| Harry Potter and the Prisoner of Azkaban |
released June 2004, purchased August 2004
There is exactly one reason why I bought this game: EyeToy. This game contains one of the best uses of the EyeToy that anybody ever bothered to make.
Things have improved slightly since that amazing Fall of 2004, but back then there was just about nothing worthwhile on the EyeToy. Interesting gimmick, lousy games. And it had been out for almost a year!
This Harry Potter game - which came with a free ticket to the movie, assuming you cashed it in before the end of July! - managed to out-do every EyeToy-dedicated title to date and in the foreseeable future. How did it achieve this goal: by framing the wacky camera games with a tournament-style scoring system. It's that simple, folks, and yet the makers of EyeToy: Play and the upcoming Sega Superstars managed to miss it.
Fire up the EyeToy portion of the disc and your first act is to get sorted. Yeah, it's random, and yeah, four players are going to get four different Houses... but you can't beat the geeky fanboy awe of seeing yourself standing there with the goddamn Sorting Hat chewing on your hair and spouting Potter poetry. Then you all take turns in a series of mini-games events, scoring points for the big finish. And unlike EyeToy: Play or Sega Superstars, all of these games are fun.
There's a scoring structure; there's a definite end with a crowned champion. That's all we want from any party game, so why did it take a year before somebody got it right? And it was done as an extra feature inside a movie game that wasn't even strictly an EyeToy title. For shame, Sony.
Oh right, the regular game. I actually went back and beat the movie portion during a PS2 dry spell in the summer of '05. It was pretty bad.
Memory Score: Best EyeToy experience ever; the Potter window dressing is a happy bonus.
| Burnout 3: Takedown |
released September 2004, purchased September 2004click here for my review written in September 2004!
I can take a car game every now and then, but games like Gran Turismo always make me feel like I'm not getting my $50 worth. I could care less about all the unlockable vehicles and upgrades and repairs and whatever other motorhead minutiae they toss in there. I just want to drive fast cars around crazy fun tracks. I'm an arcade racer; more of a kart game fan.
So when a driving game with realistic cars on the cover shows up, I tend to filter it right out. That's how I've managed to ignore the Burnout series thus far. Somehow, #3 pierced the veil and the arcadey message made it to my innards. This is a car game for people who hate car games.
With an emphasis on blazing speed and insane crashes, Burnout 3 is just an out-and-out joy to play. Where other driving games opt for tedious detail, Burnout 3 just tells you to go smash 15 enemy cars. While avoiding innocent civilian cars! It's perfect, even when the camera bails out on you to go watch an enemy car flip off into a hot dog stand... it's still perfect, plus now it's extravagant.
Load times are completely disgusting, however. And to grind in the pain, the loading screens are painted with embarrassing "hints" like "Did you try USING BOOST?" Aside from opening up more cars, the unlockable elements are all trophy-based and utterly lame.
But that's all largely incidental complaints. Burnout figured out how to turn a smash-'em-up racing game into a full-bore dramatic arcade action game. Kudos.
Memory Score: Bought two songs off the soundtrack.
| ESPN NHL 2K5 |
released September 2004, purchased September 2004
I don't think I played a single game of this offline. This was a thoroughly online purchase, shared by fellow PS2 hockey nuts Mike and Scott. We all bought it and even managed to play fairly regularly for a couple weeks. Just like that old Xbox commercial with the retarded triplets.
This was the year that the entire line of ESPN games debuted at $20, trying to break EA's stranglehold lock on sports. The tactic didn't work, but it meant the three of us each got a brand new online hockey game for slightly more than the cost of one EA brand new online hockey game. (Sort of ironic that I bought this game immediately after buying two EA titles, see above.)
And the major reviews really didn't differentiate much between ESPN and EA hockey. I researched that, believe it, because we were all steadfast EA hockey guys. I think Scott and Mike will back me up: it was largely error-free (had a couple annoying third period crashes, but not many), voice chat was fine, and the experience was much the same as our familiar EA offline games. As in: Mike and Scott make all the plays while I forget what "offsides" means.
So what did you do in the single-player offline mode? I have no idea. Probably played a lot of hockey and unlocked Big Head codes.
Memory Score: First hockey game since September '01. You won't sucker me with a new roster update.
Next time: The crazy month of September 2004 continues with a much-awaited sequel, a new DDR game... and the little game about rolling things up that shocked the world.




I just added an "online videos" section to fourhman.com, and I'm still not at all sure it's the right thing to do.


released November 2001, purchased November 2001
released November 2001, purchased November 2001
released November 2001, purchased November 2001
Now that we've all had the bad news - the PS3 costing as much as a used car - I am forced to do what no doubt many unhappy gamers are doing right now: come up with an alternate plan for the next year and a half.
Checkmate #1 This book isn't going anywhere. I may keep getting it just because I'm that sure it is going to be dropped from print in a year.
Ion: Guardian of the Universe #1 I'm still smarting over Jade's death, and I still don't believe she will stay dead for long, despite the ghost appearance in JSA #85. This 12-issue miniseries may be my best chance of seeing her, if only in Kyle's tortured, introspective flashback splash pages.
Villains United Special #1 This was a masterpiece. And conceptually, it should have been terrible... because it can't end (it leads directly into Infinite Crisis #7), it has far too many characters, and the "heroes" of the original miniseries are barely in it!
Ultimate Fantastic Four #29 Why do ALL THREE Fantastic Four titles ship in the same week? Jesus, people.
Fantastic Four #537 You know what's great about this issue? Dr. Doom is back, and he has returned to his classic costume. No more bio-mechanical Giger armor!
Of course, DC did this same storyline already - the government coming down hard on heroes. It's a major part of the DCU's heroic history: the JSA operated in the '40s, was forced to disband (or fall into line) under Joe McCarthy's '50s, leaving a gaping lack of heroes for many decades until Superman made his debut. That's DC's canon.
Infinite Crisis #7 Here it is. The big finish. We pick up right in the big mega-battle, where Villains United Special left off. Just as quickly, we follow crazy Superboy-Prime into deep space, where he runs straight into the Green Lantern Corps. Awesome.
52 #1 This is high concept. A comic book that takes place in real time! Each issue covers one week in the "missing year" that occurs between Infinite Crisis and One Year Later. There's a new issue every week, hence, 52. Neat.
released August 2003, purchased March 2004
released April 2004, purchased April 2004
released May 2004, purchased May 2004


Fair enough. A bit harsh for my tastes, not as cute as best befits an Animal Crossing character. Perhaps Gaily of Rivendal has had a vision of the Next Gen Animal Crossing?
Yakobi of Kyoto gives us a servicable Pikachu. I say "serviceable" because the nose and mouth are too low. Other than that, perfect colors and nice eye-to-cheek ratio. There's even a discernible tongue!
Whuh-ho! That, friends, is Majora's Mask! That took some time to put together... and here I am about to bitch about the centering being off. Looked hilarious on Blanca's face.
An obviously freehand piece by Fropi of Frotopia. It reminds me of the last season of Sealab: all the proper elements are there, you just don't know why nothing works anymore.
Cierra of Bamville, you are just too darn cute.
This Blanca seems startled. I'm not sure why the face leans off to the right like that. Only Owen of WindTown could tell us, and he probably stopped playing the game three months ago.
Why is it that the prettiest names all take the time to make pretty little Blancas? Nice chibi work from Sakura of Konoha.
Here's the capper: Blanca, Hamtaro-style! Complete saturated cuteness, easily merchandisable and readily embraceable. Had I not wiped the Ham-Ham off this face, she probably would have spent the day counting walnuts, picking flowers and making friends wherever she went. A++ for Zak of Cedar.

I've been kinda quiet lately, mainly due to the 

Does a bad game get better if you play it alongside others who know it's a bad game?
But when a copy of 24: The Game, floated into our office one bright spring day, Tony, Josh and I agreed that we had to schedule a joint session. How could this game possibly be any good? Moreover, none of us are big 24 fans, so being able to ruthlessly examine the game/show's watered-down international espionage and assassination storyline also struck us as a good time.
Hour 2
game suggests hitting coax button...
The next bit takes you (as Not Jack) to Korea Town, where you have to talk a hapless store clerk stereotype through an embarrassing dialogue tree. This isn't an , it's just bargain basement RPG speaks. But it gets better, because the suspect bolts and you have to chase him through some alleyways... which is hilarious because the sprint action makes you careen wildly off of nearby walls like a ping pong ball. And the guy you're chasing keeps pulling lighter-than-air dumpsters and boxes and ladders into your way.
Hour 8
Now a driving mission that we all suffered through, because this was the final mission of the night. It's 1:00am by now, and we've all pretty much hit the wall. The idea is that you're playing as the REAL bad guys (I think), who are making their getaway with Kim as a hostage, who has dramatically offered herself in exchange for saving the rest of the kidnapped CTU folks (except for the one poor tech jerk who gets shot in the back of the head.)
released December 2003, purchased December 2003
released November 2003, purchased January 2004
released February 2004, purchased February 2004







