[browse entry tags]

latest entries
>If you're like Me(troid)...
10.21.07 / Joe
>The Week in Links
10.19.07 / Joe
>Things that have changed since Smash Bros Melee was released.
10.18.07 / Joe
>Cool Things I Don't Think DC Does Anymore
10.16.07 / Joe
>Commander StocDred lies and cheats his way to the top of the ranks.
10.16.07 / Joe
>Still have a couple hundred to go.
10.14.07 / Joe
>The Week in Links
10.12.07 / Joe
>More shots from Metroid 3
10.11.07 / Joe
>Finally, some real Nintendo announcements.
10.10.07 / Joe
>Favorite Comic Covers of the Past Two Years, '06-'07 Edition.
10.09.07 / Joe

Beyond Fantasy & Pokemon
10.30.06 / 09:34PM / Joe / all entries in Farewell to the GameCube

Beyond Good & Evil
released December 2003, purchased February 2004
click here for my review written in February 2004!

This is the absolute most over-rated game this generation.

BG&E consistently pops up on every critic's "Overlooked Gems" list. It's held up as a triumph of story in video games. Guaranteed, when the dust finally settles on this generation, you'll find it on every single Most Awesome Games list out there.

And I do not get it at all. This is a half-hearted, transparent effort at best. The vaunted storyline is obnoxiously simple, with stock characters (hey look! the guy who looks like a jingoistic dope actually is a jingoistic dope!) and a plot that could have been ripped from an episode of Captain Planet. And here's a pro tip: it's all over in six hours.

The advance hype on this thing was intense... here was a new IP with a deep-thinking title that was going to change the way you thought about interactive media. Somehow, everybody bought into it. Still. When you can find genuinely complex storylines and richly layered characters in games like MGS2, Fatal Frame 2 and Eternal Darkness (to name a few) on this generation's racks, holding up Beyond Good & Evil as some kind of artistic pinnacle is just humiliating. Any critic who does so should have his or her license revoked.

Sales for BG&E were so poor that the price was dropped from $50 to $20 after only a month on sale. $20 is about right. The actual gameplay was okay (if you dig Zelda clones, which is fine), but the whole package was hugely oversold and falsely reviewed.

Memory Score: ALPHA SECTIONS MURDERERS! ALPHA SECTIONS MURDERERS!

Final Fantasy: Crystal Chronicles
released February 2004, purchased February 2004
click here for my review written in April 2004!

I know that this game's release on a Nintendo system was something of an historic moment, given the storied relationship between the Final Fantasy folks and console exclusivity. But seeing as how I've never played a Final Fantasy game, I didn't really care about such a momentous cessation of hostilities. All I was interested is was that this game required a pile of GBAs for multiplayer.

I'll bite on non-traditional control schemes every time, especially when they are born of top-tier developers. And in those pre-DS days, plugging in Game Boy Advances for additional screen space and game efficiency was just too compelling. When FF:CC came out, I had two GBAs - an original and an SP - and I bought a second SP not long afterward.

It's a strange hybrid of magic-based hack'n'slash and low-level role-playing. There's some fun multiplayer quirks... like a competitive angle to loot distribution (based on "secret goals" that are randomly chosen for each player and revealed only on the GBA screen.) And before you ask, yes, the GBA usage is worth it. Even more so today when you can get the game for $10.

The big fault is that, once you start a game, it becomes increasingly difficult for new players to jump in. Although initial reports swore it would be pick-up-and-play, the levelling-up of character skills and the scalable baddie strengths preclude this becoming the New Gen, tech-savvy Gauntlet. Once you start, you're better off to stick with your same party members if you want to see the game to conclusion. It's a big mis-step for a game that was already difficult enough to round up the proper allotment of gear and players.

Memory Score: The FF connection? There's moogles. That's enough for you, kupo.

Pokemon Colosseum
released March 2004, purchased March 2004

Man, every poke-fan on the planet was beside themselves when Nintendo started dropping hints that the franchise's Huge Console Game would be a full-fledged RPG with stellar big-time visuals and gameplay straight out of the unbelievable depth of the Game Boy Pokemon games.

They got it about half right.

A physically draining, franchise-whoring, unappealing disappointment, Colosseum evoked bad memories of the N64 Stadium games at their very worst. You walk into a town and you battle. Then you battle. And again, more battling. That's it. No breeding, no berry-planting, no contests, no fishing, no catching, not even bike riding. It is painful... and that's coming from a self-proclaimed Pokemon fan.

Nintendo is dead-set against letting the franchise expand onto their home consoles; I assume because they don't want to threaten the marketplace power of the ten-year Pokemon handheld juggernaut. As long as they keep pumping out half-assed tedium like this, they'll have nothing to worry about.

Memory Score: I actually fell asleep playing this game. Several times.

Next time: The GameCube pretends it's both a PlayStation and a GBA! Plus, the Zelda multiplayer mashup nobody wanted!

 

comments

Comments are closed for this entry.

    previous entry   next entry      
prev   So I did not get a Wii pre-order.
10.29.06
  Blanca 5: The Escape Claus
10.31.06
  next

This entry is part of the "Farewell to the GameCube" weblog feature.

This entry is tagged: Beyond Good & Evil Crystal Chronicles Farewell Final Fantasy GameCube Nintendo Pokemon Pokemon Colosseum [browse all tags on fourhman.com]

weblog features
>AC Wild World Diary / 28 entries
>Animal Crossing Log / 31 entries
>Farewell to the GameCube / 18 entries
>Farewell to the PS2 / 22 entries
>Gumby Book of Letters / 7 entries
>Our Trip to Korea / 7 entries
>Pokemon LeafNotes / 17 entries
>Pokemon Pearl Journal / 17 entries
>Pokemon Sapphire Diary / 23 entries
>Sam and Max Hit the Road / 23 entries
>Slashdot Comment History / 7 entries

weblog archive
>October 2007
>September 2007
>August 2007
>July 2007
>June 2007
>May 2007
>April 2007
>March 2007
>February 2007
>January 2007
>December 2006
>November 2006
>October 2006
>September 2006
>August 2006
>July 2006
>June 2006
>May 2006
>April 2006
>March 2006
>February 2006
>January 2006
>December 2005
>November 2005
>October 2005
>September 2005
>August 2005
>July 2005
>June 2005
>May 2005
>April 2005
>March 2005
>February 2005
>January 2005
>December 2004
>November 2004
>October 2004
>September 2004
>August 2004
>July 2004
>June 2004
>May 2004
>April 2004
>March 2004
>February 2004
>January 2004
>December 2003
>November 2003
>October 2003
>September 2003
>August 2003
>July 2003
>June 2003
>May 2003
>April 2003
>March 2003
>February 2003
>January 2003
>December 2002
>November 2002
>October 2002
>September 2002
>August 2002
>July 2002
>June 2002
>May 2002
>April 2002
>March 2002
>February 2002
>January 2002
>September 2001
>August 2001
>July 2001
>June 2001
>May 2001
>April 2001
>March 2001
>February 2001
>January 2001
>December 2000
>November 2000
>October 2000
>September 2000
>August 2000
>May 2000
>April 2000
>February 2000
>November 1999
>June 1999
>February 1999
>December 1998
>November 1998
>March 1998
>February 1998
 
Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions!

[fourhman.com home] jump to top