[browse entry tags]

latest entries
>If you're like Me(troid)...
10.21.07 / Joe
>The Week in Links
10.19.07 / Joe
>Things that have changed since Smash Bros Melee was released.
10.18.07 / Joe
>Cool Things I Don't Think DC Does Anymore
10.16.07 / Joe
>Commander StocDred lies and cheats his way to the top of the ranks.
10.16.07 / Joe
>Still have a couple hundred to go.
10.14.07 / Joe
>The Week in Links
10.12.07 / Joe
>More shots from Metroid 3
10.11.07 / Joe
>Finally, some real Nintendo announcements.
10.10.07 / Joe
>Favorite Comic Covers of the Past Two Years, '06-'07 Edition.
10.09.07 / Joe

Flashes of brilliance in Baten Kaitos
03.26.07 / 07:15PM / Joe

As mentioned before, Baten Kaitos started out really mediocre, storyline-wise. You have the emo kid out for vengeance who partners up with an unlikely band of combatants out to save the world form some giant ancient evil. The best you can say about it is that the Guardian Spirit thing - wherein the game characters routinely face the camera and talk to you - is a small splash of inspiration.

The lands you visit are routine: woodsy forest world, folksy farm world, gruff-but-lovable dockworker world. There is definitely some lush background work here, but, seeing as the environments are all pre-rendered, you would expect that it would all look damn good. There's sidequests out the ass. Every country you visit is populated by generic characters who gush endlessly about their respective King/Queen/Lord/Duke being super-awesome. You churn through battle after battle against skeletons and giant insects and bats, eventually hitting a big boss fight at the end of each world's visit.

About twenty hours in, things begin to change, and the game starts to show the kind of unique vision that it should have displayed ten minutes after bootup.

Near the end of the game's first act, you travel to the country Mira, which is described as a land of illusion. The first city you visit is made entirely of candy, which, although a departure from the game's previously normal worlds, is still more or less in-theme. Then you enter the nearby magical garden maze and you get this:

No freaking kidding. Namco loves their retro fan-service. That there is an almost pixel-perfect rendition of any given screen in Tower of Druaga, a 1980s arcade game series that was never as popular here (US) as over there (Japan). You can't tell from my picture, but there is a fully-3D character standing in the middle of the 2D maze, top-down. Talk about a surprise. And I'm not even going to spoil the game further by mentioning the awesomely outlandish Picasso designs that make up Mira's Picture Book Village. Wow. It definitely proves that most reviewers acted a little prematurely by seeing airships and writing up "Final Fantasy clone, durrrr." Why oh why didn't Namco include more elements akin to the Druaga riff and Picasso-town?

Not long after your first trip to Mira, the game takes a huge narrative turn that I did not expect and rather enjoyed. It is such a loss that the game doesn't use any animated cutscenes for the plot's key moments. I could see myself becoming far more invested in the characters and story if only the presentation was more cinematic. The constant subtitles, the tinny audio, the doggedly unappealing use of the game engine, and the glacially slow pacing just serve to destroy any and all hopes at immersion.

Baten Kaitos could have been Nintendo's Final Fantasy. Or rather, Namco's Final Fantasy, but you get the idea. It could have been a major N-exclusive RPG with a well-developed gameworld, interesting character arcs, and meaty customization. But without the pomp that it deserves, it falls awfully flat. My feeling is that the game is just physically too big for two measly GameCube disks, which is why the character audio is compressed to all hell and there is not a single CG cutscene apart from the intro movie. Jeez, why not go for a three disk game and give us some mind-blowing dramatics.

Had I been invited to the marketing meetings back in the development days, I think I would have also suggested a name change. Either adjective-noun pairing of the game's subtitle - "Eternal Wings and the Lost Ocean" - is better than the impassively nonsensical title we ended on.

 

comments

Comments are closed for this entry.

    previous entry   next entry      
prev   The Week in Links
03.24.07
  Upgrading Movable Type in One Easy Step
03.28.07
  next

This entry is tagged: Baten Kaitos Classic Gaming GameCube Namco RPG Spoiler [browse all tags on fourhman.com]

weblog features
>AC Wild World Diary / 28 entries
>Animal Crossing Log / 31 entries
>Farewell to the GameCube / 18 entries
>Farewell to the PS2 / 22 entries
>Gumby Book of Letters / 7 entries
>Our Trip to Korea / 7 entries
>Pokemon LeafNotes / 17 entries
>Pokemon Pearl Journal / 17 entries
>Pokemon Sapphire Diary / 23 entries
>Sam and Max Hit the Road / 23 entries
>Slashdot Comment History / 7 entries

weblog archive
>October 2007
>September 2007
>August 2007
>July 2007
>June 2007
>May 2007
>April 2007
>March 2007
>February 2007
>January 2007
>December 2006
>November 2006
>October 2006
>September 2006
>August 2006
>July 2006
>June 2006
>May 2006
>April 2006
>March 2006
>February 2006
>January 2006
>December 2005
>November 2005
>October 2005
>September 2005
>August 2005
>July 2005
>June 2005
>May 2005
>April 2005
>March 2005
>February 2005
>January 2005
>December 2004
>November 2004
>October 2004
>September 2004
>August 2004
>July 2004
>June 2004
>May 2004
>April 2004
>March 2004
>February 2004
>January 2004
>December 2003
>November 2003
>October 2003
>September 2003
>August 2003
>July 2003
>June 2003
>May 2003
>April 2003
>March 2003
>February 2003
>January 2003
>December 2002
>November 2002
>October 2002
>September 2002
>August 2002
>July 2002
>June 2002
>May 2002
>April 2002
>March 2002
>February 2002
>January 2002
>September 2001
>August 2001
>July 2001
>June 2001
>May 2001
>April 2001
>March 2001
>February 2001
>January 2001
>December 2000
>November 2000
>October 2000
>September 2000
>August 2000
>May 2000
>April 2000
>February 2000
>November 1999
>June 1999
>February 1999
>December 1998
>November 1998
>March 1998
>February 1998
 
Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions!

[fourhman.com home] jump to top