| Medal of Honor: Frontline |
released May 2002, purchased May 2002
I enjoyed the original PS1 Medal of Honor. It wasn't a franchise worth obsessing over, but I respected the dramatic vibe and it was a functional-enough FPS. Frontline continued that tradition of acceptably so-so gameplay, but with a huge graphics upgrade.
The thing I remember most about this game isn't the show-stopping D-Day opener, but the weird flayed skin thing you could do to NPCs. If you got a grenade to go off near somebody without killing him, the game would peel back the skin around his mouth and leave a grinning rictus of the kind that early Robert Jordan always went on about. And remember, they'd still be alive, talking to you, with this hideous death metal album cover jawline. Creepy. And since the characters in this game always crooked their heads to stare at you during live cutscenes, it could get really creepy.
I don't think I ever finished this one. I think I just got tired of it. And seeing how the MoH series petered out, I don't know if it was a good series gone lame, or if it was always mediocre and we just never noticed.
Memory Score: good night, Medal of Honor, and all the sequels you see
| PaRappa the Rapper 2 |
released January 2002, purchased July 2002
You're talking to a big PaRappa fan. Big enough to have enjoyed UmJammer Lammy on sheer osmosis. Big enough to still have the PaRappa soundtrack in regular rotation on the iPod.
But when the early reviews came in and declared PaRappa 2 a sequel of no equal to the original genre-creating, PlayStation-making masterpiece... well, I'm sorry to say it put me off. I didn't pick this one up until it hit the $20 pile. (Which, looking back, really didn't take that long.)
What killed it for me was the near unanimous assertation that the songs weren't as memorable or catchy as the first one. That's a totally subjective comment... but it turned out to be entirely correct. I can't name a single song from PaRappa 2, but I could sing the whole PaRappa 1 rock opera while drinking a glass of water.
PaRappa 2's catchiness was not helped by its length. When the game is so easy that you can beat it in one night, you're simply not hearing the songs often enough for them to even have a chance to become catchy. Too easy, too forgettable.
Here's my free gift for developers Nana-On-Sha: take PaRappa to the PSP and allow players to download new levels based on Sony's online Connect catalog (or they can give up and partner with iTunes once Connect does the inevitable and dies.) Or import your own MP3s - the damn thing is more of a media player than a game device these days anyway. Figure out how the game can create a rhythm matching game based on beats and tempo, rather than the listen-and-repeat rappin' voice samples. It would be like the cell phone ringtone hysteria, but something that you could only get on a PSP.
Memory Score: PaRappa deserves better than to go out on a low note
| The Simpsons: Road Rage |
released November 2001, received August 2002
Look at the dates here: this poor game came out after the world was done with Crazy Taxi, and, even worse, after the very Crazy Taxi concept was relegated to mini-game status in Grand Theft Auto 3.
So I need to point out that I got this game for free through work.
I guess you have to reluctantly call this game a step up for Simpsons games, but given a baseline of Simpsons Skateboarding and a hundred terrible Game Boy games, there's not much fertile soil from which to grow. I mean, there's plenty of sound bites from the show, and driving around virtual Springfield was fun, briefly. But the simplistic repetition, screwy physics and license abuse turn this into an embarrassment. Of course, two years later Simpsons Hit and Run comes out, which does everything Road Rage does, plus is actually fun. So history isn't likely to treat this one kindly.
I'm sure a lot of these were sold just on the strength of "3D Simpsons Game!!11!", but that 90% were traded back in for store credit.
Memory Score: not quite the worst game ever, but trying
| Kingdom Hearts |
released September 2002, purchased September 2002click here for my review written in January 2003!
This was such a huge game for me. As a Disney fan, the mash-up of movies and characters was like pulling one emotional ripcord after another. Sure, we've had Disney-based video games since forever, but never one that treated the entire Disney catalog with such seriousness and respect. This was not just a simplistic save-the-princess movie walkthrough; this was a worlds colliding, doom courting, epic struggle against futility and entropy.
Which is, of course, what Square brought to the table. Kingdom Hearts is a duet between the two companies, with Disney instruments set to a Final Fantasy melody. And somehow, they managed to turn the combat into a real time arcade battle, far removed from the typical turn-based RPG stylings.
I can gush about Kingdom Hearts for days, but the game wasn't without problems. The camera would go berserk in battles, some puzzle areas couldn't be solved unless you gave up, real time item management could be rough, and the game's first few hours are quite obviously weaker than the rest. But weighed against the pleasure of a complex story woven with classic Disney properties, I'm willing to overlook quite a bit.
Memory Score: I fought shadow demons alongside Donald and Goofy. Bring on the sequel!
Next week: one of Sony's trinity-of-new-IP games debuts, some hobbits, a superhero who just can't break his way into a decent game, and a PS2 exclusive that isn't even a game at all!


An
This entry is dedicated to Snake, pictured at right. I always wanted him in my GameCube town but never saw him. He did briefly live in my DS town, and I was grateful for the short time we spent together. Had I bothered to visit him every day, maybe I would have seen him packing and urged him not to move. But I did not, and so now there is a sheep living where Snake's dojo once stood.
Pictured: me, Taylor, Cameron, Daniel. I'm wearing my Village People Tribute gear.
A much better start than issue three's Atlantis Attacked! motif. Last issue, with the Atlantis and Themyscira bits, reminded me of a Funniest Home Videos interview I read in TV Guide back when I was, like, 15 and considered TV Guide something I ought to read each week. One of the folks who held the job of choosing what videos make air said that they receive a lot of tapes with stuff that is Only Funny To The Relatives Of The People In The Video. There was a much more interesting acronym, but I don't remember what it was. Well, seeing Atlantis smooshed and Themyscira erased are Much More Meaningful If You're Already A Fan.
But back to good stuff, speaking of Superboy Prime. Holy shit, the boy is nuts. Naturally, the characters he kills - kills! - are a bunch of third-rate nobodies that we readers would kill ourselves given a locked door and a barbed wire baseball bat. But still. This is the event I predicted in issue 3: the visceral revelation of the corruption of Superboy Prime. Somehow, Golden Age Superman will get wind of this, and it's going to be time for the "How could I have been so BLIND" monologue.
released October 2001, purchased October 2001
released November 2001, purchased November 2001
released February 2002, purchased February 2002
released March 2002, purchased March 2002
Fresh from the fertile mind of Valsu of Trinsic... the upside down Blanca! I actually didn't get this until I hit the zoom-in; before that I thought it was just another dashed-off Blanca head. Cute idea; bland execution.
Hey SolarKid of SolCity: you really need to try harder.
It looks like Ultigon of Heaven duped his own face onto Blanca's. Nothing wrong with that, just seems a little weak.
Now here's a Blanca! At first glance, it seems sloppy... but I'm betting that it was very carefully crafted. The decorated eye, the moustache, the lower lip... this one is almost a Picasso homage. Nice work, Kamil of Vale.
It's cute, it's symmetrical, it's big, it has a splash of appropriate color. That's pretty much your baseline standard for a good Blanca head. This one is by Alex from Loopy.
Another nice one, from Jack of Ireland. The only problem is that the features center around the nose... I'm of the opinion that the eyeballs should be on that center horizon line.
When I saw
Adamsvil's Open Gate Nights continue to be a rousing success. Tonight, there must have been a waiting list to get in, because for the first hour, as soon as somebody left, somebody else walked in. I hope that everybody who has tried to get in has found an open slot. I have a lot of friend codes from players who I haven't seen in town yet, so I hope you just haven't been playing at 8pm EST and not that you saw the maxxed population and gave up. Let me know if you've repeatedly tried and failed!
Here's something cool. Biff was in town and let me temporarily display some secret Nintendo items he picked up from a "friend." Who knows how his buddy got them... glitch, cheat, knows a guy who knows a guy. This is the kind of stuff that Nintendo will start to slow-release into the game once the initial sales rush dies off. Like how they released one special Mario furniture item a month for a year in Nintendo Power back in the GCN version.



released July 2001, purchased July 2001
released August 2001, purchased August 2001
released September 2001, purchased September 2001
released September 2001, purchased September 2001














That's one of the ugliest things I've ever seen.
Although I enjoy seeing Blanca designs from around the world, I'm considering turning her off (you can do so with the phone in your bedroom.) I have a sinking suspicion that her appearance in your town takes the place of any other given daily random wanderers... so every day that I get a Blanca means another day that I don't get Wendell or Shrunk or Pascal, etc. I hope I'm wrong about this. Blanca is nice and all, but I don't need her interrupting my ability to get all the rare Saharah items.
From monkeu of Funktown: Reasonable, simple freehand number. Everybody likes a nice silly face.
Looks like a big clown head; unfortunately makes heavy on the drawing tool's meager stamping features. I do respect the choice of palette #4, one of the stupid color schemes that nobody ever attempts to use. And I like the username: Raven of Azarath!
A bludgeoned Blanca. Unless that's supposed to be red hair; I'm seeing it as blood since the nose has bloody rivulets streaming from it. Peter of Zernushu must feel as I do when he gets Blanca instead of Somebody Awesome With Rare Items.
This one came along with the phrase "im a nerd. deal" which I thought to be nicely passive-aggressive, Luke of Peanut. This is a SpongeBobian design, and as a bonus includes hair. Most people don't bother with hair.
A little too simplistic for my tastes, W3K from Mianus. Not really understanding proper feature placement at all. Also... yes, we get the joke about your town name, you cad.
released March 2001, purchased March 2001
released May 2001, purchased May 2001
released May 2001, purchased May 2001
released May 2001, purchased May 2001



The Secret Society unloads onto Aquaman, and the Spectre destroys a healthy portion of Atlantis. I'll agree with the prevailing sentiment that these pages were difficult to parse. You have two undersea battles here - one with Aquaman in San Diego (Bay? I assume.) and the other with Spectre vs. Tempest and the collected mages of Atlantis. The scene change isn't that obvious since everything underwater is blue-green in both arenas. The biggest comprension issue is when the Spectre smashes one of Atlantis's bubble dome biosphere cities with his hand... it's hard to tell exactly what is happening in that panel because it is small, it straddles the page crease, and there's one of those annoying pre-made sound effect fonts covering much of Spectre's arm. It's a big event and should probably have been given a much bigger panel and at least better page placement.
Batman feels despair and is offered the chance to start over by the Superman of Earth-2... which he declines in grand fashion. This was total kickass. Batman is always the jerk in the corner figuring everything out before everybody else gets their capes out of the closet. He's the smartest guy in the room and he knows it. But this time - with his creation Brother Eye out of control - he has majorly screwed up. Seeing Batman, alone in his cave, fall to his knees having a minor panic attack... that is powerful. And at that moment, when the Batman is weakest, then The Original Super-Hero (capital letters all well-earned) strides in from on high. He's come to enlist "our" Batman in his cause: restoring Earth-2 to dominance. His recruitment speech is impassioned and well-delivered. Superman G1 genuninely believes that the Earth-1-ers have bungled their chance, but by the end of the book, it's apparent that he is being played by his cohorts... which is nice because it means that this Superman won't end up being the true antagonist of the piece.


released October 2000, purchased October 2000
released October 2000, purchased October 2000
released October 2000, purchased November 2000
released February 2001, purchased February 2001







