[browse entry tags]

latest entries
>Things We Learned This Week
11.16.08 / Joe
>$44 on comics
11.15.08 / Joe
>The Week in Links
11.14.08 / Joe
>There is no justice in tabletop gaming.
11.11.08 / Joe
>Aeropodcast #57 and Mirror's Edge
11.11.08 / Joe
>Things We Learned This Week
11.09.08 / Joe
>The Week in Links
11.07.08 / Joe
>No, Speed Racer, No!
11.06.08 / Joe
>Mega woot.
11.05.08 / Joe
>Halloween 2008
11.03.08 / Joe

NeoNeopets
Monday / 08.16.04 / 02:44AM / Joe

For reasons unknown, Mike and I played a bunch of Neopets this weekend. We haven't played that one in a while, so I guess we finally lapped back around to it. I have two decks for the game, neither of which have been touched since the game first came out... so I took a couple minutes to re-work them with cards from the various expansion sets. It was sort of a pop culture convergance moment: I was tuning Neopets decks, while Mike flipped through an Onion book and watched Sealab on DVD.

Anyway, we changed up the rules a bit to punch the game up. Neopets has this crazy "Neopet stack" thing going... which is a separate mini-deck comprised only of your selected Neopets. This is done to guarantee that you fill the table with 'pets, which would be awfully hard if they were shuffled into your main deck. But the way the game runs, the first three turns of the game are almost always total non-events, because each player has to draw and place a single Neopet on each turn. So we accelerated that by placing three Neopets before the game starts... facedown, so as not to encourage the slower player taking advantage.

The whole Neopets stack bugs me for one reason: if all Neopet cards are to live in a separate deck, why don't they have a differentiating cardback design? It just seems like they were intended to be shuffled into the main deck, but Wizards wanted to avoid the traditional spells-to-mana deckbuilding ratio problems. I fully support finding ways around that - Marvel/DC Vs. has a great solution - but the standalone mini-deck feels like a last minute patch.

We also noticed that you never drill into your deck very far, so we started drawing two cards per turn. That helped... although we still didn't see even half of the 60-card decks I built. The manual says custom decks have to have at least 40 cards. Sounds like a good plan. Or else we play to 50 points instead of the assigned 21.

Neopets has a fatal flaw in its design. On your turn, you can do one of two actions with each available Neopet card: you can tap it to attempt to score points to win, or you can tap it to do something else. It's almost always better to go for the points than to do something else. I shouldn't even have to italicize that; it seems terribly obvious. Playing equipment cards, moving Neopets around, switching out Neopets, tapping to play specialty cards... all of these effectively cost you the chance to score, which can keep you behind in the race for points. We found ourselves only choosing the "something else" option when one of our 'pets was hopelessly sucky... which is more the fault of a lame draw than anything.

We can't imagine the intended purpose for the Hero cards, aside from a surprise reaction to a Villain card. To play a Hero, you have to tap a Neopet... but then the Hero has to attack in that specific 'pet's arena, and the Hero goes away at the end of the turn. Given that your Neopet should already be strong in that arena, it seems overkill to have him blow his turn just to bring in a Hero to do the attack. Unless, of coure, you're attacking a Villain and you need to extra-ramped-up stats... but who knows when and where Villains will appear. If Heroes are meant to be a "reactive" type card, they're pretty poor ones.

Maybe we'll come up with a better purpose for Heroes too. Our existing modifications made the game work better, in our opinion. I usually balk at changing the rules like this (Mike doesn't), but as long as we keep to the game's flavor, I can deal.

It's not a bad little game at all, but given Neopets.com's target demographic of Girls 9-14, I can understand why it plays a smidge tame. I guess we're working on the Adults 18-35 edition.

 

comments

fourhman.com allows registered commenting from TypeKey, VOX, OpenID, LiveJournal and AIM.

    previous entry   next entry      
prev   Border skirmishes
08.12.04
  My camp experience consists entirely of Meatballs and other USA Up All Night movies.
08.21.04
  next

This entry is tagged: Card Game Review Card Games Game Design Mike Neopets [browse all tags on fourhman.com]

weblog features
>AC Wild World Diary / 28 entries
>Animal Crossing Log / 31 entries
>Cheapo Game Shootout 07-08 / 9 entries
>Farewell to the GameCube / 18 entries
>Farewell to the PS2 / 23 entries
>Gumby Book of Letters / 7 entries
>Our Trip to Korea / 7 entries
>Pokemon LeafNotes / 17 entries
>Pokemon Pearl Journal / 20 entries
>Pokemon Sapphire Diary / 23 entries
>Sam and Max Hit the Road / 30 entries
>Slashdot Comment History / 7 entries
>Smash Brawl Photos / 16 entries

weblog archive
>November 2008
>October 2008
>September 2008
>August 2008
>July 2008
>June 2008
>May 2008
>April 2008
>March 2008
>February 2008
>January 2008
>December 2007
>November 2007
>October 2007
>September 2007
>August 2007
>July 2007
>June 2007
>May 2007
>April 2007
>March 2007
>February 2007
>January 2007
>December 2006
>November 2006
>October 2006
>September 2006
>August 2006
>July 2006
>June 2006
>May 2006
>April 2006
>March 2006
>February 2006
>January 2006
>December 2005
>November 2005
>October 2005
>September 2005
>August 2005
>July 2005
>June 2005
>May 2005
>April 2005
>March 2005
>February 2005
>January 2005
>December 2004
>November 2004
>October 2004
>September 2004
>August 2004
>July 2004
>June 2004
>May 2004
>April 2004
>March 2004
>February 2004
>January 2004
>December 2003
>November 2003
>October 2003
>September 2003
>August 2003
>July 2003
>June 2003
>May 2003
>April 2003
>March 2003
>February 2003
>January 2003
>December 2002
>November 2002
>October 2002
>September 2002
>August 2002
>July 2002
>June 2002
>May 2002
>April 2002
>March 2002
>February 2002
>January 2002
>September 2001
>August 2001
>July 2001
>June 2001
>May 2001
>April 2001
>March 2001
>February 2001
>January 2001
>December 2000
>November 2000
>October 2000
>September 2000
>August 2000
>May 2000
>April 2000
>February 2000
>November 1999
>June 1999
>February 1999
>December 1998
>November 1998
>March 1998
>February 1998
 
Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions!

[fourhman.com home] jump to top