August 2003 Archives

 

Pokemon Sapphire Diary 16


I just had the best game of Pokemon Pinball R/S I'm ever likely to have. Final score: 726,622,179. On the Sapphire table. 5 balls used. I wish I had kept track of how long each ball lasted, but the whole game had to run at least an hour and a half, because I started playing midway through Futurama (which starts at 11:30pm) and I didn't finish until Cowboy Bebop was about to start (1:30am.)

If you don't have Pokemon Pinball R/S yet, go re-read my old review of the first Pokemon Pinball. It's pretty much the same thing. It's your regular pinball field decorated in shades of pokemon, with complicated target sequences designed to release and capture random creatures. The R/S version is just smoother, prettier, and has more pokemon to catch. One unusual quirk to Pinball R/S is that, while your pokedex only covers the 200+ R/S pokemon, you can see older monsters decorating the board. Chikorita, Cyndaquil, Aerodactyl. Kind of strange to see pokemon that you can't catch. Makes you wonder if Nintendo has some kind of eCard/Collosseum hidden plan for Pinball.

In this one session, I caught a Whismur, Geodude, Zubat, Aron, Spoink, Vibrava, Swablu, Baltoy, Tropius, Luvdisc, Beldum, Regice, Kyogre... and the ultra-rare Jirachi! The only evolutions I pulled off were a Flygon, Altaria and Metang. I was actually trying for the evolution ramp to Metagross when I dropped the final ball between the flippers. I had to pull off some crazy crap to get some of those breeds, like travelling six times to get to the Ruins location (the only place to uncover the Beldum and Regice), and going through the bonus fields enough times to actually catch Kyogre instead of just beating on him. The Jirachi thing was a complete surprise. I had just finished the Rayquaza bonus field (+99,999,999 points!) and triggered a slot machine roll. I just happened to have the Zigzagoon switch on and saw a slot panel with an unfamiliar pokemon pictured and the word "arrival." I nailed it with the Zigzagoon and Jirachi appeared on the play field. Jirachi is the same size as a normal pokemon in Catch 'Em Mode; it just hovers left to right, and you only have 30 seconds to catch him. Now there's a rare pokemon I've caught in Pinball R/S that I don't have in Sapphire!

Speaking of Sapphire, here's the latest: Caught a Whiscash, Luvdisc, Barboach and Corphish by fishing in places I never tried before. Evolved my Ralts up into a Gardevoir, my Cacnea into Cacturne, and Rhyhorn into Rhydon. Just pulled a Slakoth and a Wynaut out of the daycare so I can get to their evolutions.

Time: 101:04
Badges: 8
Pokedex: 126 (seen: 178)
Party: Flygon lv49, Wailord lv45, Razorbeak (Swellow) lv56, Metagross lv50, Wynaut lv20, Slakoth lv25

 

More Astonishing TRU Tales


From the Toys R Us that hid Metroid Prime in the back and claimed the eReader would not work in the GBA SP, here's another thrilling tale of foiled plans and shattered expectations.

August 26th. The in-store date for F-Zero GX, Pokemon Pinball R/S, and Soul Calibur 2. We run out to York TRU that night, knowing we've been burned before... but those are three big games, new releases for a major franchises, so they'll be there.

Nothing. Not a one. To their credit, they have signs up saying Soul Calibur 2 will be in on August 28th. Guh. Every EB and GameStop within 50 fifty miles is probably already sold out of Soul Calibur 2. We call the Lancaster Toys R Us; they have Pokemon Pinball R/S.

Around 5:30pm today I called the York TRU. This is the actual conversation, I swear.

Me: Hi, I'm looking to see if you have a particular video game in stock? (That's my standard opening line. You usually get transferred to the monkeys in the video game department, so I don't bother to ask for specifics at the front desk.)
Them: OK, let's see here, what game are you looking for? (I'm shocked that I'm not being transferred. Precious seconds lost!)
Me: Pokemon Pinball Ruby and Sapphire for Game Boy Advance. (Almost instantly I regret using the game's proper title. It's long and bound to confuse. What if she sees simply Pokemon Ruby and gives me the okay on that? But if I just say Pokemon Pinball, she might think I want the old Game Boy Color version!.)
Them: (after much typing) We have Pokemon Ruby, Pokemon Sapphire... (She pronounces "pokemon" incorrectly each time; once like "pokeyman" and once like "pokeymon.")
Me: No Pinball, eh?
Them: Oh no sir, we have Pokemon Pinball Ruby Sapphire. Just got it in today!
Me: Wow, great! Thank you. (I'm just about to hang up when she says...)
Them: Sir?
Me: Yes?
Them: If you come in tonight and you don't see them on the racks, look for the girl who works after six, Heather. Ask her and she can get the ticket for you.
Me: (stunned) Yes, I'll do that.

I get to TRU sometime approaching 7:30pm. I scan the GBA racks. No Pokemon Pinball Ruby and Sapphire. I double check. I look under alternate alphabetical spellings. Could it be placed in the "R"s? The "S"s? I do a couple laps looking for Heather. I see a likely servile suspect across the aisle swiftly jaunting into the kids clothing section. So do I flag her down like an ass and ask about Pokemon Pinball? Do I ask at the front desk? Before I can fully commit to either option, I notice the blue service desk that sits on the edge of one of the video game rows. There on the desk is a pile of Pokemon Pinball tickets. And F-Zero GX.

I grab a Pokemon Pinball ticket and calmly walk off down the aisle. Out of the corner of my vision I see Heather returning. Did she notice I swiped a ticket off the desk? Will she confront me? Have I thrown her inventory counts off? I risk it all and head to the checkout. Within five minutes the game is mine, no questions asked.

Heather, I realize you're just a cog in the machine, but put the fucking tickets out on the racks sometime before the close of fucking business. It's 7:30pm and people still can't buy games that should have been on display since yesterday? The store closes in two hours, for fucking out loud. I've often considered pulling the manager aside - because I know this isn't a problem limited to Heather - and politely asking him just what the shit is going on.

So why do I stick with Toys R Us, since EB and everywhere else gets games in on time? Pure capitalism. I have one of those TRU Visas that generates free gift certificates based on your spending record. Since May 1999, I've accrued almost $1000 in free money from that credit card. That's over $200 free every year... or, in more likely terms, a free launch day PS2 and GameCube plus eight free games.

As for Soul Calibur 2, we saw a Target sales flyer that promises a free $5 gift card with your SC2 purchase. That's a financially better return than the TRU Visa, so we'll be checking that out tomorrow.

The ironic bit is that, after playing Pokemon Pinball for an hour on my Game Boy Player and watching the ball dive straight down between the flippers for the millionth time... I was like "Meh. I hate goddamn pinball."

 

Dismissal Notice


Date: August 20, 1998
To: R&D Division
ATTN: Mr. Morpheus D. Duvall

Upon investigation, we have concluded that you are responsible for the incident in Raccoon City on May 11, 1998. Your services with this company are hereby terminated.

However, your nondisclosure agreement shall remain in effect. Finally, your final paycheck will be fulfilled in accordance with the "Dismissal Procedure" portion of your agreement.

Regards,
Umbrella Corporation
Personnel Division

PS: Please turn in all remaining Medicinal Sprays, Green Herbs, and any keys shaped like chesspieces. You can place them in any of the big chests in the rooms with the calming music. We'll find them. Feel free to drop ammo boxes wherever you like, one every couple of rooms.

Make sure you leave a phone number where we can call you if we can't figure out one of those stupid random light diagram puzzles you installed on all the doors. At least, on all the doors that you hadn't already keyed to one unique passcard and given to a random zombie guard. Maybe we should be thankful that most of our doors open at all; many seem to be blocked on the other side.

We also intend to blame you for all of the following: the police station with an art museum upstairs, the acronym "S.T.A.R.S.", anywhere with sharks, Jill's blue beret, having to mix your own gunpowder, that fight with a tyrant on the airplane, and the movie version.

However, we are extremely happy with Claire Redfield's tight jeans, so thanks for that.

 

On to X


Whenever I complain about Mac stuff to Matt, he often rather patiently asks me "What would they have to do to make it perfect for you." That's a pretty good retort, and it usually stymies me for a bit as I sift through the bluster to determine what exactly my problem is.

Say, Apple's iSight. I've already outlined my issues with iSight, but it's a good example. I often come up with very specific and personal needs in order for me to enjoy a product, and then when something naturally doesn't deliver, I get pissed. Like how I would require an athiest, socially-liberal yet fiscally-conservative presidential candidate. Good luck.

Lately I've been thinking about .Mac, Apple's self-contained Macs-only internet service. I've mostly ignored it since they switched it to a $100/year plan, but one feature has been pulling my attention. The user screensaver.

Built into X is the ability to use any .Mac's public pictures as your screensaver. So I drop my uncle's account name into my X screensaver and near-instantly I'm seeing gigantic photos of his family on vacation, the kids learning how to ride bikes, and general fun happy family stuff. That's super freaking cool. Any X user can see a public screensaver, but only .Mac subscribers can make one. It's actually the first bit of Steve Jobs's silly Apple Family Values crap that I've bought into. But it worth spending $100 a year on? Maybe.

I've already informed Matt that the day I do subscribe to .Mac, that I'm going to fill my public screensaver with big text screens saying "MATT IS AN ASS," "JOE RULES ME," etc.

What else does .Mac offer? A lot of junk I don't need. To wit: E-mail? Already paying three other places for that (Suscom ISP, Dreamhost webserver, and T-Mobile Sidekick.) iCards? Please. Anti-virus software? This is a Mac we're talking about here, so no. Webpage building? Obviously not. And I hate all those pre-fab template sites. Web storage space? No way. I used to play that game of having some files stored here and some files stored there and it was a Royale With Cheese pain. Automatic file backup? Perhaps... but I don't do anything that would require a daily backup. An occasional cd burn of my stuff is fine. Contacts syncing? I don't have any contacts.

Syncing bookmarks would be nice. I would definitely use that, keeping the same bookmarks on my home iMac, Rhonda's iBook, and my work G4. That would be cool. And .Mac often gives away free subscriber bonuses. I'm sure a couple of those would be nice from time to time, although I don't really care about getting a free copy of marble puzzle games and solitaire variants.

So what could .Mac offer that I'd pay for? Webcam software, first of all. They've come so close with iChat AV, it would be great to have Apple add a webcam service. Again, as Matt as told me, not many people run their own ftp webcam. If .Mac had that, it might push me over the edge. And then I might find uses for some of the other benefits. Like, I might actually get some contacts.

That screensaver thing is great though. It's especially amusing when you set it to pan-and-scan over the photos, which can create some perverted looking zooms. Sometimes it looks like the Mac is positively leering at the pictures, which can get dicey when the subject is your eight year old cousin on his first bicycle.

In other X news, I upgraded my Dad's 500MHz DV iMac to X last week. It seems to have gone very well. He had been having problems with both Netscape and IE on OS9... Netscape wrecking his eBay auctioning and IE being way too slow (he's still on a dialup connection.) So we gambled on a move to OSX. It's a change, to be sure. Moved menu options, the X dock, no Notepad... but the benefits are many, and it has run smoothly on his relatively older machine (384 megs ram, 30 gig hard drive.)

ADDITIONAL: I often wonder how my Dad would be doing if he had bought some cheap Windows machine instead. I imagine things would be okay, given that he mostly uses his iMac for web browsing and email. His digital camera transfer and editing wouldn't be as elegant, and he would probably have collapsed from frustration during last week's big virus mail bullshit. So, yeah, uh, no.

Along those same thoughts, Scott Kurtz of the PvP comic strip had a strong reaction to the virus emails. Since he was getting a ton of clogging junk mail from all the morons out there with crappy Windows machines, he pleaded with his readers to install the latest virus protection. The next day, he remarked how he received some mail from Mac users boasting about how they didn't have to worry about the virus. (Background: Kurtz had previously posted his thoughts on switching to Macs.) He responded to that with this:

"Doing research on the Mac in preparation for possibly purchasing one made me turn right back around and run screaming towards the PC Camp. They are really pretty to look at and that Cinema Display still makes me drool, but holy god is that product frustrating and expensive. That's what they don't tell you in the switch commericials. It's going to cost you 5 grand to buy the thing and all of your software over again. No thanks."

No shit, dork. You expect Apple to give you all your software for free along with your hardware purchase? Well, enjoy your virus-ridden world of Windows fun then. When you buy a better car, you don't get a lifetime of free gas with it. I have news for you: If I switched from Mac to PC, I'd have to buy my software all over again as well. I love it when people try to compare a $1500 iMac to the $300 Windows POS available at Wal-Mart... if price is your sole factor is deciding your purchase, then you deserve what you get.

The Switch commercials aren't aimed at people who use five grand worth of software anyway. They were intended for the average person who has experienced trouble with Windows and needs to be shown what other options are out there. In the real world, everyday folks get a constant parade of FUD from their office and their friends that keeps them solidly beholden to Windows, no matter what virus/BSOD/patch/failure happens. Apple's ad plan was to combat that and show off how normal people appreciated the Mac OS. Not to trick people into spending a ton of money. (Plus, every study I've ever seen shows that Macs are cheaper in the long run than PCs, over the total cost of ownership.) By and large, professional users are already educated on the differences between Mac and Windows and didn't need the Switch ads to be convinced. Except Scott Kurtz, apparently.

 

The Cat Who Wrote a Crappy Book


I just finished reading one of the "Cat Who..." books, apparently one of the worst "Cat Who..." books. "The Cat Who Saw Stars" is the only book in the series I have ever read; I usually don't read this sort of small town mystery novel. We picked it up at a local paperbook book trade. I'm always looking for books Rhonda and I can read together, and we're avowed cat people, so it seemed a low risk. The store had several different books from the series, so I selected the one in the best condition. Figured I'd give it a shot.

I'm not going to incriminate the rest of the 20-some book series on the virtues of this one, but boy was this weak. All the "Cat Who..." books star Jim Qwilleran, an ex-reporter who stumbled into an inheritance and now lives a life of leisure in a small town with his two cats. Usually he (they) solve mysteries, I guess, although "Saw Stars" is a terrible example. Here's the blurb from the back cover:

UFOs in Mooseville? Rumors abound that a missing backpacker has been abducted, and it looks like Jim Qwilleran's sedate summer may be interrupted by an investigation - with the help of his own little aliens, Koko and Yum Yum. And when the backpacker's body turns up - and transplanted Floridian Owen Bowen is found dead soon afterward - the search for intelligent life turns into a close encounter with a killer...

Meet prizewinning reporter Jim Qwilleran and his extraordinary Siamese cats, Koko and Yum Yum - the most unlikely, most unusual, most delightful team in detective fiction!

Don't be fooled. This is no "detective fiction." This is boring slice-of-life, designed to laud the homey, countrified cast. Like if you watched only the middle scenes of "Fried Green Tomatoes." This adventure sends Qwill to his summer cabin in a small lakefront town, where he is forced to interact with an entire population of affable, super-intelligent, interchangeable citizens. Every time he opens his mouth, there's a Mooseville native there to continue a witty and pointed conversation. Entire chapters go by where absolutely nothing happens, just scene after scene of Mooseville comraderie... alternately degrading their silly hometown superstitions and traditions, and elevating them for their superior attitudes and quaint culture.

Qwilleran, for his part, gads about town like some kind of celebrity lecturer... until halfway through he decides to end his vacation prematurely... and then he gets saddled with a ridiculous walk-on guest star: some crazy lady who wants to write a movie about the positive qualities of crows. The crow lady - like 90% of the book - ends up having absolutely nothing to do with anything, least of all with what few dead bodies turn up as part of the ongoing "mystery."

I like Qwill. I just think he has lousy taste in friends. What annoyed me the most about the Mooseville people was their overriding sameness. Everybody blindly believes in UFOs. Everybody wishes people would read more books and watch less television. Everybody thinks the new restaurant in town is just great. Everybody is involved in the Fourth of July parade.

I was following along with all the happy horseshit well enough... until the scene where Qwill randomly meets with two ladies from the local newspaper and announces his idea that they should create a Mark Twain holiday to promote the paper and celebrate the town. And they love the idea. They spend the next three pages brainstorming ideas for a Mark Twain festival. If I ran a newspaper, and the Richy-Come-Lately jerk who writes editorials for me twice a week pulled me out to some restaurant with a suggestion that will cost me thousands a dollars and offer no discernable method to increase single-copy sales, I'm going to kick him in the nads right then and there. But our sappy happy businesswomen gets the following expository sentence instead: "[Her] eyes were shining as she thought of the possibilities." What a grand idea, let's paint the town in whitewash and make everybody wear gray Einstein wigs!

I can only assume that the wonderful Mark Twain Gala was held for some later book, because the entire project is never mentioned again.

And the cats? They feature prominently whenever Qwill isn't downtown exchanging literary quips with the butcher, the baker, or the candlestick maker. Koko is the presient one: he finds the first dead body in the sand and schemes to keep Qwill stuck at the vacation cabin until the mystery is solved. Poor Yum Yum, however, is a comparative retard. While Koko is sniffing out murder weapons, Yum Yum is sleeping with stuffed animals and hiding from lightning. If Koko is the titular "Cat Who Saw Stars" then Yum Yum is the "Cat Who Was Completely Normal and Slept Twenty-Two Hours a Day."

Thanks to Koko's machinations, Qwill does solve the mystery in the end. Or rather, he sits on his ass and has the entire thing spelled out for him by another character in a non-incriminating confession scene. Plus, the final explanation is so Left Field that no reader could ever have deduced it, especially since Qwilleran (or anybody else, for that matter) never bothers to look into anything. It's like the entire town is set against murder as a backdrop, rather than the other way around.

I did a little research online, and most fans seem to agree that this novel is not Lilian Jackson Braun's best work. I guess it's a shame I happened to pick this one to introduce me to the line.

 

Game Review / Ape Escape 2 (PS2)



Ape Escape 2 is just so completely inoffensive; it's a bright, happy romp through various themed lands catching rogue monkeys in an electric butterfly net. It's easy to grasp and runs a very respectable difficulty curve. I'd definitely call it one of the PS2's top tier platformers.

If you recall the first Ape Escape - and I doubt many of you do, given its dicey sales - you'll find AE2 much the same. You control a young lad, Jimmy, on a quest to capture several hundred monkeys. The game's big gimmick (other than monkeys) is that you use both analog sticks simultaneously... and I don't mean one for moving and one for camera control. The left stick does control Jimmy's movement, but the right stick is for 360 degree weapon control.

For example, look at Jimmy's starting weapon ("gadget"), the Stun Stick. It's basically a glowing club you use to whack monkeys. Whichever direction to jerk the right stick is where Jim attacks, even if it's directly behind where he is facing. You're probably conditioned that characters must attack in the direction they are facing, so Ape Escape 2's control scheme does take a couple levels of practice. Once you get into it, you'll be whacking the Stun Stick in all directions.

Several gadgets are more complex than directional attacking and require you to constantly twirl the stick (simulating helicopter flight or a spinning speed hula hoop) or use the stick as a slingshot. One of the coolest gadgets is a holdover from AE1: the RC car. With the RC car activated, you drive it with the right stick, meaning you can run both Jimmy and the car around the level at the same time.

Your gadgets are assigned four at a time to the X-O-square-triangle buttons so you can quick-select at a second's notice. This unfortunately pushes the traditional jump button to the not-so-traditional right shoulder buttons. A little awkward at first, but you get used to it. The left shoulder buttons are for a first-person view and centering the camera.

Ape Escape 2 also sets up a very similar plot scenario to the first game. Thanks to Jimmy's mistake of distributing intelligence-enhancing helmets to the caged apes, they run wild over the world... led by Specter, the same megomaniacal albino monkey from AE1. The helmets aren't all bad; they all contain a siren light that visually indicates the monkey's general level of alertness. Blue means a calm monkey, yellow a wary monkey, and red a monkey who knows you're near and is choosing between fight or flight.

Jimmy is assisted back at the home base by Natalie and the Professor. They parcel out new gadgets as you go and teach you how to use them. The home lab area also lets you collect hundreds of hidden items (through a vending machine called the Gotcha Box), play some cool mini-games, save/load, and practice with your gadgets.

In the field, Jimmy often brings along Pipotchi, a baby monkey who wears an advanced version of the monkey helmet. So Pipotchi is smart without being rebellious, I suppose. Pipotchi's primary function, other than looking cute, is to help you figure out how to cross obstacles in the levels... usually through use of one of your gadgets. However, these puzzles are usually terribly obvious. As in, there's a pile of flaming briquettes blocking your way, so you have to use the water squirter gadget. Duh. Happily, Pipotchi has a much more useful function: he can resurrect you when you die without costing you a life! And, spoiler, he gets kidnapped! Damn!

The levels themselves, although generally conforming to usual platformer styles, also offer up some new ideas on those tired old themes. Yes, there is a fire world, but it is couched within a pirate-decorated level. The levels all are very unique, with no boring or repeated parts. Many worlds break up the jumping/running/exploring areas with vehicle-based paths, so you'll find yourself hopping into a snowmobile, a tank, a raft, a submarine, even a giant Pipotchi Mech. Mini-bosses are scattered about, usually in the form of a robot piloted by an errant ape. As you would expect - and as Pipotchi will point out - your various gadgets will be instrumental in finding your way through the levels.

But you're not rushing to a finish line as you are in most platformers; you're here to hunt primates. Your first time in each level, you'll be given a goal. As soon as you hit the goal - say, capture 6 of 8 monkeys - you're warped back to the lab. You can go back at any time and gather up the leftover monkeys, but many require the use of gadgets you haven't received yet. This is how we add replay to a game, folks. There are even secret rare monkeys that you can't uncover until the very end of the game, like the wizard monkey or one doing a passable imitation of Dragon Ball Z's Goku. Ah, the Japanese and their ancient monkey-based mythology!

Every couple levels you'll hit a major boss fight. Specter's lead henchmen are the Freaky Monkey Five, a Power Ranger-esque group of super-powered apes. The game's boss fights are all fairly simple. Dope out the pattern and within a few hits you wrap them up. The final battles against Specter himself are quite difficult. You can't just haphazardly bash your way through them like the initial boss sequences. Specter's fights require planning and smart strategy... and deft use of your gadgets.

If I remember correctly, Ape Escape 2 is actually a rather old PS2 game. Since the first Ape Escape wasn't that well received, Sony was hesitant to import the next-gen sequel. This probably explains some of the distance-drawing problems - you'll often see a strange waviness to the background as the screen draws itself. Also, the low-end nuisance baddie models are sadly simple. There's not that many types either, so you'll be seeing a lot of angry piggies and flying candle-owls throughout all the levels.

Once nice stylistic choice is the brush stroke effect you can see on almost all of the environments... every level has this airy watercolor look to it. It's not as bright or detailed as Super Mario Sunshine, but it's still fun and colorful.

The camera is slow. You'll be regularly centering it yourself rather than wait for it to swing around. It's not a bad camera, it's just sluggish and can often leave you in the middle of a room blindly whacking at enemies offscreen. For a platformer, it generally keeps a pretty tight view, but it does pull out when it knows you're about to navigate a series of chasm jumps.

But back to the monkeys. Since you're really just going through the platforming motions to locate more apes, they are the stars of the show. Although some monkeys are quite generic, many are dressed to be level-appropriate. There are monkeys with afros dancing in the casino, monkeys in suits of armor in the scary castle, and monkeys with laser guns in the futuristic levels. Using your helpful Monkey Radar, you can even learn their names, attacks, personality, and hunger level.

Once you catch a monkey, it goes in your Monkepedia back in the lab... and you can draft them in one of AE2's interesting multiplayer mini-games, Monkey Soccer. Each monkey has individualized soccer stats: speed, kicking, stamina, etc. In the Monkey Soccer game, you create your own team out of your personally captured collection. To continue the game's dual analog setup, you play soccer with both sticks... left to maneuver and right to kick the ball in any direction. Again, using both sticks takes some getting used to, but I found Monkey Soccer the most fun of the three hidden mini-games. Dance, Monkey, Dance and Monkey Climber are the other two. Both of those use the dual analog sticks as well.

The other items you can collect include comic strips, soundtrack songs, new RC car types, and tons of still photographs. There are even Monkey Fables, which are nothing more than multiple text screens of bizarre little stories. All of these come of that vending machine, costing you nothing but the coins you pick up on every level.

One final accolade: the voice acting in Ape Escape 2 is wonderful. Natalie is voiced by the same actor who does Misty on the Pokemon cartoon, and she does a fabulous job. Even bits that should by rights be boring and instructional have a personality and inflection. Jimmy's voice sounds an awful lot like Ash of Pokemon, although I read in OPM that it's not the same voice. I guess that would be too close: Jimmy and Pipotchi, Ash and Pikachu? Specter sounds like Vegeta from DBZ. All in all, a great example of voice acting in a video game.

Ape Escape 2 is truly fun, and I'm sure it won't get the attention it deserves since it is not a known franchise. It's definitely in the Mario mold: family friendly yet challenging for all gamers. Think Crash Bandicoot, Spyro, Klonoa. I almost wonder if it wouldn't be better received on the GameCube, because I see hordes of sullen young PS2 owners totally ignoring this great title. But you'll note they did feature a monkey with an uzi on the box art.





Making Money


Once you defeat Specter for the first time, you'll receive your final gadget: a boxing glove that will destroy special areas that hide the rare monkeys. But Specter has a surprise for you when you go back for those hidden apes... he's also seeded out some extra powerful primates that aren't hidden, and one of them is Tommy the monkey wizard.




The nasty thing about this guy isn't that he teleports away every time you get close to him. It's that he can summon tons of baddies to fight for him. At one point I was surrounded by literally twenty to thirty stupid enemies. However, one baddie type during this fight will let you pull off a great trick that will fill your wallet with hundreds of coins.


What you have to remember is that the coins come in three levels: 1, 5 and 10. If you collect five 1 coins quickly, all remaining 1 coins in the area will briefly turn into 5 coins. Snag several consecutive 5 coins and all the nearly 5s will turn into 10s. (This happens everywhere, not just in the wizard fight.)


The baddie who will assist here is the thief mouse. Usually he slams into you, makes you drop a bunch of coins, and then runs back around to scoop them up. But when you engage the wizard monkey, he can summon up multiple mice at a time. So let a couple mice attack you, so you drop a whole bunch of coins. Then quickly gather them all back up, noting that they will multiply into 5s and 10s as you do so!


I entered this battle with around 100 coins, and left with almost 800. And I wasn't even really trying. Those 800 coins bought me quite a lot of crap out of that vending machine.


By the way, I captured the wizard by colliding into him with the speedy super hoop, and whacking him with the net while he was dazed.


 

Now what's your excuse.


Looks like I may have to make good on my promise to buy a Gamecube for every tv in my house. Everybody is reporting that Nintendo will lower the GameCube price to $99 by the end of September. Whoa. It doesn't seem like it was that long ago that I bought an N64 bundle for $100.

Although realistically, the GameCube been at $100 for months now... the ongoing bundle deal gets you a Cube for $150 plus a free game. Games cost $50. That's easy math.

Here's my prediction. I will now begin looking for a second broadband adaptor. Once I get that - and some LAN-enabled games hit the racks - then I'll get a second Cube. The only downside is that I'll be forced into buying double couples of those LAN titles. Double-Double Dash. Ick. However, fullscreen in-house no-lag multiplayer on games that don't suck against people I know? Worth it.

And if we flash forward to 2006, some lucky family member or friend will likely inherit one duplicate Cube. I'll start entertaining requests, should you be interested. (My entire PS1 collection is currently in my parents' basement.)

Now, will the GBA prices get a bump down as well?

 

The Earliest Adoption


I tend to do a lot of preparatory game buying. As soon as I heard of Nintendo's plans for GameCube games with multiple connected GBAs (Final Fantasy Crystal Chronicles most notably, followed by however they intend to release those Zelda and Pac-Man mini-games), I immediately picked up a second GC/GBA cable. I already have several GBAs, but what good are they without several cables to connect them to the jet black Mother Box? Cable #2 is still in its blister package. Crystal Chronicles is due Feb 2004.

And since the Cube doesn't have those cutsey Game Boy controller paks like the N64 did, I can only imagine that Pokemon Colosseum will operate the same way. 2(Sapphire/Ruby + GBA + cable) + Cube + Colosseum.

So after reading about the upcoming Starsky & Hutch PS2 game, I bought a light gun. S&H will reportedly allow a 2P mode where one player drives while the second shoots using a light gun. On the home arena, that has never been done before and it is sorely needed. A Lucky & Wild in your living room, with the eponymous Lucky and Wild dismissed in favor of the equally eponymous Starsky and Hutch. I've been wanting to use "eponymous" in a sentence for a while now.

My light gun - Namco's GunCon2 - came with some horrid ninja game whose name I won't even mention. I would have bought the Time Crisis bundle pack, but the ninja game was a full $20 cheaper... exact same gun, just attached to a different game. Since I really didn't care about the game, I went for the cheap title over the good title. Well, the $20 quality difference between Time Crisis and this nasty ninja gun game is staggering. This game combines primitive PS1-era graphics with a jacked-up arcade difficulty that frustrates rather than challenges. Not that I consider Time Crisis to be the End All of light gun games - in fact, that position is still held by Elemental Gearbolt and the Point Blank series - but it would have to be better than this bizarre conjoining of ninjas and laser guns. Feeling abused by all the lousy ninja stuff, I embarked on a local search for Resident Evil: Dead Aim, a light gun title that most reviewers give grudging nods of approval. Neither of my local Toys R Us stores had the game, and I really didn't feel like giving EB my business, so I went home disappointed.

Even more disappointing is that the GunCon2 requires an RCA video input, and my PS2 has been pushing s-video since late 2000. When I saw that modern generation light guns actually utilized a USB connection over the traditional PlayStation controller input, I was thrilled... but that excitement waned when I noticed the same old lousy RCA passthrough cable. So to use my light gun, I need to switch the PS2 video output from s-video to RCA, which is as inconvenient as having to switch my iPod off of the iMac when it needs to charge since my firewire bus has trouble supporting both it and the iSight.

I guess my point is that I like being prepared. I have multiple GC/GBA cables but no supported games, and I have a bright orange light gun with some stinky ninja thing. When the day comes that Starsky & Hutch is released, or Pokemon Whosiswhatsis, I will be first in line for cavorting. But for the moment I'm just outta lines and hangin' out.

 

Pokemon Sapphire Diary 15


Lots of new evolutions to report: Beautify, Cradily, Kadabra, Ludicolo, Vileplume, Graveler, Masquerain, Flygon. Also finally allowed my precious Voltorb to evolve into an Electrode. It's at level 40 now, but I still prefer the big-eyed red-over-white color scheme to the small-eyed white-over-red.

I have also claimed all three Regis. I couldn't say which one was hardest, except that I might never have figured their secret puzzle rooms out were it not for faqs on the topic. Each one - Registeel, Regice, and Regirock - is hiding behind a room that requires some sort of strange movement sequence to enter. Your instructions are written in Braille, which is actually mentioned in the game's manual but I took that as some kind of dopey joke. The capture battles were typical of Legendary fights: save before starting, waste tons of Ultra Balls, restart several times after an overzealous knockout.

I've also settled down on my famous berry runs. Now I only monitor one loamy patch: the 4X strip just west of Lilycove. Lately it has been yielded extra Sitrus and Leppa berries, just because I feel low on them at the moment.

But you're here to read about Latios, as promised in my last post. Quick recap: Latios is normally not obtainable in Sapphire (just as Latias can't normally be found in Ruby.) To find Latios, you have to somehow get an EON Ticket, either through E3 2003, eBay, a friend who already has it, or on Nintendo's summer Toys R Us tour. Once you download the ticket into your inventory, then the Lilycove ferry will take you to Southern Island. And it's just the one in Lilycove, strangely enough. I talked to the ferry girl in Slateport and almost cried when she didn't mention the Island. Because, you see, you only get one shot at this trip. Screw it up and your pokedex is forever incomplete.

I saved the game. This is, after all, a Legendary Hunt... where the purpose is to catch, not to kill. My first three attempts at catching Latios failed when Metagross knocked him out accidentally after blowing through 15+ Ultra Balls. Sure, the experience would be nice, but I'm persuing a higher calling. Metagross turned out to be a fine choice for beating down Latios, however, as Latios's obnoxious Luster Purge attack is not effective against Metagross. He only has five Luster Purges; the real problem is the twenty Recovers, which he can use to keep himself out of Ultra Ball danger. His other attacks are Dragon Dance (who cares) and Psychic. Again, the Psychic attack does little against mighty Metagross.

On my fourth try, I endured some easy back-and-forth and Metagross used Metal Claw and Psychic, and Latios countered with Luster Purge and Recover. Eventually Latios's health was in the red, thanks to some wasteful Dragon Dancing instead of Recovering. I tossed out the obligatory initial Ultra Ball and caught him. On the first ball. Uncanny. I was in my office lunch room at the time and let out a "YEEE-AAAAAAAH!"

So now I have a pocketful of extra Ultra Balls. Want some?

Time: 93:06
Badges: 8
Pokedex: 117 (seen: 174)
Party: Metagross lv47, Flygon lv46, Raichu lv50, Wailord lv43, Razorbeak (Swellow) lv55, Ralts lv4

 

Stand up for the Sidekick.


I realize I'm jinxing myself by saying this, but I have had next to zero problems with my T-Mobile Sidekick. I just finished another session of perusing the forums at hiptop.com and just felt like speaking out. Plus, I don't believe in jinxes.

If you were to use hiptop.com's forums as your only market research on the Sidekick / Hiptop, not only would you mindwipe the word "Hiptop" from your brain but you'd probably consider quitting your job and moving to an ice cave in the Arctic Circle. There's just a ton of threatening complaints and sad teen IM shoutouts from kids with rich parents. Some posters even use their forum avatar to display how many Sidekicks they've been through.

I think the damn thing is great. I had one crazy lockup about two months after I bought it (hard reset fixed it.) And AIM has been flaky lately (invisible logouts, inapplicable buddy error messages), but it's something that the Sidekick people are working on. The AIM problems may be annoying, but they don't render the device unuseable by any means.

Sure, there's features I'd love to see added... more flexibility for in-camera pictures (including ftp), better games, flash support in browser... but for the price (<$200 for the unit and $40/month for service) it's been a great buy and a lifestyle-changing tech addition.

It's been a while since I've posted to Hiptop Nation, the gathering point for Sidekick-powered bloggers; the novelty of moblogging has worn off. I do still check the site every so often. I often think that it would be more interesting if the weblog was pictures only, since the collection of random personal photos provides an instant visual melting pot.

In a couple months, T-Mobile's unlimited data plan will end, and Sidekicks nationwide will suddenly hit a 15MB/month bandwidth cap. Unless you upgrade your monthly plan, of course. Well, I've been monitoring my itemized bills, and I am in no danger of hitting the limit. And I use mine every month for weblogging, browsing and lots of IMing. So hooray for me.

But anyway, my Sidekick works fine. Here's hoping this article will turn up in somebody's future Google searches for "hiptop problems."

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This page is an archive of entries from August 2003 listed from newest to oldest.

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