[browse entry tags]

latest entries
>If you're like Me(troid)...
10.21.07 / Joe
>The Week in Links
10.19.07 / Joe
>Things that have changed since Smash Bros Melee was released.
10.18.07 / Joe
>Cool Things I Don't Think DC Does Anymore
10.16.07 / Joe
>Commander StocDred lies and cheats his way to the top of the ranks.
10.16.07 / Joe
>Still have a couple hundred to go.
10.14.07 / Joe
>The Week in Links
10.12.07 / Joe
>More shots from Metroid 3
10.11.07 / Joe
>Finally, some real Nintendo announcements.
10.10.07 / Joe
>Favorite Comic Covers of the Past Two Years, '06-'07 Edition.
10.09.07 / Joe

Word Balloons
09.26.05 / 11:11PM / Joe

OMAC Project #5 So if an OMAC rips off your helmet, but you can still talk and walk around three pages later, that's good enough for it to claim "Threat neutralized"? Because that's what happened to Rocket Red. After the cliffhanger in issue #4, I thoroughly expected Dmitri to be offed. So when another OMAC calls out "Target eliminated" after sending an energy bolt through Fire's back, I don't think I'm going to take it all that seriously.

And Rocket Red dies anyway, but not by an OMAC's hand.

This issue's big moment - apart from another Giffen JLA member biting it - is that Sasha finally goes into her new OMAC form, something that's been adequately telegraphed for the last couple issues. (She spent plenty of panels coughing and questioning herself.) As an OMAC, she is hideous. Silver skin like Argent but with a goofy big clown eye. I can't imagine the Bat-editors expected this to happen when Sasha exited those books.

What's with the complete aping of the Manhunters shtick? Is it 1988 and I'm reading Millennium again? Whaddaya know, sleeper OMAC agents are all over the country. I'd fear that this OMAC Pod People burst is the Infinite Crisis except that it will be too easy for half-OMAC / half-human Sasha to send out some kind of Abort command that will shutdown all one million of them.

Once upon a time, I liked this miniseries, but the OMAC thing grew way out of control. It has ceased to be a character piece and has turned into a silly action title. I'm starting to think it ceased being a character piece the moment Beetle was shot, and that happened before issue #1.

Day of Vengeance #5 Black Alice is the new Dial H for Hero. Except that she steals temp powers from existing characters rather than Mad Libbing up a new one each time.

It is plain that the team here is being set up for a new ongoing series. I'm not sure why we get all the Captain Marvel interludes in this issue, unless he's going to end up joining in the big conclusion.

Rann-Thanagar War #5 Still sucks. We're calling Hawkwoman dead now? Won't be the first time.

Villains United #5 I called it! Cheshire's laydown with Catman was specifically to get her out of her blackmail threat!

This book is just filled with great moments. Tons of fun dialogue and characterization. The difference is that these characters interact in actual modern conversation, as opposed to the stilted Flash Gordon tripe going on in Rann-Thanagar War. I was going to post some good examples, but I feel like I'd be posting the entire book. I'm really pulling for this to be the incident that leads into Infinite Crisis, although, as I said before, I don't think it will be that cut-and-dried. DC will have some kind of twist.

JSA Classified #3 Have I mentioned how much I love this Power Girl story yet? The art is fantastic. Amanda Conner has a very animated style... I don't know what other books she's done, but she has to be a grab from some independent somewhere, because her art is so unlike traditional super-hero work, yet comes off totally at home among it. I mean, she's not doing this book as some kind of crazy Jimmy Corrigan avant garde art piece... she's more like the Hernandez Brothers on Love and Rockets. Still, it feels fresh and fun and she should be put on an ongoing title as soon as possible. I love artists with a wide range of facial expressions, and Conner effortlessly shows off her gift for that in this storyline.

Speaking of the storyline, I have to gush over that as well. I fully acknowledge that this is a fan-service piece. Without some previous exposure to Power Girl's convoluted and confused place in the DCU, you would miss out on the many references to comics history. The gist is that PG is on a search to discover her true origin... and echoes of what might be keep appearing to her in the form of visions that only she can see. What's great is that each one could conceivably be a workable fanboy dream. Power Girl is actually from the Legion of Super Heroes, sent back in time and mind-wiped. Power Girl is actually a member of the Anti-Matter world Crime Syndicate and they want her back. Power Girl is actually the daughter of an adult Superboy and Wonder Girl in the future. And that's on top of the previous PG origins: Power Girl is Superman's Kryptonian cousin (the post-Crisis recasting of pre-Crisis Supergirl) and Power Girl is the granddaughter of an ancient Atlantean mage.

Plus, Psycho-Pirate is in it. Now, I'm not stupid enough to think that if he hadn't been one of the major players in Crisis on Infinite Earths he would still be interesting. He is an unexplainably overpowered villain in a universe full of them. No, he is cool specifically because of his role in Crisis... and because very few books have used him in the 20 years since.

And the last line of this issue, delivered by Psycho-Pirate: "Worlds lived... worlds died. But you survived." I love a good Crisis ref.

I went back and re-read Crisis last week. The difference between the writing of 1985 and 2005 is roughly equivalent to the difference between 1965 and 1985. There is a lot of groan-worthy dialogue and a lot of just-accept-it moments. At times you can almost see the big clipboard ticking off the plot points this thing had to hit. Wally West loses his speed disease: check. Introduce new female Wildcat: check. Devolve Wonder Woman into clay: check. There are certainly plenty of good moments (like the sendoff to the Earth-2 Superman) and I'll be the first to say that Crisis was the most daring feat ever attempted in super-hero comics before or since... but there's a good deal of flatness there to the modern reader. And then there's the problem of that all the stuff that Crisis eliminated that has since been re-introduced, like the return of Supergirl... the story suffers a bit for that. One of the central points of Crisis was to clean up Superman's extended family, and now here we are with far too much of it seeping back in.

Green Lantern Corps: Recharge #1 Speaking of undoing stuff. It wasn't that long ago that the Guardians were all gone (save Ganthet), Kilowog was dead, Hal Jordan was the Spectre, Guy Gardner had the power to be a Marvel character, John Stewart was in a wheelchair, there was no Corps, and Kyle Raynor had the last surviving Guardian-powered ring. Now everyone is okay and back in green. It took DC plenty of nonsense to get here, but we're back to where the GL comics were a decade ago.

This story should be told inside the Green Lantern book itself, but that book is currently dripping with Hal Jordan soap and too busy to handle something like this right now. I hope that the goal is to bring the Corps over into Hal's book, if only so we bring an end to the ego-fetishism going on with Hal's return. The goal is to establish Hal as a solo act first, I assume, before saddling him with the legacy of the GLC.

So in the new Corps, we get two Lanterns per sector... which explains why we can have Hal and John as active Lanterns on Earth. Kyle and Guy, however, are summoned to Oa to work with Kilowog to train all the new recruits. Predictably, Guy is outraged. Also, the yellow impurity is back, but only in the Power Ring of rookies.

Big foul ball coming... Guy, complaining about his new duties, says he is "not a teacher." I seem to recall that Guy's job, pre-Lantern, was as a gym teacher in Baltimore... and that he was good at it. Maybe Crisis retconned that away.

Ultimate Fantastic Four #23 When I opened to the first page, I instantly thought, "Oh crap, that zombie Marvel Universe thing is still going on?" This storyline is that memorable. It is amusing that the chief requirement to be a Marvel zombie (pun intended) is to be missing an eye. I'm not sure what I think of the Ultimate FF these days. I'm sticking around just to see how classic FF storylines are being re-interpreted into the Ultimate universe, but by and large, they're not all that different. For example, Ultimate FF Annual #1 introduces the Inhumans, and the big change is that Medusa actually has snake hair instead of being the big flowing Kirby redhead. The Annual also revisits the Inhumans' practice of arranged marriages mere months after the same topic was explored in the Marvel Knights Fantastic Four books. I don't know how well these books sell, but I don't really see much distinction between the Ultimate FF, the Marvel Knights FF and the regular variety FF. I would not mind seeing that triplet reduced to one book. With Mike Wieringo on art, please.

 

comments

Comments are closed for this entry.

    previous entry   next entry      
prev   Game Review / Luigi's Mansion (GameCube)
09.25.05
  Demo Disc #98
10.02.05
  next

This entry is tagged: Comics DC Fantastic Four Green Lantern Infinite Crisis JSA Marvel Marvel Zombies [browse all tags on fourhman.com]

weblog features
>AC Wild World Diary / 28 entries
>Animal Crossing Log / 31 entries
>Farewell to the GameCube / 18 entries
>Farewell to the PS2 / 22 entries
>Gumby Book of Letters / 7 entries
>Our Trip to Korea / 7 entries
>Pokemon LeafNotes / 17 entries
>Pokemon Pearl Journal / 17 entries
>Pokemon Sapphire Diary / 23 entries
>Sam and Max Hit the Road / 23 entries
>Slashdot Comment History / 7 entries

weblog archive
>October 2007
>September 2007
>August 2007
>July 2007
>June 2007
>May 2007
>April 2007
>March 2007
>February 2007
>January 2007
>December 2006
>November 2006
>October 2006
>September 2006
>August 2006
>July 2006
>June 2006
>May 2006
>April 2006
>March 2006
>February 2006
>January 2006
>December 2005
>November 2005
>October 2005
>September 2005
>August 2005
>July 2005
>June 2005
>May 2005
>April 2005
>March 2005
>February 2005
>January 2005
>December 2004
>November 2004
>October 2004
>September 2004
>August 2004
>July 2004
>June 2004
>May 2004
>April 2004
>March 2004
>February 2004
>January 2004
>December 2003
>November 2003
>October 2003
>September 2003
>August 2003
>July 2003
>June 2003
>May 2003
>April 2003
>March 2003
>February 2003
>January 2003
>December 2002
>November 2002
>October 2002
>September 2002
>August 2002
>July 2002
>June 2002
>May 2002
>April 2002
>March 2002
>February 2002
>January 2002
>September 2001
>August 2001
>July 2001
>June 2001
>May 2001
>April 2001
>March 2001
>February 2001
>January 2001
>December 2000
>November 2000
>October 2000
>September 2000
>August 2000
>May 2000
>April 2000
>February 2000
>November 1999
>June 1999
>February 1999
>December 1998
>November 1998
>March 1998
>February 1998
 
Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions!

[fourhman.com home] jump to top