[browse entry tags]

latest entries
>Let's make this t-shirt better.
05.14.08 / Joe
>I just hate Microsoft so much.
05.13.08 / Joe
>Things We Learned This Week
05.11.08 / Joe
>Mike and I talk about games, Part 2.
05.11.08 / Joe
>The Week in Links
05.09.08 / Joe
>All the waiting, and then more.
05.08.08 / Joe
>I review the last half hour of Batman Begins.
05.06.08 / Joe
>Things We Learned This Week
05.04.08 / Joe
>I wasn't tagged, but I'm participating anyway.
05.04.08 / Joe
>The Week in Links
05.02.08 / Joe

Evil Power Party 46
Friday / 02.23.07 / 12:51AM / Joe / all entries in Farewell to the GameCube

Mario Power Tennis
released November 2004, purchased November 2004

We played the crap out of Mario Tennis on the N64. It was always a reliably fun evening. So I was pretty psyched for the sequel.

And then I was pretty disappointed. Because it's not a sequel. At least, not in the respect of offering anything new. It's the same game, except kicked in the junk a couple times. This is the kind of forgettable fare that hurts Nintendo's "the sequels are worth it" image and unleashes the anti-fanboys.

What went wrong? Those flashy new power shots, for starters. I'm sure they were intended to "Mario-ify" the experience in the same way that Mario Kart does racing games, but they just assassinated the game of tennis, wrecking the sport's flow with repetitive, over-long animations. And since these cartoonish plays always return any shot, no matter how far across the court, you can forget about your strategy and settle in for some painful endurance volleys. The best feature about the power shots is that you can turn them off. And we did.

Then there's the mini-games (and bonus court environments), which run from unplayable to maddening. Half of these games take place on fields so colorful that you can't see the ball. And the other half require the kind of tennis skill that the core game won't let you develop if power shots are turned on. If you've ever played multiplayer on that Paint The Wall game, well, you probably only played it once. It will kill your friends and then it will kill you.

Ok, sure, it looks great. Having new character choices is always a Good Sequel Thing (Wiggler!) To give the game proper due, there's not much you need to do to make a great tennis game, if that's all you plan to accomplish. Mario Tennis was a great tennis game. Mario Power Tennis was also a great tennis game, once you sidestepped the lousy add-ons. Just one that you largely didn't need if you still had the N64 version around.

Memory Score: "Yours."

Mario Party 6
released December 2004, purchased December 2004

This is the one that debuted the microphone games. That's why I got it.

The notion of voice-controlled games pushed me past my Party Ennui, and it was cute enough for a couple go-rounds. It was also nice to see the series step outside of the collect-coins-buy-stars paradigm and offer up some different goals on certain boards. Honestly, why *did* we have to have six boards with the exact same structure in the previous games?

Nevertheless, the interest level for Mario Party is on life-support these days. The games simply suck up too much time, and there's too much waiting around for your turn. We officially skipped on Mario Party 7 after this one. And Mario Party 8 is going to need to show some serious rationale before I'll pick it up on the Wii.

I've been argued with on this topic, but I remain steadfast in my opinion that this franchise needs to go online... not so you can play strangers and watch them disconnect once you're ahead, but so you can play against friends and take your turns simultaneously. Apply some of the community elements that online games have enjoyed for years - custom avatars, rankings, team variants - and you've got the Mario Universe game that can finally get the Nintendo brand online.

Memory Score: The game show thing is a good idea... perfect for a Wii appearance.

Resident Evil 4
released January 2005, purchased January 2005
click here for my review written in February 2005!

How bizarre that Resident Evil's grand resurrection - a game some say was the high point for this entire generation - was on the Nintendo Friggin' GameCube?

There's just no reason why this played out the way it did. My theory is that we all live inside the mindscape of a disillusioned Nintendo fan in the real world who wished so hard for the PS2's Resident Evil 4 on the GameCube that he created a pocket reality.

After such a convoluted development history, the even bigger shock was that the game was damn good. In that pre 01/05 world, Resident Evil was a bloody joke, most commonly known for overextending itself into ports and a truly awful online version. Core Game Number Four (No Subtitle) turned it all around.

The risks paid off. Some of the series' staple elements were scuttled, but no one mourned them. They made some pundit hay with the notion of "No Zombies In This One!" but come on; the Ganados are fucking zombies in every aspect that counts.

This game proved that you can turn around a dying franchise, giving hope to all the Bandicoots, Tomb Raiders, Spyros and Sonics of the world. You just have to aim for blisteringly awesome and end up topping it.

Because gamers are now sweating a new RE game like never before. You can count it once again among the Modern Greats like Metal Gear Solid and Legend of Zelda.

Memory Score: "What're ye selling?"

Next time: dust off your pistol, your beam cannon, and your bongos!

 

comments

fourhman.com allows registered commenting from TypeKey, VOX, OpenID, LiveJournal and AIM.

    previous entry   next entry      
prev   You may find yourself interested in Sonic again.
02.20.07
  A purchase I knew was coming.
02.26.07
  next

This entry is part of the "Farewell to the GameCube" weblog feature.

This entry is tagged: Farewell GameCube Mario Mario Party Nintendo Resident Evil [browse all tags on fourhman.com]

weblog features
>AC Wild World Diary / 28 entries
>Animal Crossing Log / 31 entries
>Farewell to the GameCube / 18 entries
>Farewell to the PS2 / 23 entries
>Gumby Book of Letters / 7 entries
>Our Trip to Korea / 7 entries
>Pokemon LeafNotes / 17 entries
>Pokemon Pearl Journal / 17 entries
>Pokemon Sapphire Diary / 23 entries
>Sam and Max Hit the Road / 26 entries
>Slashdot Comment History / 7 entries
>Smash Brawl Photos / 14 entries

weblog archive
>May 2008
>April 2008
>March 2008
>February 2008
>January 2008
>December 2007
>November 2007
>October 2007
>September 2007
>August 2007
>July 2007
>June 2007
>May 2007
>April 2007
>March 2007
>February 2007
>January 2007
>December 2006
>November 2006
>October 2006
>September 2006
>August 2006
>July 2006
>June 2006
>May 2006
>April 2006
>March 2006
>February 2006
>January 2006
>December 2005
>November 2005
>October 2005
>September 2005
>August 2005
>July 2005
>June 2005
>May 2005
>April 2005
>March 2005
>February 2005
>January 2005
>December 2004
>November 2004
>October 2004
>September 2004
>August 2004
>July 2004
>June 2004
>May 2004
>April 2004
>March 2004
>February 2004
>January 2004
>December 2003
>November 2003
>October 2003
>September 2003
>August 2003
>July 2003
>June 2003
>May 2003
>April 2003
>March 2003
>February 2003
>January 2003
>December 2002
>November 2002
>October 2002
>September 2002
>August 2002
>July 2002
>June 2002
>May 2002
>April 2002
>March 2002
>February 2002
>January 2002
>September 2001
>August 2001
>July 2001
>June 2001
>May 2001
>April 2001
>March 2001
>February 2001
>January 2001
>December 2000
>November 2000
>October 2000
>September 2000
>August 2000
>May 2000
>April 2000
>February 2000
>November 1999
>June 1999
>February 1999
>December 1998
>November 1998
>March 1998
>February 1998
 
Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions!

[fourhman.com home] jump to top