released March 2006, purchased May 2006
I can't recall for the life of me why I waited two months before buying KH2. Must have still been busy playing Trapt.
Kingdom Hearts 2 upgraded the series by streamlining the gameplay, phoning in the plot, and adding a handful of really oddball movie choices (Pirates of the Caribbean? Tron?) Obviously I was really chuffed by the former, intrigued by the latter, and disappointed by the bit in the middle.
It's great to get better gameplay. The item and ability management was much smoother, and the Gummi Ship portions rocked the freakin' casbah. After the drubbing the Gummi Ship got in the first game, it's clear the KH team took that as a challenge. It's a worthwhile game in its own right.
More disappointing was the story. Initially, it's a cumbersome extension of the first game and the GBA sequel, Chains of Memories... so it feels very deep and RPG-like. Once Sora and his pals really get into it, the story takes a backseat as they just trot from world to world declaring to solve everybody's problems, be they related to the encroaching Heartless or not. It's repetitive and silly. And by the time you pick up the main thread later on, you've forgotten everything you probably didn't understand in the first place, so the revelations in the endgame fall flat.
And, of course, Kingdom Hearts 2 is another one of those games that packs in tons of sidequests and exploration but demands that you fit it all in before triggering the final boss battle. I'll never understand that line of thinking.
As far as the new worlds go, adding Lion King, Mulan, and Steamboat Willie was pure gold. Tron was interesting, definitely visually cool, but all other attempts at reviving the movie have been met with failure, so it reeks of mis-managed corporate synergy. Pirates of the Caribbean may be the most brutally obvious marketing choice... shoehorned into the game based solely on contemporary whims, regardless of how odd it feels compared to the rest of the game. Imagine if Eddie Murphy's Haunted Mansion movie had been a Hollywood blockbuster; you can bet it would have ended up in Kingdom Hearts. Disney is that shameless.
Memory Score: Don't miss the great secret stuff after the credits.
released November 2005, purchased August 2006
I hedged on buying Guitar Hero for months. I've certainly played rhythm games before, so the gameplay was likely to be no shocker. I have more single-use peripherals laying around than anyone could possibly need, so a giant fake guitar wasn't exactly dreamy. And then there's the song list, which contains far too much truly terrible music.
But I'm very susceptible to cultural movements, and Guitar Hero is currently the do-no-wrong gaming darling. So when I saw the original package on a slight discount at Sam's Club, I decided that was the time to act.
And I don't regret it for an instant, even if some of the music is embarrassingly bad.
This is a breakthrough game, as pleasingly tactile and as compellingly aural as DDR but without the dance mats' imposing barrier to entry. It's great for parties, it's great for non-gamers, it's great for the hardcore. Like the Wii, this is the kind of thing that forces you to pay attention to it. It's a head-turner. As a gaming pro, you can't believe they pulled it off... and as a novice, you can't believe that such a wonder even exists.
I'll never play much higher than the early hard levels, and that's okay. It's still fun to replay the few songs that I really enjoy, over and over again every time. Getting 100% on Ziggy Stardust on Medium is enough reward for me.
Memory Score: Future versions need quieter plastic guitar parts.
released April 2004, purchased August 2006
This was a super-sale impulse buy. $8, I believe. I remembered this getting lousy reviews, but I dig the survival horror, so why not.
Odd little game. I only got about a third of the way through because it is stupid hard.
It's a really cool idea, sort of a Pulp Fiction non-linear approach to storytelling, with several groups of characters exploring a town full of not-zombie zombies. Where it breaks down is in execution... the characters have almost no defense and the baddies can kill with one shot, so it's not any definition of fun I've ever used.
The general idea is that the zombies all have set patrol patterns, and you're supposed to "sight-jack" them one at a time to find out what they see so you can make an effort to not be where they are looking. It is just as complicated as it sounds. It's very much a you-better-be-perfect-or-else kind of game, and I have a fantastically limited tolerance for that.
I should YouTube the first level sometime, because it is freaking hilarious.
Memory Score: The characters all have real actor faces, which looks nicely creepy.
Next time: Rockstar's final PS2 masterpiece, a Nintendo-esque peripheral game, and the good trilogy.