[browse entry tags]

latest entries
>The Week in Links
08.29.08 / Joe
>Cheapo game shootout!
08.28.08 / Joe
>Screenshot ability may be coming to PS3.
08.26.08 / Joe
>The baddest kid that ever saved the day.
08.25.08 / Joe
>Things We Learned This Week
08.24.08 / Joe
>The Week in Links
08.23.08 / Joe
>Sprinting for the finish line.
08.21.08 / Joe
>What one through five mean to me.
08.19.08 / Joe
>Things We Learned This Week
08.17.08 / Joe
>An amazing logo design: the Princess Bride DVD
08.17.08 / Joe

Game Review / Ape Escape 2 (PS2)
Monday / 08.18.03 / 07:30AM / Joe


Ape Escape 2 is just so completely inoffensive; it's a bright, happy romp through various themed lands catching rogue monkeys in an electric butterfly net. It's easy to grasp and runs a very respectable difficulty curve. I'd definitely call it one of the PS2's top tier platformers.

If you recall the first Ape Escape - and I doubt many of you do, given its dicey sales - you'll find AE2 much the same. You control a young lad, Jimmy, on a quest to capture several hundred monkeys. The game's big gimmick (other than monkeys) is that you use both analog sticks simultaneously... and I don't mean one for moving and one for camera control. The left stick does control Jimmy's movement, but the right stick is for 360 degree weapon control.

For example, look at Jimmy's starting weapon ("gadget"), the Stun Stick. It's basically a glowing club you use to whack monkeys. Whichever direction to jerk the right stick is where Jim attacks, even if it's directly behind where he is facing. You're probably conditioned that characters must attack in the direction they are facing, so Ape Escape 2's control scheme does take a couple levels of practice. Once you get into it, you'll be whacking the Stun Stick in all directions.

Several gadgets are more complex than directional attacking and require you to constantly twirl the stick (simulating helicopter flight or a spinning speed hula hoop) or use the stick as a slingshot. One of the coolest gadgets is a holdover from AE1: the RC car. With the RC car activated, you drive it with the right stick, meaning you can run both Jimmy and the car around the level at the same time.

Your gadgets are assigned four at a time to the X-O-square-triangle buttons so you can quick-select at a second's notice. This unfortunately pushes the traditional jump button to the not-so-traditional right shoulder buttons. A little awkward at first, but you get used to it. The left shoulder buttons are for a first-person view and centering the camera.

Ape Escape 2 also sets up a very similar plot scenario to the first game. Thanks to Jimmy's mistake of distributing intelligence-enhancing helmets to the caged apes, they run wild over the world... led by Specter, the same megomaniacal albino monkey from AE1. The helmets aren't all bad; they all contain a siren light that visually indicates the monkey's general level of alertness. Blue means a calm monkey, yellow a wary monkey, and red a monkey who knows you're near and is choosing between fight or flight.

Jimmy is assisted back at the home base by Natalie and the Professor. They parcel out new gadgets as you go and teach you how to use them. The home lab area also lets you collect hundreds of hidden items (through a vending machine called the Gotcha Box), play some cool mini-games, save/load, and practice with your gadgets.

In the field, Jimmy often brings along Pipotchi, a baby monkey who wears an advanced version of the monkey helmet. So Pipotchi is smart without being rebellious, I suppose. Pipotchi's primary function, other than looking cute, is to help you figure out how to cross obstacles in the levels... usually through use of one of your gadgets. However, these puzzles are usually terribly obvious. As in, there's a pile of flaming briquettes blocking your way, so you have to use the water squirter gadget. Duh. Happily, Pipotchi has a much more useful function: he can resurrect you when you die without costing you a life! And, spoiler, he gets kidnapped! Damn!

The levels themselves, although generally conforming to usual platformer styles, also offer up some new ideas on those tired old themes. Yes, there is a fire world, but it is couched within a pirate-decorated level. The levels all are very unique, with no boring or repeated parts. Many worlds break up the jumping/running/exploring areas with vehicle-based paths, so you'll find yourself hopping into a snowmobile, a tank, a raft, a submarine, even a giant Pipotchi Mech. Mini-bosses are scattered about, usually in the form of a robot piloted by an errant ape. As you would expect - and as Pipotchi will point out - your various gadgets will be instrumental in finding your way through the levels.

But you're not rushing to a finish line as you are in most platformers; you're here to hunt primates. Your first time in each level, you'll be given a goal. As soon as you hit the goal - say, capture 6 of 8 monkeys - you're warped back to the lab. You can go back at any time and gather up the leftover monkeys, but many require the use of gadgets you haven't received yet. This is how we add replay to a game, folks. There are even secret rare monkeys that you can't uncover until the very end of the game, like the wizard monkey or one doing a passable imitation of Dragon Ball Z's Goku. Ah, the Japanese and their ancient monkey-based mythology!

Every couple levels you'll hit a major boss fight. Specter's lead henchmen are the Freaky Monkey Five, a Power Ranger-esque group of super-powered apes. The game's boss fights are all fairly simple. Dope out the pattern and within a few hits you wrap them up. The final battles against Specter himself are quite difficult. You can't just haphazardly bash your way through them like the initial boss sequences. Specter's fights require planning and smart strategy... and deft use of your gadgets.

If I remember correctly, Ape Escape 2 is actually a rather old PS2 game. Since the first Ape Escape wasn't that well received, Sony was hesitant to import the next-gen sequel. This probably explains some of the distance-drawing problems - you'll often see a strange waviness to the background as the screen draws itself. Also, the low-end nuisance baddie models are sadly simple. There's not that many types either, so you'll be seeing a lot of angry piggies and flying candle-owls throughout all the levels.

Once nice stylistic choice is the brush stroke effect you can see on almost all of the environments... every level has this airy watercolor look to it. It's not as bright or detailed as Super Mario Sunshine, but it's still fun and colorful.

The camera is slow. You'll be regularly centering it yourself rather than wait for it to swing around. It's not a bad camera, it's just sluggish and can often leave you in the middle of a room blindly whacking at enemies offscreen. For a platformer, it generally keeps a pretty tight view, but it does pull out when it knows you're about to navigate a series of chasm jumps.

But back to the monkeys. Since you're really just going through the platforming motions to locate more apes, they are the stars of the show. Although some monkeys are quite generic, many are dressed to be level-appropriate. There are monkeys with afros dancing in the casino, monkeys in suits of armor in the scary castle, and monkeys with laser guns in the futuristic levels. Using your helpful Monkey Radar, you can even learn their names, attacks, personality, and hunger level.

Once you catch a monkey, it goes in your Monkepedia back in the lab... and you can draft them in one of AE2's interesting multiplayer mini-games, Monkey Soccer. Each monkey has individualized soccer stats: speed, kicking, stamina, etc. In the Monkey Soccer game, you create your own team out of your personally captured collection. To continue the game's dual analog setup, you play soccer with both sticks... left to maneuver and right to kick the ball in any direction. Again, using both sticks takes some getting used to, but I found Monkey Soccer the most fun of the three hidden mini-games. Dance, Monkey, Dance and Monkey Climber are the other two. Both of those use the dual analog sticks as well.

The other items you can collect include comic strips, soundtrack songs, new RC car types, and tons of still photographs. There are even Monkey Fables, which are nothing more than multiple text screens of bizarre little stories. All of these come of that vending machine, costing you nothing but the coins you pick up on every level.

One final accolade: the voice acting in Ape Escape 2 is wonderful. Natalie is voiced by the same actor who does Misty on the Pokemon cartoon, and she does a fabulous job. Even bits that should by rights be boring and instructional have a personality and inflection. Jimmy's voice sounds an awful lot like Ash of Pokemon, although I read in OPM that it's not the same voice. I guess that would be too close: Jimmy and Pipotchi, Ash and Pikachu? Specter sounds like Vegeta from DBZ. All in all, a great example of voice acting in a video game.

Ape Escape 2 is truly fun, and I'm sure it won't get the attention it deserves since it is not a known franchise. It's definitely in the Mario mold: family friendly yet challenging for all gamers. Think Crash Bandicoot, Spyro, Klonoa. I almost wonder if it wouldn't be better received on the GameCube, because I see hordes of sullen young PS2 owners totally ignoring this great title. But you'll note they did feature a monkey with an uzi on the box art.





Making Money


Once you defeat Specter for the first time, you'll receive your final gadget: a boxing glove that will destroy special areas that hide the rare monkeys. But Specter has a surprise for you when you go back for those hidden apes... he's also seeded out some extra powerful primates that aren't hidden, and one of them is Tommy the monkey wizard.




The nasty thing about this guy isn't that he teleports away every time you get close to him. It's that he can summon tons of baddies to fight for him. At one point I was surrounded by literally twenty to thirty stupid enemies. However, one baddie type during this fight will let you pull off a great trick that will fill your wallet with hundreds of coins.


What you have to remember is that the coins come in three levels: 1, 5 and 10. If you collect five 1 coins quickly, all remaining 1 coins in the area will briefly turn into 5 coins. Snag several consecutive 5 coins and all the nearly 5s will turn into 10s. (This happens everywhere, not just in the wizard fight.)


The baddie who will assist here is the thief mouse. Usually he slams into you, makes you drop a bunch of coins, and then runs back around to scoop them up. But when you engage the wizard monkey, he can summon up multiple mice at a time. So let a couple mice attack you, so you drop a whole bunch of coins. Then quickly gather them all back up, noting that they will multiply into 5s and 10s as you do so!


I entered this battle with around 100 coins, and left with almost 800. And I wasn't even really trying. Those 800 coins bought me quite a lot of crap out of that vending machine.


By the way, I captured the wizard by colliding into him with the speedy super hoop, and whacking him with the net while he was dazed.


 

comments

fourhman.com allows registered commenting from TypeKey, VOX, OpenID, LiveJournal and AIM.

    previous entry   next entry      
prev   Now what's your excuse.
08.18.03
  The Cat Who Wrote a Crappy Book
08.19.03
  next

This entry is tagged: Ape Escape Game Review PS2 PS2 Review [browse all tags on fourhman.com]

weblog features
>AC Wild World Diary / 28 entries
>Animal Crossing Log / 31 entries
>Farewell to the GameCube / 18 entries
>Farewell to the PS2 / 23 entries
>Gumby Book of Letters / 7 entries
>Our Trip to Korea / 7 entries
>Pokemon LeafNotes / 17 entries
>Pokemon Pearl Journal / 19 entries
>Pokemon Sapphire Diary / 23 entries
>Sam and Max Hit the Road / 26 entries
>Slashdot Comment History / 7 entries
>Smash Brawl Photos / 16 entries

weblog archive
>August 2008
>July 2008
>June 2008
>May 2008
>April 2008
>March 2008
>February 2008
>January 2008
>December 2007
>November 2007
>October 2007
>September 2007
>August 2007
>July 2007
>June 2007
>May 2007
>April 2007
>March 2007
>February 2007
>January 2007
>December 2006
>November 2006
>October 2006
>September 2006
>August 2006
>July 2006
>June 2006
>May 2006
>April 2006
>March 2006
>February 2006
>January 2006
>December 2005
>November 2005
>October 2005
>September 2005
>August 2005
>July 2005
>June 2005
>May 2005
>April 2005
>March 2005
>February 2005
>January 2005
>December 2004
>November 2004
>October 2004
>September 2004
>August 2004
>July 2004
>June 2004
>May 2004
>April 2004
>March 2004
>February 2004
>January 2004
>December 2003
>November 2003
>October 2003
>September 2003
>August 2003
>July 2003
>June 2003
>May 2003
>April 2003
>March 2003
>February 2003
>January 2003
>December 2002
>November 2002
>October 2002
>September 2002
>August 2002
>July 2002
>June 2002
>May 2002
>April 2002
>March 2002
>February 2002
>January 2002
>September 2001
>August 2001
>July 2001
>June 2001
>May 2001
>April 2001
>March 2001
>February 2001
>January 2001
>December 2000
>November 2000
>October 2000
>September 2000
>August 2000
>May 2000
>April 2000
>February 2000
>November 1999
>June 1999
>February 1999
>December 1998
>November 1998
>March 1998
>February 1998
 
Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions!

[fourhman.com home] jump to top