May 2002 Archives

 

If I had an Xbox...


I'm a collector at heart, so knowing that there are video games out there that I can't conceivably play, because I don't own the console, tends to weigh heavy on my mind. Perhaps I'm posting this as sort of a future letter to myself, should I someday actually go out an get an Xbox (with the smaller controller, match. Or - as we should all think of it - the normal-sized controller.) Here's the complete list of games I would get... these are the current titles that speak to me, for one reason or another. As far as I know, they're all Xbox exclusives. Or at least marketed as such until the contract winds change.

Jet Set Radio Future (I'm a sucker for style games.)
ToeJam and Earl 3: All Funked Up (I hear it returns to the co-op Genesis roots.)
Superman: The Man of Steel (Obvious.)
Panzer Dragoon Orta (I remember playing the Saturn version in a TRU demo kiosk and being blown away by it.)
Shenmue 2 (I'd love to get into this one.)
Dead or Alive Xtreme Beach Volleyball (Just sounds too great to be bad. Right?)

But I guess I'm proving my point. There's not a lot of Xbox interest for me yet, although my list does subtract out any games that appear multi-console. For example, I would probably have purchased the Xbox version of Spider-Man the Movie. Still, six games isn't a bad Day One for a new Xbox owner, given that rumored game price drop.

What's great about civilization is that these are the things we can worry about.

 

Wait a minute... Mac gaming news? News?!?


IGN just started a new subsite... IGN Mac, dedicated to gaming news/reviews/releases for Macintoshes. Now, I am a huge Mac fan. Always have been. Nothing in the Windows world matches the elegance, efficiency and ease of the Mac OS. But I have serious problems with anybody who tries to tell me it's a gaming machine. It's just not. At least, it can't compete on that level and expect to win, or expect to be respected for trying and coming in eighth place with a bloody nose, torn tank top and a back covered in footprints from the Wonderswan team.

So I can't imagine what sorts of daily newsbites will appear on IGN Mac. Or can I? Here, using OSX's new "Connect To... THE FUTURE" command, is a list of upcoming features and news articles, covering the very latest in the Macintosh gaming scene.


  • "The first games for iPod: Tetris, Solitaire, Bowling, and Mac-Man."
  • "Tomb Raider 4 goes gold."
  • "OSX version of latest Sims expansion due by end of year."
  • "Sign up! Petition to re-instate the old Puzzle DA."
  • "Xserve now able to run network Bolo."
  • "OSX Explorer releases patch; Flash web games optimized 50%"
  • "Steve Jobs character skin for Sims now available."
  • "Beat the Editors: Live Cro-Mag Rally tourney this weekend."
  • "Tech Support: Getting HyperCard stack games to run in OSX."
  • "SuperPaint Workshop: Making your own icon for your 'Gamez' folder."
  • "Make Your Own Game: How to use ResEdit to swap in different pics in your favorite game's resource fork."
  • "Release Date Formula: Take our PC list, delete every five titles, and add 6 months to the remaining games. Then change every other game to "cancelled"."
  • "Entire Reader Rabbit series Reviewed."
  • "Please welcome our newest MacGaming editor authority: Mavis Beacon."
  • "Gaming Grudge Match: Pajama Sam vs Putt-Putt."
  • "Tweaking your Dual Processor to get the best performance out of SuperCalc+."
  • "Finally! Developer announces NinjaBoy 2K2! Screenshots inside."
  • "Kaboom: How to get your Mac to play the Star Trek transporter sound on Restart."
  • "E3: Berkeley reveals After Dark X."
  • "Free Download: Starcraft maps."
  • "Pathways Into Darkness: How Macs invented the FPS, and No, We're Not Bitter."
  • "Researching the Boulder Dash clones: First up, Infotron."
  • "Maniac Mansion Walkthrough"
  • "Reviewed: 7 Different Games That Are Just Fine With a One Button Mouse."
  • "Consumer Comparison: Which Casino Game is Right for You?"
  • "Games That Kinda Look Like Halo If You Tilt Your Flat-Panel Off At A Weird Angle."
  • "Developer announces new PC game, Mac version implied."
  • "32 Bit Color Version of Pararena Released." (new!)
  • "Using MacPaint to Create Glider Mods." (new!)

 

Survival Horror Survivor


I'm taking my time with Resident Evil GameCube, mainly because it's so damn delicious to look at. The shadows, the lightning, the swaying grass, the mist rolling in through an open window. Lighting zombie bodies on fire. Thrusting a dagger in their soft skulls. The insane rabid speed of the redhead zombies. I hear that it's selling exceptionally well, which is good because this is a remake well worth playing. And subconsciously, I'm afraid that people will ignore it simply because it is a remake. Happily, this is not the case (which is probably due to a yearning for new Cube games more than anything else,) but let's talk about remakes.

I think they're a great idea. When they are this well done, of course. The first Resident Evil came out ages ago. Probably been five years since I even thought about it. So the idea of "no new plot" is pretty much irrelevant. A beautiful remake like this perfectly recaptures the excitement of playing the game for the first time... something that endless waves of sequels eventually ground down to nothing.

All series titles follow the same route. Great Game #1 is released and everybody loves it. The sequel, Great Game #2, comes out a couple years later and perfects all the problems of #1. Then #3 comes out, and we all start getting tired of it. We hate #4. And if you're not jumping off into a new console generation by this time, you've just seen a series hit the crapper. Tomb Raider. Twisted Metal. Croc.

The RE remake is wonderful because it re-presents the "new" feeling of the first game, while simultaneously hopping into the new tech of the Nintendo GameCube. Double bliss. Plus, I think even the hardest of hardcore RE fans would agree that plotline advancements isn't exactly what you play RE for. R-Virus, T-Virus, it's all the same shit: zombies run amok, with peaks of mutant boss fights. It's the in-game tension that propels the series.

Which more or less raises my next point. Resident Evil is still silly.

For all the re-voicing, re-writing, and re-rendering, RE is still a pretty dopey story with the saddest excuse for a SWAT team ever. So, Team B is missing, Team A enters a mysterious, monster-filled mansion, and the first order of business is to SPLIT UP?!!? And, yeah, the puzzles are *cooler* now, but they're still statue-pushing, color-matching and item-fetching for the most part. But as I said, the Raccoon City plot department isn't your endgoal in playing Resident Evil, any Resident Evil.

Which is why I throw Fatal Frame (PS2) out there as a plot-driven alternative. Spirit-trapping camera notwithstanding, Fatal Frame is never silly. And it's fully 3D, so you can control your camera better, avoiding all those RE magic moments of getting tackled by offscreen zombies.

But the tension, the glorious tension. Both games deliver that, via the soft moaning of a zombie somewhere around the corner or through the mournful cry of a blinded ghost folllowing the sound of your footsteps.

 

Assochondriac


I hate my ass. I don't mean in any kind of physical attractiveness sense... I mean that I resent its general purpose and location.

You see, I worry about it. Because you can't see it, so you don't really know what it's up to. Plus, being that our society is assophobic, you've got no standard of health to compare it to, and no easy way to ask questions about it.

Example. So far, in my post-adolescent life, I am two for two on Doctor's Visits Including Ass Inspection Purely at My Request. The first time, I had noticed *bleeding* during shitting. And when I say "noticed," I mean "turned around and thought I had menstruated." So I arrange a checkup under the pretense of a possible hernia and have the man investigate my anal area. Before you go crying "ass-freak" at me, let me assure you that I was indeed worried about the state of my ass. Recurring blood in the bowl ought to be a warning sign. Generally blood in any form outside actual veins/arteries is an alertable function. But my doc (let's call him Doctor #1), upon completion of his knuckle-twisting inspection, just said I should strain less while "moving my bowels."

"Moving your bowels" is just a way for doctors to elevate themselves dictionarily from those whom they have just rubber-finger ass-reamed. After that visit, I attempted to strain less and I've been blood free for the most part (I thank my vegetarian diet for that.) Oh, there was no hernia either.

For visit #2 (and Doctor #2), I had convinced myself I had a hemorrhoid. Not to sicken anyone, but this gets back to my first point. You can't get a fucking good look at your ass. I felt I was meeting what society has taught me are hemorrhoidal symptoms. Doctor #2 did a little spread and claimed to see nothing. Nothing! So either my sphincter was so far gone that he couldn't bring himself to deliver the bad news, or I have no goddamn idea what's going on in my own ass. Two out of two doctors agree with the latter. To make matters worse, Doctor #2 said that there's nothing you do about hemorrhoids anyway, unless they're bleeding or the size of a clock radio. Apparantly my naive procedural suggestion of "Just cut it off" isn't practiced within the western medical arena.

Coming out of that visit, I was left wondering where to go. Assuming my doctor(s) can recognize ass problems, then what am I experiencing? Am I an assochondriac? The thing is, I don't want to ignore any appearing health problems like I ignore car problems (sorry, Dad.) My ass is out of control. A rogue organ back there spitting blood and having psychosomatic hemorrhoids.

 

Game Review / The Three Stooges (GBA)



I suppose this could be purely a Quick Review, but I like posting pictures of the Three Stooges, so this is probably the most thorough review of The Three Stooges for GBA anywhere.

You see, the upshot is that this is not a great game. It's a monotonous little remix that eventually makes you feel like A) I was ripped off (by the randomized death gameplay) and B) I was ripped off (by simply not having enough variety packed into that huge GBA cart.) After extensive play, it is obvious to me that this was a rush job of a release.

The history of this game goes back 15+ years, when it was one of Cinemaware's famous Amiga games. Amiga games were always graphics showponies in those days, and Stooges was purely a cute diversion. Compared to Shadow of the Beast or Defender of the Crown (some big Amiga games of the era), Stooges was an also-ran. Not much game, just some fun digitized screens of the Stooges themselves. The GBA version is much the same game. Exactly the same. Well, there are a few improvements that I'll mention in a bit, but they are hardly score-altering.

In The Three Stooges, you play a randomized series of mini games with the overall goal of collecting at least $5,000 in 30 days. With the Stooges being such well-meaning philanthropists, the cash is marked for a local orphanage that needs rent and repair money. Each "day" begins with the lads selecting the day's game by way of a swiftly-moving Moe finger. Some games are easy money, some have a low payout, and some spaces will cost you money. As the days progress, Moe's finger moves faster and faster, until selecting your favorite high-money game becomes impossible. If you don't choose fast enough, the game penalizes you with a mousetrap. (A terrible problem here is that you can't really check how much money you have, as you can only see the $ on the same screen as the moving Moe hand. Because you have to focus on the hand so you don't die, it's tough to see where you stand with the bank.)

There are only 4 moneymaking mini games - Cracker Eating Contest, Help Wanted: Doctors/Shoppers, Help Wanted: Waiters, The Boxing Match), 2 kinds of trivia (Stooges trivia and Cinemaware trivia), a mini game that slows down Moe's finger (hopefully), a random money space, a random penalty space, and the brutal mousetraps that take away a finger (and thusly one of your game lives.)

At the least, the game ought to include twice that many options, because in 30 days, you're going to be doing a lot of the same events over and over again. As cute as the games are (and they're not all that cute), sending Larry on a jumping hunt for the Pop-Goes-The-Weasel radio is not fun ten times in 30 days. How about a Pipe Dream-esque puzzle with Plumber Curly? How about a memory matching game with the E-A-Bay song? How about a Link Cable 2 Player version? My guess is that Cinemaware's main concern was porting the old game... not with improving the game for the modern Game Boy age. They did do some work here... adding in a pizza version of the Cream Pie fight, and a supermarket version of the hospital race. These are welcome additions, but not nearly enough to help the game's playability.

And now, to further pad out this review, here's a rundown of all the mini games.

Cracker Eating Contest

Although this has the biggest Stooge pictures (full screens of Curly and the soup bowl, complete with his lodge hat!), this is probably my least favorite game. The game is a white bowl of chowder, with random crackers... you have to scoop up the crackers before the oysters appear from nowhere and eat them up. The problem is that the spoon has a very flaky dip to it; you're never really sure if your spoon is on the cracker or not. Plus, the nasty oysters literally do emerge from the bottom of the bowl, so you have no warning and no ability to stop them from eating the crackers. Your best bet here is to be super fast and click the scoop button as often as you can. Result: not much money, average about $100-150 per play.

The Boxing Match

While Curly is getting ass kicked in a boxing match, you (as Larry) must run down and up a street littered with jumpable objet d'junk. At first, this will be a tough one, until you realize two things. 1. Larry has two paths he can walk, upper and lower. And 2. The arrangement of the obstacles never changes. The only thing to watch here is that Larry's timing on your up/down movements is a little off, so you might feel like you're moving him at unnatural times. You are. But this is an easy game to master (hold down left or right to move Larry as fast as possible) and you should be able to have a perfect run for $700.

Help Wanted: Waiters

Whether it's pizza or cream pies, this is the classic Stooges pie fight sequence. Naturally, the controls are weird. You essentially scroll through all three Stooges (they stand when you select them) and press A to have that Stooge toss a pie. On the other side of the screen are the grumpy socialites, who are also throwing pies. Your goal is to hit the enemies as many times as possible before your team gets hit 5 times. The secret here is to take your time and watch the incoming pies. There is a slight size difference in the flying pies, so you can tell whether they're aimed for Moe (top), Curly (middle) or Larry (bottom). Avoid being that particular Stooge, and you're safe from the attack. Basically, this turns it into an avoidance game, with an occasional attack when you know it's okay to toss. (Throwing a pie will keep your Stooge standing for a lag, so be careful on your timing.) If you throw all 57 pies, you double your score, but that is pretty difficult to pull off. Average score: around $150.

Help Wanted: Doctors/Shoppers

A top-down vertical scroller with the Stooges in a string of go-karts... either in a hospital or a supermarket. You operate Moe in the lead and the other two follow behind, picking up items dropped from the clumsy clerk at the top of the screen. Random local people will appear, and you just have to not hit them. Another decent moneymaker... $400-$600 per play.

Antics: Stooge Abuse

This game allows you to slow down Moe's wandering hand, so it's more valuable to play later in the game. Unfortunately, it's also unpredictably hard. As Moe, you have to bitchslap Larry and Curly. When you score hits, the finger speed meter goes down. When they hit you, the meter goes up. More weird controls: You have to hold left or right to face either of the victim Stooges, and then press A to poke or B to do one of those hand-floating fakeouts. Doing a fakeout will distract the victim, hopefully letting you score an A without him dodging it. Or not. Sometimes it's just as effective to keep whaling on the poke button as fast as you can. Generally, you can slow down the meter a bit, but not as much as you'd like.

Boredom aside, the game has some very nice graphics. Now, there's no big sprite effects or anything, just a lot of colorful, clean screens. There are genuine stills of the Stooges throughout, but only occasionally do they animate. Some places of particular note are the orphanage, the various mini game "storefronts," and the teeny square showing Curly boxing.

Very uneven sound quality. The Stooge voice samples are great; it's cool to hear the voices of these long-dead comic giants issuing forth from the GBA speaker. But they are by turns overused and misplaced. Why does Larry say "Oh, a fraidy-cat" whenever you start the Waiters mini game? And the quick repetition of games means the de facto repetition of the accompanying sounds.

The background music is dully average. The classic "Three Blind Mice" Stooge theme is almost unrecognizable at the beginning, and most other music is library stock that could have gone in any low-end RPG. There's something incongruous about hearing classical pieces while watching Curly trying to eat oyster crackers.

Finishing the game means that you either hit all 30 days or Moe ran out of fingers. Either way, your dollars are totalled and the orphanage lady takes it all. Depending on your amount, you get to save the orphanage, repair the orphanage, or get a "Special Stooge Surprise." On the formers, that means a subtly altered orphanage graphic. As for the Surprise, I've never seen it, seeing as you have to score some maniacal amount to get it (I've reached $13,000 and still not seen it.) I suspect you get another fullscreen Stooges still with "CONGRATURATIONS" typed across it.

I picked this up mainly for nostalgic reasons, and I play it as kind of a mindless time killer. It's harmless enough, in its way, but it could have been a bit better.





Spelling Stooges


As evidence of this game's rush to the marketplace, I've found three stupid spelling errors. Now, I can tolerate typos in a game that had to be translated from japanese... but this was a US game from start to finish.


- Cracker Eating Contest: "entry" spelled "entery"

- Radio Trivia: "hundred" spelled "hundered"

- Opening story text: "orphanage" spelled "orpahanage"


I wish I could get a job as a video game proofreader.


about this archive

This page is an archive of entries from May 2002 listed from newest to oldest.

April 2002 is the previous archive.

June 2002 is the next archive.

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