.08 / Joe
>The Week in Links
05.09.08 / Joe
>All the waiting, and then more.
05.08.08 / Joe
>I review the last half hour of Batman Begins.
05.06.08 / Joe
>Things We Learned This Week
05.04.08 / Joe
>I wasn't tagged, but I'm participating anyway.
05.04.08 / Joe
>The Week in Links
05.02.08 / Joe

Boy, do I hate making poffins.
Wednesday / 05.02.07 / 09:05PM / Joe / all entries in Pokemon Pearl Journal / comments: 2

So I've made it to Hearthome City, where a traveller from Hoenn dragged me to the Contest Hall building. I really enjoyed the Contests from Ruby/Sapphire, so I'm happy to see them return WITH A VENGEANCE.

I never saw much online chatter about the contests, but they were a surprisingly detailed addition to the series. The whole concept seems intended to soften the battle-heavy image of the franchise, even though the whole thing is eminently skippable.

The original idea was that every attack move also doubled as a beauty pageant move, which meant that Gamefreak had to come up with alternate data for every single attack in the game, whether you actually entered the Contest Hall or not. So not only do you have to obsess about the four attack moves you grant to each pokemon, but you also need to consider their usefulness in pageants. Wow.

You had five categories of contests (tough, cute, smart, something and something else) and you could encourage any given pokemon to excel in any of those areas by feeding it pokeblocks. Pokeblocks were manufactured by harvesting berries and then tossing them into a fun rhythm-based blender mini-game. Certain combinations of berries created specific types of pokeblocks that could increase your pokemon's overall status in "cuteness," say. Feed one pokemon a ton of cute-enhancing pokeblocks, make sure its attack set favored cute-type moves, and you have a virtual shoe-in for winning the various Cute Contests.

Jesus, this game really is the most complicated thing in the world. Can you believe that parents used to get all hung up on it being some kind of bloody fighting game?

Anyway, the Diamond/Pearl version of all this manages to cock it up royally.

The contests themselves have been hugely expanded, which is cool. It's now a three-stage SUPER CONTEST with two entirely new modes. The first third lets you dress up your pokemon, using the accessory stuff you've been slowly collecting since visiting the TV station back in Jubilife. This is nothing more than a virtual Colorforms set (or one of those Dress President Bush! flash games, for you kids under the age of 25) but it is quick and fun. You're given a theme ("colorful", for example) and then you have to use your accessories to dress up your pokemon in the most appropriate way. So it obviously behooves you to buy lots of accessories. Somewhere.

The second part, the dance competition, is a little tricky. It's PaRappa. If you don't hit that beat, you get penalized. Not as neat as playing dress-up, but okay. Takes too long.

The third part is the attack move display that we remember from Ruby/Sapphire, although upgraded with the tweak of having to choose which judge you want to impress. Same as before, using certain moves in sequence or moves appropriate to your pokemon's natural proclivities will work the best.

So what sucks? Poffins.

Instead of blending berries into pokeblocks, you now must cook berries into poffins. Which are, I guess, vaguely cookies. The idea is the same: particular berries result in poffins that enhance certain attributes, and the process creates textures and flavors that may or may not be appreciated by your team. (Your pokemon may prefer "spicy" poffins, for example.)

The mini-game for making poffins, however, is a complete failure. You have to stir the batter with the stylus as it cooks, rotating either clockwise or counter-clockwise as you're told. If you spin too fast, you slop over the side (minus points) or if you spin too slowly, the batter burns (minus points.) And since the directional instructions change frequently, you will never sustain the proper pace to avoid screwing up, as a punishing inertia system makes it really tough to stir the batter in the opposite direction. Watch this:

So what am I doing wrong? This totally blows because I really dig the contest thing. I'm fairly positive that it will be impossible to win the higher level competitions (and receive ribbons!!!!) without doping up your team on the correct kind of poffins. Bleah.

In more exciting news, I caught a Gastly in the field immediately east of Hearthome. Guess who just got fast-tracked to be a major player in my team.

TIME
BADGES
POKEDEX SEEN
MONEY
SCORE
POKEDEX OWN
PARTY: Grotle lv21, Monferno lv23, Prinplup lv21, Staravia lv22, Geodude lv22, egg

 

comments

fourhman.com allows registered commenting from TypeKey, VOX, OpenID, LiveJournal and AIM.

Author Profile PageJuju / 05.02.07 / 09:36PM

I love the dance contest. I practiced it about 5932070 times just because I enjoyed it so much. Then again, being a competitive dancing game player, I loves me some rhythm game. :3

That YouTube video kind of reminded me of Cooking Mama stirred and burned with epic failure. I will so detest contests if I have to do stuff like that. I don't even have the patience to go around and hunt down patches to re-plant berries! Jeebus!


Author Profile PageThe Tony / 05.02.07 / 11:37PM

You may not be able to stir poffins, but you stir my heart every day, Joe Fourhman.


    previous entry   next entry      
prev   I liked World War III.
05.02.07
  Crazinis from Denis.
05.04.07
  next

This entry is part of the "Pokemon Pearl Journal" weblog feature.

This entry is tagged: Pearl Journal Pokemon [browse all tags on fourhman.com]

weblog features
>AC Wild World Diary / 28 entries
>Animal Crossing Log / 31 entries
>Farewell to the GameCube / 18 entries
>Farewell to the PS2 / 23 entries
>Gumby Book of Letters / 7 entries
>Our Trip to Korea / 7 entries
>Pokemon LeafNotes / 17 entries
>Pokemon Pearl Journal / 17 entries
>Pokemon Sapphire Diary / 23 entries
>Sam and Max Hit the Road / 26 entries
>Slashdot Comment History / 7 entries
>Smash Brawl Photos / 14 entries

weblog archive
>May 2008
>April 2008
>March 2008
>February 2008
>January 2008
>December 2007
>November 2007
>October 2007
>September 2007
>August 2007
>July 2007
>June 2007
>May 2007
>April 2007
>March 2007
>February 2007
>January 2007
>December 2006
>November 2006
>October 2006
>September 2006
>August 2006
>July 2006
>June 2006
>May 2006
>April 2006
>March 2006
>February 2006
>January 2006
>December 2005
>November 2005
>October 2005
>September 2005
>August 2005
>July 2005
>June 2005
>May 2005
>April 2005
>March 2005
>February 2005
>January 2005
>December 2004
>November 2004
>October 2004
>September 2004
>August 2004
>July 2004
>June 2004
>May 2004
>April 2004
>March 2004
>February 2004
>January 2004
>December 2003
>November 2003
>October 2003
>September 2003
>August 2003
>July 2003
>June 2003
>May 2003
>April 2003
>March 2003
>February 2003
>January 2003
>December 2002
>November 2002
>October 2002
>September 2002
>August 2002
>July 2002
>June 2002
>May 2002
>April 2002
>March 2002
>February 2002
>January 2002
>September 2001
>August 2001
>July 2001
>June 2001
>May 2001
>April 2001
>March 2001
>February 2001
>January 2001
>December 2000
>November 2000
>October 2000
>September 2000
>August 2000
>May 2000
>April 2000
>February 2000
>November 1999
>June 1999
>February 1999
>December 1998
>November 1998
>March 1998
>February 1998
 
Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions!

[fourhman.com home] jump to top