April 2003 Archives

 

This always happens.


I don't know how much longer I can keep this up. I'm juggling too many games at once... and there's the everpresent danger of a game or two falling off the agenda. And I compounded the problem by picking up the GameCube version of Splinter Cell last week. I still haven't booted it up yet.

I'm looking forward to the GBA connectivity, and I'm sure to tell you what I think of that when I get around to it. As I recall, all anybody could talk about in the Xbox version was the amazing lighting effects, which always struck me as grasping for straws. The bottom line is that stealth games appeal to me on a very basic level, mainly because I enjoy the switcheroo of actually stopping and planning out the kill path.

Speaking of stealth, then there's X2: Wolverine's Revenge. Boy, is that game going to get a review here on the site soon. It tends to suck. Tends. Not all the way to 100% suck, but a definite, unerring curve into the gutter. There's a high level of trial-and-error as you explore the levels (missteps result in instant deaths), which is something you don't really want in an action game. I think the designers knew there was trouble, so they implemented Wolverine's healing factor to balance that out. Then there's the fancy animated Strike moves, which look great - but you don't actually do them. Instead of mapping different moves to Wolverine via button combos, they are just randomly (randomly!) triggered by a Strike button whenever you maneuver into a Strike position. The Strike feature also turns each boss fight into a race to find the sweet Strike spot, rather than a genuine battle to drain the life meter. Although all in all, the game does try something different, and I can't fault it for that. They probably could have just done a basic boring walk-and-kill side-scroller and sold just as many copies.

Pokemon Sapphire continues, although I am struggling at Victory Road. Particularly the battle against Wally at the end of it.

I sucked it up and did another Link to the Past dungeon, just to keep up with my neighbor friend. We played some Four Swords last week, which I really liked... multiplayer Zelda with simultaneous cooperative and competitive aspects? Wonderful. Very Adventures of Cookie and Cream at some parts.

And of course Wind Waker, where I am scrounging photographs for the game's Nintendo Gallery. The stupid camera only holds three photos at a time, which makes for an unacceptable amount of travelling in and out of the Gallery studio. I'm at the bit where you fight the four bosses again, so I'm sure Ganondorf is very close. I'm going to miss this game when it finally passes.

Need I mention Animal Crossing? I've played every day since September 17th. Yeah, there's certainly not as much new stuff to experience by this point, but there are still upcoming holidays and events, fresh assortments of bugs and fish, and the final series of eCards (which are rumored to unlock the last of the NES games.) If you can avoid cheating, AC truly is a long term investment.

 

Animal Crossing Log Entry 19


April really is a kind of anticipatory month in Animal Crossing. When May hits, we'll be able to find a new assortment of bugs and fish, including the eagerly awaited frog. By mid-summer, I will finally have reached the capability to have caught a complete set of both categories, if not the actual ability. On the fish side, I have yet to find a goldfish... but the missing fauna that really bothers me is the bee. The only way to catch a bee is by shaking one out of a tree and netting it before the bee swarm stings you. I have plenty of stings to show for it, but no bees.

Two new rare items were available in April: the Tree Model and the Pink Tree Model, prizes for Nature Day and the Cherry Blossom Festival, respectively. Between myself and NESJoe, I have two of each, and they will be stored on Dred Island with the rest of my model collection. Thanks to some eCards, I have two more of the Station Models, bringing my total to four (of fifteen.) That's great for my catalog, but not so great for my cramped island model shack. It's a good thing June never peeks in there.

The most interesting April event was April Fool's Day, mainly because every character suddenly had a new bit of dialogue. The townies all tried out various lame gags on me, Nook claimed to be running a 90% off sale, and I even got a little more insight into Pelly's lonely, Pete-free life. Tortimer gave me an NES game, Super Tortimer, which obviously isn't a real game and does nothing. Bastard.

A new batch of rumors suggests an AC sequel is more far off than we had previlously hoped. Japan is slated to receive an upgraded version of the original game - which is basically the American version back-translated into Japanese - but that's all Nintendo is willing to announce. AC would be a natural fit for an online title, but Nintendo still isn't quite keen on getting the GameCube online. Given the depressing state of online gaming, I'm inclined to agree. Playing with/against human gamers always seems like it would be fun, but it always ends up being with/against foul-mouthed cheating pre-teen brats. Or trashy anti-gaming griefers. I don't blame Nintendo for being slow to jump into that conceptual nightmare, given their family-friendly image.

Still, I've always said that I don't want to play online with strangers; I want to play with friends. And online Animal Crossing, Mario Party, Pokemon, Mario Kart, Mario Tennis, Smash Bros., and Legend of Zelda remains a gaming dream that I hope we live to see.

 

Free Comic Book Day: May 3


You're going to be surprised at the variety.

Because next Saturday you're going to your local comic book store for Free Comic Book Day. I know, you tend to look at the comic store the same way you look at the skater store... with a kind of dismissive glare. But walk inside and thumb through some comics. Odds are you'll find something better than whatever you were planning on watching on tv that night.

Free Comic Book Day is your chance to try out the kind of entertainment that comics fans buy every week. On Saturday, May 3, you'll find a stack of books that are totally free. The complete list of free books is on the Free Comic Book Day website, but here's my picks:


See, comics isn't even an indicative word anymore. When you hear it, you probably think super-heroes... which is ironic since the word implies humor, but I digress. Think of comics the same way you think of movies or music or even books. There is a huge variety of material out there presented in comic book form. Slice-of-life, horror, urban, adventure, parody, funny animal, autobiographical, strip, adult, classic reprints, underground, adaptations. Sure, the super-heroes hold the majority, but there's some damn good super-hero books out there.

This is probably going to sound obvious, but comic books have pictures in them. It's their defining feature. You've probably been taught that comic books are a lesser media because of this, but it's really one of the strengths. The art gives you another reason to read them. Find an artist you like, a style you like. Find characters you like to look at.

I've always compared comics to soap operas, but that's probably not a favorable comparison to most. Unless you like soap operas. And it's not a very accurate one. My favorite comics are generally serialized in nature - Superman, Justice League, The Flash - but your favorites may not be. You may discover a taste for comic strip books: Liberty Meadows, Pogo, Dork Tower. You may prefer anthologies: Spider-Man's Tangled Web, Dark Horse Presents. You may like the bigger story but smaller commitment of a miniseries: The Rawhide Kid, Gotham Girls, Unstable Molecules. Or you may just go after the one-story, one-book one-shots: The Pro, DC's Elseworlds.

This is the second year for Free Comic Book Day, and I hope it can become a regular thing. Even a longtime fan such as myself can take advantage of the opportunity to try something new. And while you're there, ask about the recent cheap comics: full-sized books that cost 25 cents or less. DC and Marvel have been jumping on that idea lately as another way to spur interest, with special books featuring Batman, Superman, the Fantastic Four and Daredevil. So for about a dollar, you can walk out with an armload of books... and that's a deal that we haven't enjoyed for sixty years.

 

Pokemon Sapphire Diary 9


Wallace had my number, so I took some time off to level up my Sceptile. I pushed him from level 38 to level 45, and his newfound power plus grass-over-water type superiorty made quick work of Wallace. After such a showing - several one hit kills - my Sceptile earned a nickname: Knifejaw. (Inspired by Animal Crossing.)

So that left me with 8 Gym Badges, the Waterfall HM for Golduck, and vague directions towards Victory Road. Hoenn's Victory Road is an annoying cave labyrinth. Something about caves drives me nuts. I can take overground hedge mazes, but all these underground caves bother me. Perhaps it's the constant attacks from feral Golbats.

But the true pain of Victory Road was the regular smackdowns from fellow trainers. So I retreated to do some more training. And some more berry runs.

I'm also taking the opportunity to persue some of the game's side-goals. Darkling has over 10 contest ribbons now; I've explored the entirety of Meteor Caverns; and I'm trying to fill out my pokedex the old fashioned way, through evolving. My Lileep (the prehistoric pokemon born via the Root Fossil) is currently holding that wonderful EXP.SHARE, and I'm trying to train my own Golbat up into a Crobat. I'll be pretty annoyed if that ends up being one of those stupid triggered evolutions.

Once I get my main battlers into the low 50s, then I'll venture back into Victory Road. So until then, it's more contests and berry harvesting.

Time: 51:41
Badges: 8
Pokedex: 71 (seen: 138)
Party: Darkling (Sableye) lv44, Golduck lv43, Gringo (Mightyena) lv44, Razorbeak (Swellow) lv46, Lileep lv25, Golbat lv43

 

Game Review / The Legend of Zelda: The Wind Waker (GameCube)



If Jesus was this cute and addictive, we'd all be Christian.

I never once balked at "Celda." For those of you unfamiliar with this epithet, "Celda" was the insulting nickname the l33t gaming crowd gave to Zelda: Wind Waker upon seeing the first few screen shots. I can almost hear the fat comic book guy in the background bemoaning it as the "Worst Zelda ever!" (That title, I understand, goes to the CD-i Zelda game which apparently three people played. I'd argue #2 was the worst one, having not touched the obselete CD-i console since it came out in the early 80's). Yes, Zelda (Link too, actually) is cel shaded, meaning he's largely� actually, I have no idea what cel shading entails. He looks a bit cartoony, if that's any help. And, because all the other Zelda games apparently have been super realistic, you can see why this would be an issue.

Ok, actually, no you can't. It's a video game. It's never been realistic. Link went from an 8 bit clump of blocks to a high polygon number figure, now he's kind of a cartoony sprite. I'd say he's doing alright for himself. The aesthetics of whether or not the new Link will be like the new Coke I leave to forum trolls. I think it's great that one of the most famous video game characters got himself a new look. And the game he's looking shiny and new in kicks butt.


The plot: To tell too much would be spoiling it, but there's a legend here that does need recapped. The first order of business is that the star of The Legend of Zelda: Wind Waker, is NOT Link. He is an ordinary little boy from Outset Isle (har! Clever!) who, as he reaches the age of whatever age he is, has to wear the ceremonial green tunic and elf hat of the famed Hero of Time. So you can name yourself whatever you want to, because you're just some kid. Sure, there's supposed to be some heroism involved here, and there may or may not some destiny, but you're just you. I may slip up and call the main character Link from time to time, though.

Link apparently was a no-show. Some time ago, Link defeated Ganon, who had come to claim the land in eternal darkness. Link has done this so dang many times, however, it's hard to figure out exactly which time they're referring to. Link saved Hyrule from Ganon in The Legend of Zelda, prevented his return in Zelda 2: The Adventures of Link, then took some time off to defeat the wizard Agahnim in Zelda 3: A Link to the Past, then apparently dreamt up his adventures with the Wind Fish where he again fights Agahnim. Then he saved Hyrule from Ganondorf (not Ganon) in Ocarina of Time, but by defeating Ganon, he erased the future where Ganondorf had taken it over. Then he fought some crazy mask god thing who was hell bent on crashing the moon into the world in Majora's Mask. I'm sure I've left out at least one or two other games. As you can see, there's no great amount of consistency in the Zelda canon; it's not even clear if the games are in any semblance of order, because Link is younger in Ocarina of Time than he was in Zelda 2. Still, this much is clear: At some time, after Link defeats Ganon, Ganon comes back, and the Hero of Time, who was prophesied to return, does not. The Hyrulian people pray to the gods for aid, and that is the end of the story. Nobody knows what happened to them, and nobody knows what happened to Ganon. Guess who makes a return in this game?


SPOILER WARNING!

It's not that much of a spoiler, but it would appear that the version of Hyrule that got lost was the more recent one (the N64 Ocarina/Majora one). The people that survive the cataclysm that trapped most of Hyrule under the water were scattered far and wide on a few remote islands. Not surprisingly, the aquatic Zora people survived, but not in that form. Very surprisingly, a small handful of Goron survived; they're mountainous folk, so I suppose they suddenly had waterfront property once the oceans stopped rising, but they can't swim worth beans. The Deku apparently do not survive, or at least were nowhere to be seen in this game. Too bad, I thought they were fun. The Kokiri survive, but, like the Zora, not in the form you knew them as.

None of the humans from the N64 games return, in fact, no recognizable characters return. I was sorta expecting the Windmill Guy to show back up. Oh, wait, scratch that. Tingle, friggin' Tingle, returns. I guess the balloon on his back saved him. I shot Tingle's ass out of the air whenever I encountered him in Ocarina of Time. And, I'm sure you'll be heartbroken to find out, absolutely NO talking fairies survive. The Great Fairies, sure, but no "Hey! Listen! HEY! HEY! HEY!" fairies make it. Sometimes, the Gods get things right.


OK, ALL DONE SPOILING!


Still, despite this obvious falling down on the job (maybe this was while he was off fighting some other boss? Mario sticks to Bowser, because as soon as he goes off to play with Wario, Bowser levels some city in the Mushroom Kingdom. Let that be a lesson to you: Keep your number of arch enemies down to a manageable number), every boy of a certain age gets dressed up like Link and goes and swashbuckles for a day. When your day comes up, all the crap has to happen. What a lousy birthday.

You and Aryll, your sweet, be-pigtailed sister (she really is cute) live with your grandmother on Outset, and your blissful day of wearing the nutty green clothes are sullied when a giant bird, being chased by a pirate ship, flies overhead. A lucky cannon shot clonks the bird on the head, and it drops a girl into the forest. You, being the heroic kid, get to go rescue her. All the adults (there are 6, and 3 of them are elderly, that's quite the lousy dating pool for a young kid to grow up in) are, like, busy or something. Typical. As soon as you rescue Tetra, who apparently is the young pirate queen of the ship, your innocent sister gets kidnapped by said giant bird. Hence, your quest begins, not to free the land from a nefarious evil, but to rescue your innocent sister before she's crammed down some giant chick's gaping mouth. After you get your shield, Tetra begrudgingly lets you tag along with her ship as they sail to the Forsaken Fortress. I won't spoil it too much by telling you that, yes, you do meet the big evil guy there, and no, you don't get to fight him yet. So your story begins.


The Gameplay:

Zelda games fit a formula, and this game, ultimately, does not depart from that formula. There's an epic quest that requires you to travel far across the world, visit troubled lands, go to dungeons to gain more items, and ultimately confront the ultimate bad thing. You visit towns and villages, which generally have some problem going on, and your fixing of the problem invariably means you go to a dungeon to get something cool to use, then smack up a boss. Then you go back to the town and get something you need to advance the plot. Not coincidently, the number of plot-important items you need to get are exactly the number of troubled spots on the map.

Of course, that's only a small part of the fun. Beating Zelda games is not the goal. Beating Zelda games with EVERYTHING is the goal. The ultimate measure of your zeal at Zelda ("Zealda", get it? GET IT?!) is the number of hearts you collect. Oh, sure, you get one for each boss you whup, but that's a gimme for following the plot to its natural completion. The real test of your mettle comes from getting heart pieces, which are hidden in remote caves, given away as game prizes, granted as the reward for some great service, or, rarely, just lying around in the open. Only by doing everything, talking to everybody, searching every nook and cranny and listening to every hint, can you walk up to the final boss with all 20 hearts and all four bottles and kick his ass.

Wind Waker takes this natural compulsion to get these damned things and strings it out one step further � with treasure maps. Instead of getting heart pieces directly from every pleased NPC or game emcee, you get a treasure map that corresponds to some place in the ocean where you can dredge up a chest that may or may not contain a heart piece. They know you're going to go for it. It's like putting a dog biscuit on the muzzle of a very well trained dog. Oh, you know the dog wants to eat it. And it did the trick you wanted it to do, so it feels it should get the biscuit. But it'll wait until you say so to drop the biscuit off of its muzzle and eat it. Consider the treasure map the part where the game puts the heart piece on your nose. You can have it� eventually.

Otherwise, it's the same Zelda you've come to know and adore. Like the previous installments on the N64, there are songs to learn and play using your brand new Wind Waker, a conductor's baton, and some of these are functional, some of these are useful only for the plot. There's the same items you know and love (bombs, the bow, the hookshot, the boomerang, bottles), the return of less useful items (the hammer, the heavy boots, Nayru's Love [aka Magic Armor]), and the inclusion of some tepid new items (the Tingle Tuner and the grappling hook). Of course, you're going to get a Master Sword.

Honestly, there's nothing screamingly new about Zelda once you boil it down. Instead of walking or riding Epona from place to place, you sail. That's it, though, it's Zelda, right down to assigning items to buttons and Z-targeting monsters to have a nice cinematic combat. This is not a complaint, mind, just reassuring you that, if you love Zelda games, you'll love this one. If you don't love Zelda games, what the hell is wrong with you? It's not an RPG in a typical SquareSoft sense, but it's a great hybrid of RPG and 3D platformer elements, all balled up into an interface so easy to use you forget it's even there. I found myself being comforted by the familiarity. The difference in style between Wind Waker and its predecessors (and Zelda games have seen quite the evolution, from top-down, to side scroller, back to top-down, then to platformer, and now to cartoony platformer) is fairly striking, but hearing the familiar chime of "You found a secret!" brought it all back.


The Aesthetics: I'll talk about sound and graphics, then get to combat, because that's where this game really excels in aesthetics.

The sounds are oddly mixed. Characters don't speak (you can't speak at all, in traditional RPG style), but they make grunts, honks, and squeaks to pepper their word boxes. Tingle speaks about the most, and yes, you get a sort of "Kaloolimpah!" from him later on. But nobody says anything in words, it's all light moans and grumbles. It's odd, it works, it's not funny like Banjo-Kazooie's sound-effect voice, but it's not intending to be funny. There is some humor in it from time to time; both Tetra and the King of Red Lions (your boat) call you up with �Hey!� sound effects, so I presume that�s more of an insulting nod towards Navi than anything else. God I hate Navi.

Your character makes a lot of noise, as do monsters. Mostly it�s warcries and screams, nothing new for Link to do, but hearing a little boy go �Hu-uup!� while swatting giant pig monsters with a shortsword is a little off-putting. They work, although some of the sound effects are tiresome when repeated a lot. Your character will make a �Cha! Buh-buh-buh!� trembling noise whenever he�s nearly slipped on something, such as when pushed around by the flow of water or wind; that�s annoying the first few times he does it, and since the sound effect is triggered continuously every time he�s knocked around, it gets old real fast. Monsters make an �Uhh?� noise (particularly Molblins, who are show-stealingly cool) when they notice you, roar, charge, chitter, shriek, cackle, and essentially make noises you�d want in your cinematic monsters.

Music, perhaps surprisingly for a Zelda game, is a little meh. There�s a fairly ho-hum battle theme whenever monsters approach, there�s a bombastic �I�m fighting a miniboss!� theme, each major town has its own theme, and each boss has its own theme. But none of them really stand out, which is a real oddity, because music has always been real strong in Zelda games. A large part of my disappointment with this stems from the sheer amount of running (or, rather, sailing) around you have to do in the game; you�re always out in the ocean, meaning you�re always hearing the relatively somnambulant generic ocean theme. There�s no variety in the song; I could forgive that when playing Zelda 1, because, hey, it was nice that a game HAD music back then. Now, I�m less charitable. The medley at the beginning of the game, done on a reed flute and harpsichord synth, is a nice touch; it nods to several of the themes from Zelda 1. But I played that for the first time in the early 80's, I'd like to hear some improvements.


Graphically, the game is spot on gorgeous, as far as characters go. Characters, from random civvies to bosses, are exquisitely detailed, and particularly for monsters, they move just like you�d expect them to. They even went to the trouble of giving monsters facial expressions; Molblins, the bipedal pig monsters (who, yes, carry spears; I had thought they were more bulldog like than piglike, but whatever) grit their giant teeth together as they lunge for an attack. When you force them to drop their spear, they kip up, glance around themselves for the nearest weapon, and then go for it with a mad dart towards it. When you get the grappling hook, use it against one of the Molbins, and steal the skull necklace they wear around their neck. After you snag it, they make a precious look of outraged surprise, and then attack you � their model is now missing its necklace. Molbins aren�t the only well detailed monsters, but they stand out in my book as lovingly crafted. Every character is.

Your character is extremely expressive, particularly with his large, almond shaped eyes. He�s always looking at the nearest important detail, and when that thing is a monster closing around your flank, it forces you to pay attention to him. The eyes also drop hints whenever there's a grapple or hookshot target within range; you the player won't notice it right off, possibly because of the camera angle, but you, the character on the screen will be staring curiously at it. He'll scowl at approaching monsters, he'll make an exasperated expression when hauling himself off the ground, he'll warily eye something foreboding, and generally looks like somebody who's going through all this, so you'll get some empathy with your hero while you're checking to see where the eyes are facing. The face is so expressive that it's almost distracting, but it really adds a dimension to the gameplay that has been otherwise lacking in 3D platformers. You're not just playing an icon onscreen, you're getting feedback from them, and not just in the typical, "I'm hurt and beat up looking" or "I found an item, and here I am holding it up happily!" way.

The other details around the characters are nice, although nothing special. Water looks ok, buildings are relatively boxy, grass and bushes look like you'd expect them to. Starfox Adventures spent a lot more lavish detail on scenery, and given how much time you paced through it, I suppose it was needed. Wind Waker's scenery is just there, and perhaps even a bit jarringly fakey. A lot of the islands are obviously puzzle containing. Each block of water has one island in it, and while some of the islands are important for the plot, many of the rest of them very simply are locations where you pick up loot at after solving a puzzle. One of the islands has a box pulling and pushing puzzle in it; it's the cubist looking island. One island has a bunch of rock spires you need to hop over, it's the one with obvious rock spires with obvious boulders on top that you need to bomb before you can jump on each spire. It's a minor complaint, but it does affect gameplay because you know whether or not the island has any bearing on the plot based on the looks of it. If it's a tiny island that's shaped like something dopey, and hasn't got any real detail on it besides a rock or two and a thicket of weeds, then you can discount it as important. You have to go to pretty much all of the islands to fully complete the game, so it's not as if these islands aren't going to be explored; the "Gotta get 20 hearts!" Zelda purist WILL go to these islands, and they'll look pretty sucky in comparison to the important-to-the-plot islands.


Combat: Ah, combat. Zelda games are as much about combat as Mario games are about jumping on turtle heads. Combat, quite simply, is the best done thing ever in this game. It's both fluid and cinematic, and I'd imagine it's just as much of a treat to watch as it is to play. Monsters range from quick and nimble to large and intimidating, and how you deal with each is a matter of player finesse as much as it is weapon choice. With the exception of bosses, which usually have a single trick to beating them (essentially, use the item you just picked up in that dungeon and smack them with it), monsters can be dispatched in a number of ways. The trick is, monsters have different AIs, and you will get tag-teamed by complementary monster types.

The basics are all the same. If you swat a weapon, be it sword or hammer, or blind firing a bow or boomerang, you'll just hit anything in range of that weapon. When you're being mobbed by critters, or the monster is directly in front of you, that's really all that's needed; a few flurries of sword chops will clean up a herd of annoying, imp-like Miniblins. When you Z-target, the nearest monster to your front will be locked on by your camera, and your character will face them for as long as you Z-target them or they exist in range. Tapping the Z button will toggle between nearby targets. Z-targeting allows you to do a leap attack or shoot at something not on the same elevation as you. The other nice stunt you can do with Z-targeting is circle a monster and wait for your opportunity to counter attack. Darknuts, whose only vulnerable spot is along their back, must be either countered or snuck up upon from behind in order to chop off parts of their armor.

Countering is both finesse and style. When a monster is about to attack, your A button highlights and you hear a little chime. If you hit A at that moment, your character will dodge out of the way and lunge for a decisive attack. Sometimes, you hit something, or another monster gets in your way, and you can't pull off a successful hit, but when it does work, it works with a flourish. You can counter pretty much any attack, but it's only worth bothering with Darknuts, as the time you spend waiting for an opening will allow other monsters the time they need to smack you from the sides or behind.

Where combat really gets insane is when fighting mixed enemies. Keese (bats) and Miniblins (imps) swarm all over you, Chus (blobs, but not exactly the same as Gel or Sol from Zelda 1) are sluggish but often electrified and harmful to touch, Molblins are aggressive, in your face attackers with a fair amount of life bar, and Wizrobes appear out of the thin air, target you with fireballs, and then fade back out before you can close in on them. Imagine clashing sword against spear, trying to find a way to get a giant pig to back off, while being nipped at from behind by gleefully chittering bats, when you hear the warning sound that you're about to be burnt by an incoming spell. Yeah, it's a lot of fun, and it's harried. Combat never gets dull, even when, in a sheer combat festival, you go through 50 rooms of monsters (why, you ask? For a heart piece! Duh!), it�s still a lot of fun.

The only thing combat isn�t is life threatening. Really, there�s no risk of dying in battle in this game. The only monsters that do anything more than tap you are bosses, and you should always tote a fairy with you when fighting a boss. I suppose you could be killed, but the odds are stacked in your favor. It does take the excitement down a peg because of that, but you slaughter so many ravenous hordes of monsters, it may be better that the excitement isn�t heart bursting all the time. The monsters that do actual damage are plenty intimidating (Redeads are even more obnoxious than they were in Ocarina, and they look cool, too, so you�ll enjoy beating the crap out of them).


Final thoughts: If you have a Gamecube, you probably bought it for the upcoming Zelda game, so I really don�t need to sing many praises. It�s a fun, crisp romp, and once you get over its new look, it�s exactly what you�d want it to be. It isn�t very different than what you�re used to, and that may limit the fun somewhat, but there�s otherwise unrestrained fun in monster whupping and trawling for heart pieces. Enjoy!






A NASCAR fan faces up to a year in prison for flooding Fox Entertainment with more than a half-million e-mails because he was angry the network aired a Boston Red Sox game instead of an auto race.

Michael Melo of Billerica has agreed to plead guilty to a federal misdemeanor charge of damage to a protected computer system, his attorney said Wednesday. Melo designed a program that repeatedly sent the same six e-mails to Fox Entertainment Group Inc. in Los Angeles over a few days in late April and early May 2001. (entire story)

Allow me to speak for the entire local broadcasting industry: Attention television fans. GO THE FUCK AWAY. You do not pay us for the service we provide. You have a multitude of other options to guarantee you get the programming you want, in this case via Pay Per View's NASCAR channel. Your local affiliates are just doing what they can to make money and appease as many viewers as posible. 90% of your complaints can't even be addressed by your local affiliate, and the networks themselves are so laden with bureaucracy that they can never, ever respond to every crazy person's bitching.

Melo here is the worst kind of viewer. He thinks that television somehow owes him. Like it's his American right to get exactly what he wants on his television just because he pays a cable bill. And he still buys into the old High School Student Government Petition concept. "If we get 100 signatures, they'll have to listen!" Die.

What he's done is prove to stations that it's extremely easy for a single viewer to skew the ballot box. If he had been really smart, instead of just an above-average NASCAR fan, he would have engineered his program to make it look like the mail was coming from different addresses and different names. Also, he should probably have cut off the emails somewhere below the entire population count of Boston. (Which, in 1990, was around half a million.)

If only he had used his powers for good. He could have created the world's best NASCAR fantasy sport league. Or invented some new way to silk-screen car logos onto sweatpants. Or brought Dale Earnhardt back from the dead. Or selected a new, modern cartoon character to piss on numbers to replace Calvin. (Maybe the geeky kid from Foxtrot? Or Crash Bandicoot?) But instead he chose to send off a bunch of emails. Jackass.

UPDATE: Upon reflection, it occurs to me that he might not actually have created a "program" at all to do his mass-mailing; he could easily have just made an automated script in Outlook or something. This still would keep the title of America's Smartest NASCAR fan, though.

 

Slap Leather


Marvel's new Rawhide Kid miniseries has some of the best covers going, the interiors feature the always-beautiful art of John Severin, and a terrific concept: a gay cowboy hero in the wild west. I'd like it better if it played it straight (pun) instead of for comedy, but it's still been a great read.

The Kid himself has been floating in the fringes of Marvel Comics for decades (he wasn't always gay)... and was even featured as a tough, grimy, no-nonsense hero in Marvel's recent Apache Skies western miniseries. Although that version was obviously modernized for today's action movie audience - long hair, trenchcoat, stubble - this version of the Kid could easily run side-by-side with his adventures in the 1950s, thanks to Severin's impeccably classical style. He really is the perfect artist for this sort of thing.

The Kid can come off as a stereotype, but if you place yourself in the timeframe, you could see him as the first of his kind, so to speak. We've all heard a western hero bellow "Ya'll better stop it before I git mad!" The same dialogue coming from the mouth of a gay character takes on an entirely new flavor. Hell, men firing guns already has a certain homoerotic appeal. Take a second look at the series' subtitle, "Slap Leather." There's a fine line between macho and homo, and The Rawhide Kid loves to expose how close they can be.

The Kid's interaction with straight cowpokes is the book's strongest stuff. Everybody is in awe of his gunfighting skills and his legend as a righter of wrongs, but when they meet him, they end up scratching their heads and remarking that he seems a little strange. And in most cases, one of the other cowboys will remark how the Kid "shore dresses nice." It fits perfectly with how Middle America treats homosexual men today... with silent unease.

But don't assume that the Kid is a sissy, because he continually outshoots and outfights anybody willing to take him on. Despite the cliche, he is a strong and able character. It's stupid that I feel I should have to point that out, as if a gay character normally wouldn't be considered strong, but that's the way the stereotype falls, I suppose.

The book's problem is that it plays everything for laughs, which hurts what could be a very serious and multidimensional look at the Gay Cowboy. The Kid's dandy antics counterpointed with the townspeople's apprehensions could provide actual commentary instead of a bad SNL skit. But like I said, it isn't the Kid that's the problem, it's nearly everybody else. The children of the town all talk like adult stand-up comics, spouting sassy dialogue that instantly rings false. The worst moment has been the appearance of the town's Mayor in issue #2, a George W. Bush parody in appearance, action, and name. That sort of predictable comedy destroys the believability of the main storyline and reduces the entire series into a one-note joke.

What's even more of a joke is the righteous morons standing up to denounce the miniseries. As you can imagine, having a gay cowboy book put Marvel Comics on lots of TV news briefs, and every gay-bashing citizens group had to clambor for equal time.

"It is an assault on children because it is sending them the message that homosexuality is an acceptable, normal lifestyle," said Robert Knight, director of Concerned Women for America's Culture and Family Institute. "It is also a perversion of Westerns. All Western heroes have been portrayed as straight shooters � and that just doesn't mean hitting a target with a gun. It's a matter of character."

As if only children read comic books. As if homosexual people can't be of good character. And as if writers aren't allowed to spin old ideas into new directions. Fuckwad. That idiot also said "Why is Marvel glorifying homosexuality when it has taken so many lives and played a role in so many sexually transmitted diseases?" So has the automobile industry. So has Christianity. And why does the Concerned Women for America's Culture and Family Institute have a man for their director?

This miniseries will end up ignored in the long run... and rightly so since it didn't live up to its potential. It should have been a better book and instead it's erring on the side of Mad Magazine. I'd definitely suggest reading it, but closing your eyes during the over-the-top comedy parts.

 

Pokemon Sapphire Diary 8


Well, those fools of Team Aqua did it. Their leader roused Kyogre from its centuries of sleep and turned the continent into a watery mess. Team Magma showed up to rub Aqua's noses in it, and then everybody left. I took advantage of the confusion to make another run through my berry fields.

I've probably been spending much too much time harvesting berries. I follow the path from Mauville to Lilycove, visiting each berry patch on the way. Back and forth I go, watering the growing saplings and picking the berries from the matured plants. You can tell from the drastic time increase netween Diary entries 7 and 8 (13 hours) just how much time I've lost doing these berry runs.

I did get the seventh Gym Badge somewhere in there, but the battle was so short that I've since forgotten most of it. Darkling and Gringo could do no wrong; just about every attack was super-effective.

Also, Grovyle evolved into Sceptile... which is a much cooler name, but a far sillier looking pokemon. The Grovyle reminded me of those feathered dinosaurs. The Sceptile looks like part bidepal lizard and part boarbristle hairbrush. You can see why I haven't bothered to come up with a nickname for Sceptile... I just haven't made a connection to it like some of the others. Which is a shame since - back when it was just a little Treecko - it was my very first pokemon of the game.

Similarly, my Tentacool was becoming rather boring, so I caught a Psyduck back in the Safari Zone to be my new token water type. With the help of the EXP.SHARE item, Psyduck quickly evolved into Golduck, and it is now my carrier of the Surf and Dive HMs. I imagine Waterfall will soon follow suit.

But back to the plot. Team Aqua's flood led me to Sootopolis, an isolated undersea island town. I can't quite figure that one out. Sootopolis does hold the eighth Gym, so it can't be all bad. Sootopolis's other big battle is against the legendary Kyogre itself, deep inside the Cave of Origin. Since everyone said not to waste my Master Ball on it, I stocked up on Ultra Balls and eventually I caught the beast. Now it's off to battle Sootopolis's Gym Leader, the flamboyant Wallace...

Time: 39:38
Badges: 7
Pokedex: 65 (seen: 126)
Party: Sceptile lv38, Voltorb lv37, Darkling (Sableye) lv42, Golduck lv41, Gringo (Mightyena) lv42, Razorbeak (Swellow) lv37

 

Successier than thou.


I don't think I've ever mentioned it, but I did go to college. Elizabethtown College. I've never mentioned it because I don't really care much about it. I know lots of folks come out of their four year degrees with alma mater sweatshirts, mascot beanies, logo license plates and an unswerving dedication that they attended The Best College Ever, but that just ain't me.

Rhonda and I still get the Department of Communications' Alumni Newsletter (she also went to Etown) and even though I hate it, I do read it. Rhon always flips directly to the Alumni Update section, where they tommy gun a list of alumni in new jobs, addresses and/or relationships. Tellingly, it's always the same names.

I refuse to participate in this textual one-up-manship, but here's some paragraphs that I would submit if I thought anybody had any sense of humor.

Joe Fourhman ('96) and Rhonda (Millin) Fourhman ('95) moved to York, PA about five years ago. They both hold jobs. Rhonda recently put a Gladware container of cat food out for a stray to eat. Joe's hair is getting long, and he just bought a platinum Game Boy Advance SP (the new model with the built-in light.)

Sgt. Major Joseph Fourhman ('96) was unfortunately killed by friendly fire during the recent U.S./Iraq conflict. He was a Green Beret leading a doomed charge up the Tigris River. He died doing what he loved, killing foreigners at someone else's behest.

Joe and Rhonda Fourhman ('96 and '95) recently traveled to Columbus, Ohio to participate in the 2002 Doomtown World Championships. Joe reached the quarterfinals with a record of 3-2. Rhonda's record was 1-4 because she beat Scott Siegel ('97). Mike Fell ('97) also was in attendance.

A broadcasting professional, Joe Fourhman ('96) has managed to hold the same job since graduation. Joe attributes his success to hard work, attention to detail, and "working a lot of weekends!" If you watch movies, you probably have already seen his work. Joe's porno-credit pseudonym is Al Beefpatty.

 

Light.


I panicked.

I had intended to wait until a black GBA SP was released in the US, but right now there's no ETA on that. So I picked up a platinum one this weekend. I'm sure the black one will come out eventually, as a Toys R Us exclusive or something... but I can't live my life waiting for Maybes and Sometimes and Toys R Us Exclusives.

And it is amazing. No more positioning the lamp. No more holding the GBA up to catch the headlights of the car behind you. No more wacky tilting and tumbling even when not playing Kirby's Tilt 'n Tumble. Fans take note: this counts as my seventh Game Boy in twelve years... 2 original, 1 pocket, 2 color, 1 advance, 1 SP.

Here's some genuine unretouched pictures of us playing Legend of Zelda: The Wind Waker with the SP connected to the GameCube. I must remind you that we were in a totally darkened room, after sundown, with no lights of any kind. Have we ever met before? I must have your complete attention.

Even in lousy first-generation-Hiptop-camera images, you can see the SP's beautifully lit screen! Thank you, Nintendo. And here's one last "fuck you" to everybody who couldn't wait and had to get a certified technician to install an Afterburner in their original GBA: Fuck you.

While we're talking about light, Fourhman.home recently invested in getting rid of it. We put room-darkening shades on the living room windows. They are serious about darkening rooms, too. I can now play even the blackest video games in the middle of the day with zero glare from the windows. To illustrate:

1. Old blinds up, curtains open. 2. Old blinds down, curtains open. 3. Old blinds down, curtains closed. 4. New blinds down, curtains open.

Wonderful stuff. I'd include an image of me playing Fatal Frame at 1:00pm except that I was playing Pokemon Sapphire with the windows open anyway. $40 apiece at countrycurtains.com. Available in white and natural. (We chose natural.)

 

Pokemon Sapphire Diary 7


Gym Leader #6 - Winona of Fortree City -was another tough battle. It took five attempts before I could beat her, and I have to totally blame myself. You see, I tend to become fiercely loyal to my party members... meaning that I rarely switch them out. For the majority of the game now, I've been keeping four pokemon always in the party, with two rotator positions depending on if I'm purposely training up a type or if I need a particular HM. So I knowingly entered the Winona battle with Grovyle at a type disadvantage, and Tentacool and Gringo not much better. After a couple defeats it becomes a matter of honor, and I feel like I have to find a way to beat the enemy and have the "weak" ones walk off with a couple experience points.

Darkling (my Sableye's new nickname!) did most of the early work with her Secret Power attack, although I did have to feed her five Super Potions to get her through it. She took out Winona's Swellow and Pelipper and was lucky not to get too wrecked by unlucky misses and confusion hits. My new Voltorb had no trouble with Winona's third battler, a Skarmory. There I had a type advantage, and I enjoyed watching Winona waste her own Potions on the Skarmory.

The last pokemon was the big mother, an Altaria. With two very tough attacks, Earthquake and Dragonbreath, this match had been the only reason I had lost every prior attempt. Tentacool was waffled, Gringo stepped in to stall, and both were quickly forgotten. But I think I uncovered something about Winona's Altaria: it doesn't like to go second. When facing a faster pokemon - like my Razorbeak - it would use a non-damaging move to increase its speed several times in a row. So after being softened up a bit by the others, Razorbeak was able to finish off the Altaria in a couple Quick Attacks.

My Egg finally hatched into a Wynaut. I highly doubt I will work much with it, because I've never been a big fan of its evolution, the Wobbuffett.

After the battle, I did something I've read about but never tried: I stopped an evolution. My Voltorb hit level 31 and was evolving into an Electrode. I halted it because I think Voltorbs look much, much cooler than Electrodes. They look meaner. I guess we'll see if I crippled his natural growth by forcing him to remain in his basic form.

Beating Winona lets you use the Fly move to travel between towns, which is great because I'm tired of walking.

I taught the Fly HM to Razorbeak, as you might expect. Razorbeak knew Quick Attack, Peck, Double Team, and Wing Attack... I replaced the Wing Attack with Fly. Normally, I would have replaced the weaker move Peck, but Peck happens to be a very strong and straight-forward pageant appeal... and I'm hoping to get Razorbeak a couple more Cool Contest Award Ribbons. It's interesting trying to balance the attack moves with the appeal moves. The pageants are a great addition to Sapphire/Ruby; I wish they would have been made more prominent and not just an ignorable side-game.

Time: 26:04
Badges: 6
Pokedex: 48 (seen: 91)
Party: Darkling (Sableye) lv37, Gringo (Mightyena) lv31, Grovyle lv33, Razorbeak (Swellow) lv34, Voltorb lv31, Tentacool lv34

 

The DVDs of our lives


Last weekend I went on a DVD rampage, which is highly unusual since I rarely buy that sort of stuff. When I emptied out the bags onto the table - Who Framed Roger Rabbit, Pokemon 4Ever, Red Dwarf Series 1, and a Mystery Science Theater 3000 episode - it struck me that I was looking at a pretty accurate DVD selection of my life to date. An autobiography told through entertainment media.

When my family bought our first VCR (circa 1986), I would obsessively tape everything. Mom still has most of those tapes... crappy off-air dubs of Pee Wee's Playhouse, the X-Men cartoon, the Spitting Image specials, Liquid Television, Brisco County Jr. In those days, we had to operate under the assumption that Program X would never be seen again. So you had to act while you could, and stock up on VHS tape.

But today, with specialty cable channels and widespread DVD releases, you don't have to live under that fear anymore. Well, Matt is still recording Dragon Ball Z on VHS, but that's an exception. Between Cartoon Network, Boomerang and Toon Disney, the vast majority of 80s and 90s cartoons that I watched are still around. Except "Jayce and the Wheeled Warriors," anyway.

Remember when Nickelodeon was a total craphole? Full of syndicated stuff that your local affiliate wouldn't even run, like "Mysterious Cities of Gold." Three boring children of the year 1532 on the hunt for legendary seven cities of gold. The show went out of production after they found one, leaving six cities still unlocated. Maybe the gang from "Yogi's Treasure Hunt" could have helped them out.

Kinda makes you respect how Nick has built their empire. Going from low-quality shit like "Pinwheel" and "You Can't Do That on Television" to major league franchises like Spongebob and Rugrats. I think the turning point was "The Adventures of Pete and Pete." That show symbolized Nick's change from imported cartoon whore to smart kids trendsetter. Firing J.D. Roth was a good move.

 

Pokemon Sapphire Diary 6


The fifth Gym Badge is obtained back in Petalburg, from none other than my own father. The path to Norman is an interesting one; you fight his subordinate trainers room by room rather than the usual one-room labyrinth. Each room gives you a hint as to what you'll be facing... the Defense Room, the Speed Room, etc. Since the game doesn't penalize you for skipping out between battles to heal up (in fact, it's encouraged), I took my time and ended up beating all of the sub-trainers.

I beat Norman on my first attempt, but it was a hairy battle. Norman fields two Slakoths and one Vigoroth, and it ended up down to a one-on-one. His last Slakoth vs. my Sableye. My Sableye truly earned her right to a nickname for outlasting the Slakoth... I would not have made it through had she not paralyzed the damn thing with Secret Power, buying me a couple free attacks.

The prize for beating Norman is the ability to use the HM Surf, and Surf itself is rather neatly obtained right next door. Unfortunately, none of my party can learn the move, so I had to dig that Tentacool out of hiding.

On my way through Mauville, en route to do some Surfing to the eastern part of the map, I ran into Wattson loitering around town center. I didn't recognize him at first - since Gym Leaders rarely appear outside of their Gyms - but his unusual hair stopped me in my tracks. He informed me of a secret underground section of Mauville and gave me the key to enter it. That's where I am now.

One thing I forgot... I picked up a fossil in the desert. I chose the Root Fossil (there are two choices, Root and Claw, but once you choose one, the other vanishes.) Just like getting Kabuto or Aerodactyl in previous games, Sapphire/Ruby has limited access to prehistoric pokemon through identifying and harvesting fossilized DNA. It makes one wonder just how these particular pokemon became extinct. My personal theory is that they all evolved into another species, and somehow forgot (or didn't need to) spawn new ones of the original species. Like, all the Aerodactyls evolved into Spearows over time, and the Spearows ended up reproducing little Spearows, not Aerodactyls.

Wasn't this Professor Elm's area of expertise? Breeding and eggs? I hope he's making progress, because the last time I saw him, he was goofing off criticizing my damn pokedex.

Time: 21:17
Badges: 5
Pokedex: 41 (seen: 79)
Party: Skitty lv27, Grovyle lv29, Razorbeak (Swellow) lv30, Gringo (Mightyena) lv27, Tentacool lv10, Sableye lv31

PS. When I say the Aerodactyls evolved "over time," I don't mean in the gradual Darwinian sense. I mean that they evolved in the traditional pokemon sense, instantly, and over the course of time eventually every single Aerodactyl evolved. Further, Aerodactyls and Kabutops that are bred from fossils are probably incapable of reproducing, explaining why we continue to consider them extinct.

Hey, wasn't there are episode of the cartoon that dealt with this? I seem to recall Ash and company finding a hidden crater full of living prehistoric pokemon. Then again, the cartoon continuity and game continuity don't always jibe.

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This page is an archive of entries from April 2003 listed from newest to oldest.

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