November 2002 Archives

 

Animal Crossing Log Entry 13


The Harvest Festival was a celebration of vegetarianism, as I continually filched silverware from the table so the carnivorous Tortimer could not cook up poor Franklin, a visiting turkey. It meant quite a lot of running around Adamsvil, searching for Franklin's varied hiding places so I could inform him I had stolen a fresh set of knives. I'd like to point out that I did all this running even while afflicted with Katrina's horrible tripping curse.

My reward for all this vegan goodwill was a complete set of Harvest Furniture, quite possibly the ugliest collection of dressers and sofas available. But in the spirit of the season, I temporarily replaced my incomplete Wild West-themed 2nd floor with the Harvest series. Sure, my HRA score is now approaching 60,000, but, I ask you, at what cost.

And speaking of re-decorating, after weeks of indecision between Ranch and Exotic styled furnishings, I settled on Exotic and completely overhauled my 1st floor.


(L-R) Western Room, Harvest Room, my Exotic 1st Floor

My Western series is going to be temporarily installed down on Dred Island, in wait of the final piece to complete the set. Once that's done, the Harvest stuff is O-U-T out.

 

Game Review / Superman: Shadow of Apokolips (PS2)



This is by no means a terrible game. The artistry is very nice, the controls are fine... it just falls hugely short in a very unacceptable way. I'm inclined to start my review right there because I'm still pretty pissed about it, but I want to give you some spoiler space first where we can talk about the good bits.

Shadow of Apokolips is based on the recent animated Superman series (which in turn came out of the '90s animated Batman series.) Following the cartoon's designs and style, it comes off very well. As Superman, you must engage enemy robots and a handfull of supervillains across Metropolis. What little plot there is involves unknown super-weapons and a Stryker's Island breakout. You'll see the usual cast: Lex Luthor, Darkseid, Perry White, Intergang, Kanto, Maggie, Jimmy, Lois.

The characters look very nice... there are some cutscenes where the lighting will surprise you with how clean and realistic a cartoon figure can look. Unfortunately, the clean design can be overdone: some objects (cars, buildings) are so clean that they have no detail whatsoever. Watch for the vehicles in the tutorial level; they're probably the simplest graphics ever rendered on a PS2. They look very embarrassing and unfinished. But on the other hand, the fiery smoke sent up by an exploding enemy drone is beautiful... I'm not kidding, it does look great.

This is the first video game to allow Superman a wide variety of super-powers right from the start. As soon as you get past the tutorial levels, you can fly, hover, heat vision, x-ray vision, super-breath, spin attack, dive bomb, flying punch and regular ol' super-brawling. It sounds like a lot for one Dual Shock, but it very neatly divides into a set of controls for in the air and another set for on the ground.

Flying is done very nicely. You can switch from walking to hovering with a quick up on the right analog stick. While hovering, you can jink to either side for avoiding laser fire, or go into full flying mode with a shoulder button press. While flying, you go into the traditional horizontal Superman posture. These actions really show off how well Superman is animated. His arms will change positions depending on your speed and direction, and his red cape ripples and billows very naturally. Several levels allow for full open-air flying, and I found these much more fun than the claustrophobic indoor maze levels.

Heat vision is very important throughout the game. It's your primary distance attack (aside from the flying punch) and can be used at any time to fry unlucky baddies. The game uses a lock-on feature so you can select what item of enemy gets the red glare. Double-tapping the button fires a powerful heat energy burst, while just holding the button sends out a steady stream of heat vision. The burst will knock guys off their feet, while the stream will slowly set them on fire or heat up an targetable object.

The other powers are largely unused, except for particular obvious points in certain levels. X-Ray vision/telescopic vision is not nearly as useful as it should be, and super-breath is used mainly for cooling off overheating machinery or blowing out fires. What this game dubs "super-hearing" is actually just a radar in the lower left corner. Radar blips indicate trouble spots and enemy locations, but I give them points for trying to keep the radar in theme.

To bring Superman down to a video game level, these super-powers all operate off a secondary life meter. When that meter is drained, you're stuck with regular moves like punching and flying. But both the super-power meter and the life meter are constantly refilling, which is a very clever way to simulate Superman's invulnerability. The only missing super-power I would have liked to see included was super-speed. It's kinda represented by the flying dodge and flying punch maneuvers, but you can't move at super-speed to punchout a roomful of robots in a second.

Many levels include junk you can pick up. Such items are all targetable for easy identification... you can rip a metal pipe off the wall to use as a baddie bat, you can pick up cars and toss them around, that sort of thing. The "picking up" animation is terribly slow, as if Superman really has to focus on the object before he tries to pick it up. This also applies to putting stuff down, which can really suck in the levels where you have to pick stuff up and put stuff somewhere else.

The level objectives are surprisingly varied, given the track record of most super-hero games. They are not all just punching out robots! One level requires you to sneak into LexLabs as Clark Kent. Another has you escorting police guards through a prison riot. If you ever can't figure out what to do (and it will happen), the pause will show your list of objectives. Had I not paused during the boss fight with Livewire, I would never had thought to destroy the extinguisher locks hidden in the room's ceiling.

So far, it seems pretty solid, right? The story is building speed, the Stryker's Island bit allowed for a full test of your powers, even a couple button mashing mini-mini-games. Sure, you've noticed a couple weak spots... the nuclear reactor level has some pretty cheap falling rock attacks, the timed laser barriers were designed by someone with no depth perception, the guards you're escorting have no life meters, and the spoken dialogue can get pretty weak... but on the whole, you're ready for three boss fights in a row: Livewire, Parasite and Metallo.

Livewire is the funniest. In usual three-stage boss form, you have to figure out how to douse her with water. Parasite glitched on me. I guess he was supposed to be a colossal mano y mano battle for the ages - since he absorbed my powers during the cutscene - but about 20 seconds in, he flew under a Metropolis bridge and got stuck there. So I punched and heat blasted him until his life meter ended.

Metallo starts off great. He had lots of attacks and a completely free-range area to run around in. After dodging his laser and kryptonite attacks for a while, you have to pull off a trick to get him stuck to a magnet. I found this bit annoying, because you have about three seconds to turn on the magnet device. I missed my opportunity several times, meaning Metallo got to come back with some of his life meter back. Repeat.

But you get through it. Metallo's head gets pulled off and you stroll back out to confront Luthor about the high-tech weaponry. Darkseid - having already endured Kanto's defeat a few levels back - mutters some prophetic words. Time for Superman to take this fight to Apokolips.

No. Credits roll.

Yes, "Shadow of Apokolips" ends without ever setting red bootie on Apokolips. The three Stryker's escapees are the game's big ending. The whole game you'll watch Luthor and Darkseid cutscenes and you never actually deal with either of them. Sure, I can see Luthor getting off scot-free, but you should definitely have taken a Boom Tube to Apokolips and tackled the lowlies there before a massive boss fight with Darkseid... and ending with a stern message to keep his weapons off Earth.

Did I mention that the entire game can be finished in about four hours? I really think the development team intended more levels, but just ran out of money and wrapped it up. The Metallo fight feels like a halfway point, not a dramatic finale. Metallo wasn't even involved with this crime! He just escaped from prison with the help of some well-placed Apokoliptian weaponry!

Here's a game that should have offered so much more. The Superman engine is solid. The levels show promise. I wonder if the game was originally just called "Superman: Apokolips" and had to be changed when they stopped just short of actually taking him to Apokolips. As it stands, it's an easy rental with no reason to ever play again.





Audio of Apokolips


Superman: Shadow of Apokolips features the entire voice cast of the animated series. I have always liked Tim Daly's Superman, but in this game he has an awful script full of lines that were cliches during the '50s Superman TV show. Dana Delany (Lois Lane) and Lori Petty (Livewire) are standouts. It's not that their lines are any better than anyone else's, just that they know how to deliver them.


The boss fights trigger the most inanities. Metallo (Malcolm McDowell) shouting "I have something in my eye, Superman... YOUR DEMISE" is just sad.


I was also not impressed by the background tracks. The same music plays over several levels. It's nice the first time, but after four levels with the same music it becomes pretty obvious that this game isn't even bothering to sync the music with the action.


 

Metroid Party


I finally beat the single player Story Mode in Mario Party 4 last night. I was pretty impressed with the final sequence, a Mario Partified boss fight with Bowser. Every review of the game mentions how boring the single player mode is to play. Yeah, the game was made for multiplayer, but I wouldn't call it boring when played alone. The thing about Mario Party is that it's so annoyingly random at times that you really have to pay attention to hold the lead. Even with my three COM opponents set to Easy, I still lost several games in 1P. All Easy gets you is an almost guaranteed dominance in mini-games; you still have to be on guard for star stealing, item attacks, and that terrible Reversal of Fortune.

My only gripe about MP4 is that there's not enough mini-games. In one evening's play of 3 boards, I kept hitting the same games over and over again. Many of the games are really long too... so yet another round of "Blame It On The Crane" or "Cliffhangers" becomes unbearable.

As I was telling Xian earlier today, Metroid Prime is like an action platformer from a first person perspective. Or perhaps a first person shooter with jumping puzzles and boss fights. Or a thinking man's FPS. What all that doesn't tell you is how compelling it is, but I figure there's a million glowing reviews out there that can tell you that.

More so than any first-person game I've played, Metroid Prime really makes use of the HUD. Everything is designed to make you feel like you're in that helmet... from water splashes to energy crackles to water condensation. And then there's this...

Every now and then, when the light is just right, you'll get a quick reflection of Samus's face in the visor. (Screenshot from IGN Cube.)

I'm still working on my review of Kingdom Hearts. Since there's so much I want to say, I'm just talking through the game level by level. It will probably end up being 4 pages long, but I'll pack in different screenshots per page so it's worth clicking through. The latest EGM rumors that a sequel is coming, but not until PlayStation3.

 

Animal Crossing Log Entry 12


We've had another reason to celebrate in Adamsvil. The town is finally at 100% compliance with the Noble Shirt dress code.

   

(L-R) Admiral, Sydney, Puck, Pippy

   

(L-R) Paolo, Olivia, Hazel, Grizzly

   

(L-R) Belle, Cashmere, Boots, Bitty

  

(L-R) Billy, Cheri, Bea

Yes sir, nothing keeps a populace in line like the forced subtraction of individual identity. It helps if you keep after them every day... sending out noble shirts to any who changed clothes overnight... breaking up any and all conversations between animals so they can't foment revolution... and as soon as a new animal moves to town, immediately send him/her a threatening letter with a shirt inside.

As Town Regent, I hope this brings a swift end to all subversive activities, including but not limited to: discussions of shopping trips to other towns, complaints that Adamsvil doesn't have a movie theater, and animals sneaking into other animal's houses to play NES.

 

Watch your start time...


I am chronically late for work. I don't have an excuse. I won't blame traffic. Can't blame my kids (don't have any). Still, despite repeated reprimands and dirty looks, again today I was late.

The only solution I can think of is to get a job with a later start time. However, I have a hunch that even then... I would be late. Why is this? As many times as I have been asked you'd think I'd have an answer, but I don't.

I try to compensate for my tardiness by staying late. I work at least a half an hour more than the 7.5 hours I am to put in each day, but that doesn't help. Those who make much more than me have determined that the half hour that I am typically late is one of the most important of the day.

So, here I sit. Like a smoker who keeps saying this is my last cigarette, I keep promising today is the last day I'll be late.

 

Animal Crossing Log Entry 11


The town has seen fit to reward my weeks of leadership. Nook himself arranged the building of a life-size gold statue, near the train station.

Magnificent, isn't it? It is my hope that the Adamsvil townsfolk of the future will stand before this monument, dressed in their noble shirts, and draw inspiration from this azure monarch.

But back to matters at hand. There's some villagers I'd like to kick out of Adamsvil, and it's becoming a very tricky issue. Belle the Cow and Pippy the Horrifically Ugly Rabbit. I want Belle out simply because I don't want cows in my town. Plus, she wears a hideous caveman shirt and regularly convinces the weaker-minded townspeople to wear it too. But Pippy...

Pippy just needs to go.

 

"What do they eat when they can't get hobbit?"


I know, I know, you bought the first DVD release of Fellowship of the Ring. Well, that's your own stupid fault; we all knew the Extended Edition DVD was coming. You've got nothing to blame but your own impatience.

I waited. And it was worth every day.

The Extended Fellowship will shock you with how long Peter Jackson and Co. can stretch out those "over 30 minutes." They're everywhere. A new line here, a longer scene there. Plus several completely new bits. Just about every chapter has been enhanced in some way. Spoiler alert.

I'm amazed at how well the new bits flesh out some important backstory. There's more development of the initial antipathy between Aragorn and Boromir. More explanation of Arwen's fated Choice of Luthien (Aragorn sings!) More snide remarks concerning elves versus dwarves. A bit more about the Grey Havens and elves "leaving these shores."

And lots of additions just for fun. Isildur putting on the ring. Gandalf revealing Gollum was once called Smeagol. Ted Sandyman and others at the Green Dragon! Plus a whole new Bilbo-led introduction. Galadriel's gifts. Gollum floating a log right into a rock. What a difference just a few little shots can make.

No, we don't get Tom Bombadil, but we do get a respectable version of Celeborn! He's *not* a dope! He actually has lines and acts like a real elflord!

They cut Gimli's warning while at arrowpoint on the borders of Lothlorien. "These woods are perilous! We should turn back" or something like that. In the theatrical version, Aragorn convinces Haldir to take the Fellowship to Lorien then and there. In the extended version, it takes a whole 'nother day... including a hilarious nighttime bit with Aragorn and Haldir arguing in elvish. The original scene had to be trimmed to allow for the new stuff.

Remember when Lucas added the Jabba scene to the Special Edition of Star Wars, and the "new" Han/Jabba conversation was virtually identical to the Han/Greedo conversation? Star Wars: 0, Lord of the Rings: 1. Whoops, almost forgot... Lucas actually chose to have Han step on Jabba's tail. Star Wars: negative 1,000.

This is the definitive version of the movie. If I were you, I'd consider a trade-in on the older DVD.

 

Being a fan means looking the other way


I like Star Wars, but probably not in the drooling fanboy sense. I'm pretty sure my interest in Star Wars falls squarely in the Perfectly Normal category, because I get regularly appalled with each issue of Star Wars Insider.

I've been getting it off and on for several years now. I actually subscribed to it during the peak of my Star Wars love back during the theater release of the Special Edition original trilogy. I let it die around Episode 1, only to inherit it back again when my subscription to TopDeck turned into Star Wars Gamer and then Insider shortly thereafter.

Insider reminds me that I'm okay, because in no way an I as sad at most of the lettercol hacks. One guy wrote in asking about the value of his Star Wars LEGO in-store display because his insurance agent won't let him insure it without a number. Well chief, that item's about $60.

One thing I've never understood... Star Wars fans love the minutae of the films, yet they go geek raving happy over spotting all the terrible LucasFilm easter eggs. Like a couple of X-Wings in the Coruscant chase scene of Episode 2. I hate that crap. How can fans seriously argue about the "true" backstory of Dr. Evazan one second and then giggle about finding a tiny Death Star hidden in Episode 1?

Here's another secret that isn't funny in the least: LucasFilm animators sticking those Naboo cow-bugs in every scene. Creating digital effects must get really boring, because the cows are reported in the asteroid field, the clone skirmish and the Coruscant chase. If I didn't suspect that George Lucas is sleepwalking through the entire process, I'd picture him gently chastizing his animators with a "Nice work, boys. You sure got me good by hiding the ship from 2001: A Space Odyssey in the Coruscant scene. That even beats when you put a bunch of E.T.s in Episode 1. Haw, haw, haw."

 

Strange Hiptop Tales


Check out MSN's list of top gadgets; the Hiptop/Sidekick is #2 and the iPod is #1. I've been mulling over an iPod purchase more and more lately, if only as an excuse to buy something at the new King of Prussia Apple Store. But while I think more on that, here's some collected Strange (But True) Tales of My Hiptop.

Last night I had to use an unfamiliar bathroom. I entered, and the lights were out... and there was no switch to be found in the usual place. When I say "usual place," I mean "the wall." So I spend some time feeling around the near walls - which already creeps me out because I'm fondling a strange bathroom wall - and still no luck. Buy this time, I really have to piss. So out comes the Hiptop, and that beautiful backlit screen. Holding it straight out of The X-Files, the friendly glow of the Hiptop was able to guide me to the urinal, where the traditional activity could begin.

I've terribly glad that I didn't have wireless internet during college. I used the thing throughout the entirety of a two hour Disney On Ice show. Not because I wasn't watching or enjoying Disney On Ice (or as we dubbed it, Kingdom Hearts On Ice), but simply because I could. I was IMing with Scott and Marci, and trolling the Animal Crossing message boards, all while the Disney Princesses frolicked on the ice below. My work ethic is college was awful. Having a Hiptop in class may very well have done me in.

I had the wind kicked out of my sails on my very first day of Hiptop ownership. I had just brought it home, when Matt came over to play Rogue Leader (he's my young friend I mentioned last week.) I was waiting for the wireless service to establish and I showed him how the screen flips up. In a sort of jaded tone, he remarked "Oh, a spellchecker."

 

AC Enquirer


My name is Rhonda Fourhman and I am addicted to Animal Crossing. Not since Ico has a game captured my attention for more than an hour like AC. I find that sitting down to play a game when there are so many other things I should be doing (cleaning, laundry, making dinner, showering) is usually difficult. But, I lose all track of time when I am visiting Holliday as RhondaCat�no small feat when the game itself pops a clock up if you are idle for more than a second.

What is most disturbing is that my entire outlook on life has been tainted by the game. As I drive home I see a tree with yellow leaves and I wonder if it�s carrying a golden shovel. At the grocery store I pass over the oranges (my town�s native fruit) and head right for the apples that please my islander. I go to the mailbox and all that awaits me is disappointment, sorry no presents from UPS.

The other day my husband IM�d me that he heard online that Pelly and Pete were dating. That was when I got the idea to establish the Animal Crossing Enquirer...

 

Back in Orbit


Back when Cartoon Network.com debuted Cartoon Orbit, I was pretty uninterested. Cartoon Orbit is, after all, a fancy online Colorforms equivalent. But I signed up anyway and gradually collected a bunch of cToons for my very own. cToons are essentially stickers that you buy with your accrued virtual points and display for all to see. Although the plain stickers never mattered much to me, they have made a bunch of cToons that are actually little games. Login to Cartoon Orbit and visit my cZone to see what I'm talking about; I always try to keep a game or two visible.

But with the new gToons, they've severely upped the ante. gToons are collectible virtual stickers that work like a trading card game. You buy them just like cToons, and put them into 12 card "decks" just like Pokemon or Magic. Although gToons are part of Cartoon Orbit, the game interface is totally separate from the cZones. So you can easily get into a gToons one-on-one match without all the loading and waiting of navigating through the endless labyrinth of user cZones.

That's the deckbuilding screen. You can also see what the gToons themselves look like, and review their special functions. Wilma there is worth 10 points, her color designation is black, and she has no extra powers.

You win by ending the game with the most points, or by achieving a color victory. To win by color, you need to have more cards of both the 2 chosen colors than your opponent (the target colors are chosen by cutting the deck before the game begins.)

Here is a finished game... which I won by points, 45 to 38. Games are generally very quick, and every action is timed, so you don't have to worry about human jackholes trying to stall you out. You only ever get 7 gToons in play... 4 in the first round, and 3 in the second round. This is my animal-themed deck, based around Boo Boo's ability to give +3 to all animals in play, and Taz's +5 to all neighboring animals.

I won this game by color. I ended the game with 2 blue gToons and 5 green gToons (thanks to Green Lantern's function of turning all neighboring gToons green.) I also had more points, which, back in Steve Jackson's Globbo game would have been deemed a Humiliating Total Victory.

Damn cool stuff. Lots of cards available, lots of combos, and several interesting theme decks have already emerged, including the animal deck, the Justice League deck, the all-girl deck, and the Powerpuff deck. My Cartoon Orbit username is Exographic Joe11, if you ever want to play.

 

Kate Bush is in Vice City!


I've always considered Kate Bush to be a pretty obscure singer, so I was more than surprised to see Kate's song "Wow" in the track listings for Grand Theft Auto: Vice City. She also happens to be one of my favorites, and believe me, that's a short list, given my general un-interest in music.

I remember reading some kid's terrible review of Grand Theft Auto 3, where he bashed that game's "eighties station." I wonder what he thinks of the all-80s Vice City. I love it... although having real music creates a much more personal reaction while you're flipping the channels. Now, you can find songs that you've hated for years, so getting that radio on an acceptable frequency is very important.

I was playing Vice City last night when my pal Matt stopped by. He lives next door, and he's in sixth grade. So I let him play.

Perhaps I should have cleared it with his mom first, but I viewed it as a kind of socio-ludological experiment. Plus, I know the game is fun, despite the subject matter. His first actions revolved mainly around the cars. I told him how to get into a car and drive around. Carnage ensued, but only because he liked getting the car going as fast as he could. Only when he realized that you can play through a goodly amount of accidents without having to stop, did he purposefully cause extreme accidents. Meanwhile I'm on the sidelines yelling "Triangle! Triangle! When the car bursts into flames, triangle!" I didn't have to point out which cars are faster, because he could instinctively tell that just by looking at them. I did mention he could ride bikes too, and that quickly became a priority.

As for hand-to-hand combat, he had to resort mainly on fists... what with all the crazy flaming car wreck deaths he went through. But he did learn rather quickly that if you kill a cop, the cop will drop a baton or a pistol. After a couple fist fights, shootouts, and the inevitable "Busted," he asked me what he was supposed to do.

I thought that was interesting. He's looking for a goal; he knows that simply driving and punching out cops can't be the entire game. I explained that you pick up tasks at various locations, or you can start missions just by stealing a cab or police car. Although I obviously don't believe in the magic bullet notion that violent video games beget violent kids, I was poised to stop him if he actually triggered a plotline mission, because they do a fair amount of R-rated dialogue in the cutscenes. I know he's a good kid, but I don't want him talking Tommy Vercetti to his mom when she's on him to do his homework.

And Rhonda has a prodigy of her own; she's mentoring a young lady named Amanda. With all our interactions with Matt and Amanda, we've become something of an urban legend in their schoolrooms: a childless couple with tons of video games and Pokemon cards. Their friends flat out refuse to believe we exist, much less that we have them over to play and shower them with Pokemon card doubles. We're definitely a pink neon sign for disposable income, and just maybe we're an inspiration that adults don't always suck.

 

Animal Crossing Log Entry 10


Adamsvil generally attracts an assortment of wandering vendors and worthless vagrants, ranging from the pathetic fish-dependent bum Wendell to the obvious fraud Katrina, but on Halloween we received a visit from a genuine kook: a figure calling himself the King of Halloween. This was the first time I encountered another person of authority on my new home turf, so I was surprised when our summit degraded into him begging me for candy.

A meeting of another kind is due with the ruling body of Holliday. Their leader, RhondaCat, is attempting to subvert Adamsvil's dress code by introducing an anti-Adamsvil "ladybug" design.


(1) The Able Sisters were first to adopt the ladybug.
(2) Then it propagated among my villagers.
(3) Yes, Paolo, JoeForever *is* getting upset.

If I can ever get Generalissimo Cobb to report back to Adamsvil, my war party will be able to begin plans. However, Cobb has turned his secret mission in Holliday into a relaxing beach vacation, complete with a frilly dress. He will need severe re-conditioning when he returns.

October 31st also coincided with Nook's monthly raffle drawing, which I consider a poorly timed collision of events. Nook's lottery machine seems extremely prone to abuse... by Nook himself. When a white (losing) ball is drawn, does Nook put it back in the tumbler? Or does it stay out? His sleight-of-hand is too quick to see, but either tactic reveals Nook running his own odds. The longer I live in Adamsvil, the more I see how Tom Nook is the true power here.

about this archive

This page is an archive of entries from November 2002 listed from newest to oldest.

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