[browse entry tags]

latest entries
>A warm tale to pass the time while Buzz Quiz TV downloads 6000 MB worth of launch week updates.
10.01.08 / Joe
>Round One! Mag Kid vs. Crossbow Training!
09.30.08 / Joe
>Year None Cover Gallery, part 2
09.29.08 / Joe
>Things We Learned This Week
09.29.08 / Joe
>More matter-of-fact brilliance about DC and Marvel from Scipio.
09.27.08 / Joe
>The Week in Links
09.26.08 / Joe
>It evokes a sense of wonder.
09.26.08 / Joe
>Round one! Everyday Shooter vs. The Orange Box!
09.25.08 / Joe
>You knew this was coming.
09.24.08 / Joe
>I have nothing bad to say about Speed Racer.
09.22.08 / Joe

Media Attention: Vaguely Interesting
Monday / 01.06.03 / 06:19PM / Joe

I'm having trouble concentrating today, because all I really want to do is be at home playing Vice City. The last couple of weeks have been something of a Vice City rebirth for me. At first I was completely unimpressed - it just felt like a game I've already played - but now that I've dug deep into the mission structure, advanced the plot along, and purchased tons of property, I'm really into it. It also helps that Mike and I are in a sort of informal Vice City race, as we unlock new features and help each other along. I found the Keepie-Uppy Beach Ball first, so I think I'm ahead.

I still say the cops are too aggressive on the 2-star wanted level. Especially since you can always just drive off a 1-star. The all-out assault they launch on 2 just forces you to quickly locate one of the bribe pickups. I guess that adds a realistic thought process to the game, since you have to plan your criminal activities so as to attract the least amount of attention from the law.

And then there's the Instant Death whenever you hit water. GTA4 really needs a swim function.

Speaking of future GTA games, I was mulling over the potential of an online version. First of all, it can't be massively multiplayer; that would degrade too easily. I'd like to see it team-based, like PSO. You and three fellow players form a gang and tackle the missions together. And there's got to be voice chat... but get this, you can only voice chat when you're on the same screen with your pals (and your avatar's mouth moves when you talk!) So when you split up, no more live voice chat... unless everybody has a cell phone in their inventory.

Found an interesting article today (through ludology.org) about the lack of scholarly language with which to discuss games. I'm a sucker for these sorts of articles, although I imagine you may not be, so here's some choice quotes:

This leads to a dangerous cycle of me-tooism and product stagnation. The press has no language to discuss the creative aspect of game development, so it settles for discussing technology features. Gamers consume the press and buy what it tells them is good. Publishers assume that this is what the gaming community wants and in turn pressure studios to produce more of it. The result is creative stagnation and genre gridlock that produces the yearly floods of follow-the-leader titles in the form of real-time strategy after real-time strategy, shooter after shooter, survival horror after survival horror, while creatively ingenious offerings like Thief, Project Eden, Ico, Planescape Torment, Alice, and Dungeon Keeper, if lacking in blockbuster technology, are ignored by the press and therefore the gamers.

The problem is self-propagating. Gamers who consume a technology-fetishist press may fail to recognize the benefits of a critical vocabulary associated with creative game development. Therefore, technology is seen as the “more important” aspect of game development. In truth, technology and creative are equal and inseparable aspects of development. The game as an entity cannot exist without both; remove the technology and the game becomes a novel. Remove the creativity and the game becomes a spreadsheet.

And this one...

New media are rarely accepted as mainstream immediately – two recent examples include comic books and rock ’n roll music. Both began as fringe entertainment and, as they increased in popularity, were subjected to correspondingly increased vilification by outsiders. Opponents saw the media as a threat to their sensibilities or, on occasion, their livelihoods. In the case of the examples above, the challenges from the outside largely took the form of claims that comics and rock music were subliminally harming young people.

Gaming has this problem as well; many of its detractors claim without any compelling evidence that violent acts can be inspired by electronic gaming. In some cases, opponents of the medium can point to actual instances of violence that appear to have a connection to gaming: witness remarks made by Eric Harris and Dylan Klebold prior to the Columbine incident – a taped conversation between the two stated that the shootings would be “just like DOOM,” indicating, apparently, that DOOM was responsible for it all. In other cases, gaming is blamed without any evidence to back up the accusation – law enforcement and right-wingniks alike suggested that video gaming was at the core of the recent Washington, D.C. sniper killings simply because some games call invincibility “God” mode and the sniper wrote “I am God” on a tarot card. The fact that the snipers, now in custody, had apparently gone on their spree without any Max Payne-fueled animosity toward the world inexplicably never made it into the press.

Indeed! Although comic books still aren't quite as accepted as the article suggests. When was the last time you read a comic book? I do love the finger pointing at the media here... it's just too easy for reviewers and reporters to skim the surface of gaming issues. There's basically two video game stories they tell. Either Game X is terrible and damaging because it has violent content, or Console X is making/losing money. They only ever take the cheap moral stand or the boring business report (usually around Christmastime.)

To revert to the comics metaphor again, it's like whenever the media reports on comics, they have to use the old BAM, POW, BOOM sound effects. I'll never forgive that fucking Batman TV show for creating that monster. Articles like that are a sign of change, however. No one was writing about the scholarly aspects of video games ten years ago.

 

comments

fourhman.com allows registered commenting from TypeKey, VOX, OpenID, LiveJournal and AIM.

    previous entry   next entry      
prev   Well, what else do I have to talk about?
01.06.03
  I'll take one in Jet Black, please.
01.07.03
  next

This entry is tagged: Games & Violence Great Quotes GTA Vice City [browse all tags on fourhman.com]

weblog features
>AC Wild World Diary / 28 entries
>Animal Crossing Log / 31 entries
>Cheapo Game Shootout 07-08 / 7 entries
>Farewell to the GameCube / 18 entries
>Farewell to the PS2 / 23 entries
>Gumby Book of Letters / 7 entries
>Our Trip to Korea / 7 entries
>Pokemon LeafNotes / 17 entries
>Pokemon Pearl Journal / 20 entries
>Pokemon Sapphire Diary / 23 entries
>Sam and Max Hit the Road / 27 entries
>Slashdot Comment History / 7 entries
>Smash Brawl Photos / 16 entries

weblog archive
>October 2008
>September 2008
>August 2008
>July 2008
>June 2008
>May 2008
>April 2008
>March 2008
>February 2008
>January 2008
>December 2007
>November 2007
>October 2007
>September 2007
>August 2007
>July 2007
>June 2007
>May 2007
>April 2007
>March 2007
>February 2007
>January 2007
>December 2006
>November 2006
>October 2006
>September 2006
>August 2006
>July 2006
>June 2006
>May 2006
>April 2006
>March 2006
>February 2006
>January 2006
>December 2005
>November 2005
>October 2005
>September 2005
>August 2005
>July 2005
>June 2005
>May 2005
>April 2005
>March 2005
>February 2005
>January 2005
>December 2004
>November 2004
>October 2004
>September 2004
>August 2004
>July 2004
>June 2004
>May 2004
>April 2004
>March 2004
>February 2004
>January 2004
>December 2003
>November 2003
>October 2003
>September 2003
>August 2003
>July 2003
>June 2003
>May 2003
>April 2003
>March 2003
>February 2003
>January 2003
>December 2002
>November 2002
>October 2002
>September 2002
>August 2002
>July 2002
>June 2002
>May 2002
>April 2002
>March 2002
>February 2002
>January 2002
>September 2001
>August 2001
>July 2001
>June 2001
>May 2001
>April 2001
>March 2001
>February 2001
>January 2001
>December 2000
>November 2000
>October 2000
>September 2000
>August 2000
>May 2000
>April 2000
>February 2000
>November 1999
>June 1999
>February 1999
>December 1998
>November 1998
>March 1998
>February 1998
 
Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions!

[fourhman.com home] jump to top