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Sony's Proprietary Media and Columbine.
Monday / 05.15.06 / 12:03AM / Joe / all entries in Slashdot Comment History

Background: this discussion was held when the specs were released for the PSP, and we all found out about the ill-fated UMD disk media. Any stupid bolding was used by the original poster. Complete original discussion here.

Ugh. More proprietary media.
by Anonymous Coward (Score: 0)

There are perfectly good open, royalty-free media options such as mini DVDs that store 1.8 GB.

I will never understand why Sony went with this proprietary medium. They are denying me as a consumer my fair use right to duplicate the media that I buy with my money. They are also denying me the right to burn copies of any disc I want, so that I can evaluate the media beforehand.

In conclusion, I predict that this device will fail miserably. Superior competitors such as the Nokia N-Gage (which uses MultiMediaCards) will emerge victorious.

Sincerely,
Seth "Expert" Finklestein

Re:Ugh. More proprietary media.
by StocDred (Score:0)

That's precisely why they went proprietary. Because they don't want people to dupe their disks and burn off free copies. The N-Gage superior? In what way?

Re: Ugh. More proprietary media.
by Anonymous Coward (Score: 0)

With the N-Gage, I can buy a MultiMediaCard off the shelf for pennies on the dollar. Then, using secret proprietary software, I can duplicate any game I want.

It's this flexibility that made me buy the PlayStation and PlayStation 2. Why would anyone spend $50 on a game that can be downloaded on IRC for free?!

Sincerely,
Seth "For 24 Hour Evaluation Purposes Only" Finklestein

Re:Ugh. More proprietary media.
by StocDred (Score:1)

Oh, I see. You're an ass who thinks the world somehow owes you free games. "24 hour evaluation purposes," right.

And what happened next? The N-Gage was a colossal flop, a public embarrassment from start to finish. The PSP has done fine... but the UMD business has all but completely dried up, keeping the PSP as a game machine, not a movie machine. Sorry, Finklestein, but your little world of game dupers and "media evaluators" just ain't the mainstream. The clue that you're an asshole is your line about "why would anyone pay $50." Also, you mentioned IRC.

Background: This was pulled from yet another boring games-and-violence discussion. I was not the only person to respond to this moron. Complete original discussion here.

It's about giving kids the tools.
by Dancin_Santa (Score: 2, Insightful)

Take a good look at the Columbine videos. Those Klebold and Harris learned how to handle those weapons from video games. They learned how to not be afraid of the weapons. They became desensitized to the weapons and the gore which they inflicted upon the students and teachers at Columbine.

Perhaps it wasn't the games that set them off (more like multiple swirlies and wedgies in front of girls), but the violent video games they played gave them the tools to perform their carnage.

If it didn't work so well to desensitize kids to violence, the military wouldn't be using the same type of simulations to train troops.

Re:It's about giving kids the tools
by StocDred (Score:2, Insightful)

"Those Klebold and Harris learned how to handle those weapons from video games"

I would guess that they learned how to handle those weapons by actually owning those weapons. Dumbass.

 

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