March 2002 Archives
I always get these oddball games on my radar and end up haunting IGN and Electronic Gaming Monthly magazine for details and release dates. I'm not talking about big games, like Star Fox's Belated Adventures... I'm more along the line of Mister Mosquito.
Right now though, it's The Three Stooges for Game Boy Advance. This is actually an old Cinemaware game, part of a unique family of games that sang like sweet sweet music back on the Amiga. I never had an Amiga - been Apple-bred since Day 1. But a great pal of mine did, back in the days when owning an Amiga was something special. If you'll recall, America used to have tons of different computer systems... all specialized into cute niches. Apples were quirky educational machines. IBMs were confusing and old. Commodores were kind of like an advanced Atari 2600. But Amigas were graphics showponies, literally light years beyond what anybody else was doing. Looking back, they were no better than the Super Nintendo... but in 1986 they were drool-worthy.
I remember playing The Three Stooges on that Amiga, and that nostalgic fuzziness is clouding my memory and forcing me to buy the re-release of the exact same game for GBA, fifteen years later. It's frightening to be playing an Amiga game on a handheld... it's some kind of futuristic trump card, bitchslapping the hell out of my past. But I have one clear impression of Amiga Stooges.
It wasn't that great.
As I recall, it was kind of a dopey board game. The Stooges trudge through square by square, completing various random mini-games in hopes of accruing X dollars before reaching the finish line. Although the first blush of digitized Stooge video and cruddy sound samples was amusing, we quickly burned through it and returned to Shadow of the Beast. You see, the very concept of board-game-as-computer-game was laughable to our small minds... a pointless endeavor, a misuse of technological resources.
But that's just an ugly hobgoblin keeping me down. Perhaps now I can look at it differently; not as an adventure game (which is the only way we could understand this genre back then) but as more of a puzzle game. Not just something you play once for completion's sake and then never play again, like Resident Evil or Ico... but as something quick and genial to pass the time, like Chu Chu Rocket or Tetris. Maybe.
You are absolutely fucking nuts if you decide to buy this. Good christ people, you intend to crack open your Game Boy Advance and solder in an internal light all by yourself? Just for what, so you can play Advance Wars under your bedsheet?
Be honest here. Nintendo will eventually release a backlit GBA and you will just have to buy that one. Knock off your sad, lonely bullshit about stickin' it to the Nintendo man. Yes, you need a decent light source to play your GBA. IE, you can't play it in a tent in the middle of the night. You also need light to do just about everything else, including live, so why all the fuss? Where the hell are you people trying to play, during an Alaskan winter? I've played my GBA at desks, in couches, in lunch rooms, in cars, in seedy hotels. I've looked over the shoulder of someone else playing (something you could NEVER do on the previous Game Boys.) Just sit by a goddamn lamp, you morons.
But by all means, wave your freak flag high and thumb yo' nose at the Establishment. And when you snip the wrong wire, break off the wrong bit of plastic, or drip hot melted metal into your GBA's casing... sit back and think about me and the rest of Intelligent Universe patiently awaiting a Nintendo-made lighted version that works perfectly and doesn't require a vo-tech degree. Perhaps you'd like to solder a PS2 into your Xbox hull while you're at it. Jackasses.
I'm about six hours into Fatal Frame and I'm scared. The game does atmosphere exceedingly well, particularly when played loudly in a dark room. Once you're into it, it's very tough to shake off and you'll be convincing yourself that your own house in infested with evil spirits. Ghosts seem much more likely to be lurking at the bottom of my basement steps than, say, zombies. Or zombie dogs, zombie spiders, or ten foot tall zombies in trench coats.
Fatal Frame is survival horror, and everybody wants to hold that against it. It's not like we have a ton of survival horror games out there; there's no glut on this genre. We have the Resident Evil series and the Silent Hill series. That's about 7 games total. That's about how many PSX light gun games there are, and I never heard anybody complaining about "yet another light gun game" being released.
Some time ago I did some reading on how the Japanese value silence. Or, more accurately, the importance of nothingness used in conjunction with somethingness. It's the fundamental explanation of Yin and Yang, and it's why Dragon Ball Z constantly has all those scenes with no one saying anything. (Which the American dubbists naturally fill with character grunts and exposition, because US audiences can't stand watching *nothing* happen.) Fatal Frame - which takes place in Japan and is based on a Japanese legend - is a game of intervals like this. At 6 hours, I have dispelled less than 30 ghosts. That's about 1 ghost every 15 minutes. A far cry from Resident Evil, where you'll kick the heads off 30 zombies before you hit your first light puzzle.
And I think that Fatal Frame has a kind of realistic elegance to it that RE and Silent Hill lack. The RE games have some great moments, but then there's the silly non-sensical elements... from Jill Valentine being the "Master of Unlocking" to that strange Magic Box inventory system. Silent Hill goes too far into over-gruesome, Clive Barker horror. Eventually, both series create their own immunity and you're just as non-plussed by a Silent Hill faceless nurse as one of RE's maggoty dobermans. Just another set of polygons to kill.
Fatal Frame is survival horror, but more grounded than Silent Hill and more eloquent than Resident Evil. I'll do a full review of it later, but until then, don't let the insipid box art scare you. The game will do that on its own.
Like most Americans, I had no idea that somebody had made a Broadway musical out of "The Wind in the Willows," but Rhonda and I received visual and aural proof last weekend, when we saw it at a local high school.
Now I've been a huge fan of the book since 1982 when my aunt gave me a copy (Thanks again, Lisa!) and I've tried to enjoy media interpretations of it. The animated Disney version ("The Adventures of Mr. Toad," 1949) mainly sought to turn a contemplative, pastoral story into a cartoon version of The Love Bug. The 1996 live action version (known as "Mr. Toad's Wild Ride" here in the US) - while notable for reuniting just about the entire Monty Python cast - takes an overblown turn towards the end, and the purposeful non-animalness of the actors is very distracting.
Those are both okaaaaaay, but... Undoubtably the finest adapatation is the Cosgrove-Hall BBC television series, using stop-motion animation that perfectly captured the slow, thoughtful nature of the book. And in addition to the original story, they did 65 other episodes... that didn't suck, unlike most made-for-tv continuances. (Although the general basis for the "further adventures" is that Toad's passion for fads is incurable.)
But what was interesting about the musical was how Toad was presented as a prancing dandy (I'm assuming this is part of the show and not some interpretation by the high school; Nathan Lane was the Broadway Toad, but please forgive my stereotyping.) Throughout, Toad is skipping and caterwauling, acting very much the gay archetype. He even cross dresses. So it got me thinking to re-read the book with the idea that the River Bankers are in actuality trying to curb Toad's obvious homosexuality without ever discussing it... forget the obsessions of horse carts and motorcars. I can already imagine his friends trying to dismiss it as another one of his phases. Consider this quote of Badger's:
"You've disregarded all the warnings we've given you, you're getting us animals a bad name in the district... But we never allow our friends to make fools of themselves beyond a certain limit; and that limit you've reached."
And then Mole and Rat lock him up in his bedroom, but he eventually goes to jail and poses as a woman for the last half of the story.
Now I'm not stupid (or arrogant) enough to suggest that this meaning may actually be part of the 1908 work. That's like trying to turn the pipeweed references of "The Lord of the Rings" into a sub-theme of legalizing pot. It's just a silly interpretation, amusing to an adult, modern-day reader. But of no real legitimacy.
By the way, Disney is going to try it again; they recently bought a new treatment based on the book. This, of course, comes merely years after they tore down the Mr. Toad's Wild Ride attraction at Walt Disney World.
Nintendo decided not to sell the Game Boy Advance/Game Cube link cable in retail stores, making the $10 item only available through their online stores. Now, Nintendo is no stranger to once-and-done peripherals (Game Boy Camera, R.O.B. the Robot, N64 Microphone), so why the hem-haw on the GBA/GC cable? Perhaps because the only GameCube game that currently supports the trinket is the Sega-produced Sonic Adventure 2 Battle (in conjunction with the GBA game Sonic Advance, naturally)?
I ordered my cable already and I don't think that any anti-Sega conspiracy has much to do with it. It's just because the Chao-trading dynamic of the two Sonic games is incredibly boring. You see, you can download a GameCube Chao into the GBA, but it doesn't unlock anything different than what you already can do with a GBA-born Chao. So why? It's interactivity purely for the sake of promoting interactivity.
![]() | Left Brain conclusion And now, at Nintendo's whim, we eagerly await Animal Forest + and Pokemon, two games that will surely take greater advantage of conjoining the two consoles. | Right Brain conclusion DAMN YOU NINTENDO. YOU BETTER NOT FUCK UP THE POTENTIAL OF CONNECTING THE GBA AND THE CUBE. MORE GAMES NOW! | ![]() |
I'm highly amused by the resounding Thumbs Down for State of Emergency, which is getting worse word of mouth than Spielberg's A.I. If I had to guess - and I have to, since I haven't played it - I'd suggest that State of Emergency's biggest failure is a lack to live up to the Grand Theft Auto 3 standard. When I first read about SoE, I immediately likened it to Dynasty Warriors 2, which is a comparison I have yet to hear anybody else make. I mean, both games have hundreds of onscreen enemies that you have to pummel through to reach various goal points, right? Perhaps the noted redundancy of SoE - that appeared without warning to most reviewers - was the true killing stroke. We all knew Dynasty Warriors 2 would be redundant; that's why there's only 6 levels.
Still, the gulf of demographic separation between consoles grows ever wider. GTA3 and State of Emergency are PS2 games... M rated PS2 games, which does not always indicate a great game, as SoE owners are finding out. Max Payne? Personally, I have no desire to venture into that M rated PC port, since I'm not entertained by the whole Steven Seagal-era storyline. (He's a cop who's crossed over into the world of crime and corruption, to repay a debt and re-claim his sanity. Can you stand the pain... the MAX PAYNE.) And Max himself just looks constipated.
I have a theory that you could release all three of those games on GameCube, even a Special Increased Gore Version of each, and people would still call Nintendo the kiddie console. Perfect Dark, Goldeneye, Turok, and freaking Conker's Bad Fur Day did nothing to alter the N64's reputation as a Marionly machine, so what the hell could? You'd need a Jeff Gordon-autographed Playmate edition with a dildo controller and actual working shotgun to alter most people's perception of Nintendo.
Gamers today are incredibly spoiled. Thanks to today's vast amount of developers and platforms, we've grown to expect amazing Grade A games every week. Our insatiable gaming rage is furthered by an entire industry of gaming magazines, websites, and reviewers... who, despite their ubiquitousness, do very little to increase the pastime's legitimacy.
Already - already! - groups are whining about the utter lack of decent games for both GameCube and Xbox. As if we're owed a giant new game every five days, simply because that's that approximate length of our attention spans. For GameCube, we've got Luigi's Mansion, Super Monkey Ball, Super Smash Bros Melee, Rogue Squadron, Sonic Adventure 2 Battle... and those are just the ones I bought. How about Pikmin? Wave Race? If you dedicated just a month to solidly playing each of your games, you'd have nothing to complain about. As for Xbox... well, you've got Halo. Given the Xbox audience, that ought to be enough.















