[browse entry tags]

latest entries
>Things We Learned This Week
11.16.08 / Joe
>$44 on comics
11.15.08 / Joe
>The Week in Links
11.14.08 / Joe
>There is no justice in tabletop gaming.
11.11.08 / Joe
>Aeropodcast #57 and Mirror's Edge
11.11.08 / Joe
>Things We Learned This Week
11.09.08 / Joe
>The Week in Links
11.07.08 / Joe
>No, Speed Racer, No!
11.06.08 / Joe
>Mega woot.
11.05.08 / Joe
>Halloween 2008
11.03.08 / Joe

Game Review / Sunset Riders (Arcade)
Thursday / 01.16.03 / 06:03AM / Joe


Konami's oversized, colorful multiplayer arcade games have eaten quite a few of my quarters. I'd dump $15 at a time into X-Men, Teenage Mutant Ninja Turtles, and The Simpsons. Sunset Riders was a much rarer find, thanks to the non-licensed wild west theme. Don't look so surprised.

I actually almost bought an original Sunset Riders machine last winter, but I was afraid I couldn't get the wide four-player unit into my modest house. Nevertheless, this is precisely the kind of arcade game I like: noisy, colorful, multiplayer, and silly.

You are one of four cowboy heroes, hilariously named Steve, Billy, Bob and Cormano. Well, Cormano isn't so hilarious; that actually sounds like a decent cowboy name. I'm sure that cowboys named Bob existed, but it's not exactly heroic sounding. According to klov, there's another version of the game where everybody has more appropriate names, but I've never played it.

Anyway, Steve and company are basically out to eliminate anything that moves, and especially anything that might be an end-level boss. Although most of the game takes place in walking, side-scrolling levels, there are several times when you are on horseback or stuck in a single room in a boss attack. Tens of enemy banditos will come after you at a time, creating a sea of running figures and laser bullets (more on the lasers in a bit.) The baddies are fast too, much livelier than the enemies of TMNT or X-Men. The tradeoff is that rarely anybody takes more than one shot to kill.

These games were never very fair. Through the sheer bulk of attackers, you're bound to get aced quickly and constantly. But you always had the advantage, because there's infinite continues as long as you have infinite quarters. I always liked that about these arcade games; it made me feel like I could beat the game if only I brought enough money with me.

The scenery of Sunset Riders is typical of Konami's 2D games of the era. Varied and full of detail. Right before you run headlong into a cattle stampede, a flock of frightened chickens will rush the screen. Different types of deaths yield hokey animations, like being flattened by a falling barrel or singed black from an explosion. Walk into an open doorway and find a hidden powerup in the form of a bottle of whiskey or an appreciative saloon gal.

Your attack comes in the form of expected western weaponry: six shooters and shotguns. Of course, they fire rather slow bolts of colored laser energy. The combat is where Sunset Riders differs from most other side-scrolling fighters... you have no punch or kick, just an eight-direction shot. In fact, walking straight overtop a baddie will have no negative effect at all: no automatic hit or damage. The only danger from most enemies is their own pistol shots, thrown dynamite, and the like. Effectively, you have 360 degrees (in eight positions) of firing range, so considering your angle is an integral part of your skill.

Naturally, you start with a cheap weapon, but picking up the sheriff star powerups will increase your shot strength. For some characters, it will even allow for two six shooters pointed in different directions. Your death resets your weapon back to cheap.

The bosses are long. That's a necessary result of a game designed to run off a steady flow of quarters. Many of them begin the round backed up by a posse of low rent enemies, but once you clear out all of them, they won't infinitely respawn. The bosses themselves move in expected patterns, but fire randomly, again creating the continuous stream of bullets for you to duck and dodge as you attack. Displaying the universal sign of a boss about to die, the evil muchachos all pulse red as they take damage.

Sunset Riders features lots of rudimentary sound samples: horses neighing, chickens cackling, "You got me!", "Are you all right, ma'am?" among others. The voice work especially adds to the corny feel. The music is nothing too special, but it does adequately present a western style filtered through 1990s level video game music synthesizers, which is a rare enough accomplishment.

Several years ago, I realized that Gauntlet just doesn't hold up today. Games like Sunset Riders do, because they rely on fast action and silly graphics. Konami needs to pull some of these games out of the vault and issue a Game Boy Advance compilation cart. The X-Men and Simpsons are still huge, and the Turtles are gamely trying another comeback... just have to leap through a ton of licensing hoops. Perhaps even throw in some of their lesser known multiplayer melee games, like Bucky O'Hare... and Sunset Riders. These games would make great GBA link titles.






 

comments

fourhman.com allows registered commenting from TypeKey, VOX, OpenID, LiveJournal and AIM.

    previous entry   next entry      
prev   Game Review / Divine Divinity (Windows)
01.15.03
  Turning 30
01.16.03
  next

This entry is tagged: Classic Gaming Game Review [browse all tags on fourhman.com]

weblog features
>AC Wild World Diary / 28 entries
>Animal Crossing Log / 31 entries
>Cheapo Game Shootout 07-08 / 9 entries
>Farewell to the GameCube / 18 entries
>Farewell to the PS2 / 23 entries
>Gumby Book of Letters / 7 entries
>Our Trip to Korea / 7 entries
>Pokemon LeafNotes / 17 entries
>Pokemon Pearl Journal / 20 entries
>Pokemon Sapphire Diary / 23 entries
>Sam and Max Hit the Road / 30 entries
>Slashdot Comment History / 7 entries
>Smash Brawl Photos / 16 entries

weblog archive
>November 2008
>October 2008
>September 2008
>August 2008
>July 2008
>June 2008
>May 2008
>April 2008
>March 2008
>February 2008
>January 2008
>December 2007
>November 2007
>October 2007
>September 2007
>August 2007
>July 2007
>June 2007
>May 2007
>April 2007
>March 2007
>February 2007
>January 2007
>December 2006
>November 2006
>October 2006
>September 2006
>August 2006
>July 2006
>June 2006
>May 2006
>April 2006
>March 2006
>February 2006
>January 2006
>December 2005
>November 2005
>October 2005
>September 2005
>August 2005
>July 2005
>June 2005
>May 2005
>April 2005
>March 2005
>February 2005
>January 2005
>December 2004
>November 2004
>October 2004
>September 2004
>August 2004
>July 2004
>June 2004
>May 2004
>April 2004
>March 2004
>February 2004
>January 2004
>December 2003
>November 2003
>October 2003
>September 2003
>August 2003
>July 2003
>June 2003
>May 2003
>April 2003
>March 2003
>February 2003
>January 2003
>December 2002
>November 2002
>October 2002
>September 2002
>August 2002
>July 2002
>June 2002
>May 2002
>April 2002
>March 2002
>February 2002
>January 2002
>September 2001
>August 2001
>July 2001
>June 2001
>May 2001
>April 2001
>March 2001
>February 2001
>January 2001
>December 2000
>November 2000
>October 2000
>September 2000
>August 2000
>May 2000
>April 2000
>February 2000
>November 1999
>June 1999
>February 1999
>December 1998
>November 1998
>March 1998
>February 1998
 
Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions!

[fourhman.com home] jump to top