[browse entry tags]

latest entries
>Things We Learned This Week
11.16.08 / Joe
>$44 on comics
11.15.08 / Joe
>The Week in Links
11.14.08 / Joe
>There is no justice in tabletop gaming.
11.11.08 / Joe
>Aeropodcast #57 and Mirror's Edge
11.11.08 / Joe
>Things We Learned This Week
11.09.08 / Joe
>The Week in Links
11.07.08 / Joe
>No, Speed Racer, No!
11.06.08 / Joe
>Mega woot.
11.05.08 / Joe
>Halloween 2008
11.03.08 / Joe

How much time does StocDred have left?
Saturday / 02.21.98 / 07:17PM / Joe

StocDred's days are numbered.

So are billions of other personal fictional creations. A 'net-wide plague is killing off hundreds of 'people' a day. It's a classic case of too-little-too-little as the World Wide Web thrusts the final nails in the coffin of online text games.

You kids today don't even know what the Internet is. You've never searched with a gopher. You've downloaded files without ever using a Get or Put command. All you have to do is turn on your miniature Cray and your browser takes you wherever your bookmarks lead.

When I first logged on (Go ahead, K00L k1dz, explain to me the original derivation of that term, pleez?), there were no pictures. Can you believe that? All you saw were file directories. That's it... exactly the kind of junk you see if you back all the way out of Windows. (Does Windows still let you do that? I'm a little behind.) And when my terminal (hah! 'terminal') connected to another machine, I could see their directories as well. No pictures. No chatting. No animated gifs. No real-time audio. No streaming video. No dancing babies. Why, when we wanted porn in those days, we had to guess at what it looked like by the file name!

That was the internet. Connected computers allowing varied access to shared file directories. Sounds pretty weak, right?

Well, it was.

But the users would not be denied. While the dusty military and educational sysops displayed this new resource as solely an informational tool, the college kids and lonely geniuses began to push. They pushed the initial concepts and uses of the internet into something that eventually described a complex social structure, a world for the knowleged - but in text only.

We had bulletin board services instead of chat rooms. It wasn't real-time and it wasn't private... but it started the avalanche of interactivity. We had hackers and crackers, experimenting with the amount of damage they could do over phone lines... but mostly just breaking the copy protection on Apple // games. We had the very beginnings of all the problems with lying and flaming and spamming and porn and everything else that is going to cause computers to be eventually controlled like television. And we had the MUD.

The concept of the Multi-User Dungeons were what sold me on even owning a computer. They were a combination of gaming and chatting, based on the thought-provoking text adventures that were already obselete by the mid-eighties. But in those days of 1200 baud modems and zero bandwidth, text games were all that we could do.

In the MUDs' glory days, you could find a hundred people at a time walking north-south-south through mazes, battling ogres and casting spells. These were the Tolkien fans, the role-players... using their imagination yet again. The MUDs spawned text games that changed venue to outer space, nuclear futures and cartoon landscapes. On some, players stopped fighting and begat the social MUD (like StocDred's favorite TinyCWRU), logging on solely to chat and build their own mazes and rooms.

But remember - about mid 1995 - when you first noticed that EVERYBODY had their own website, from Coca-Cola to Oprah Winfrey? That was when the online text games, in all their many forms, lost a lung.

With the onset of a completely visual internet - the World Wide Web - who needed the text-based BBSs and MUDs? Some stalwarts who refused to buy a 14.4 modem kept posting to rec.arts.barney.die.die.die but now you could access your newsgroups through America Online. StocDred, longtime denizen of TinyCWRU, is, in the video-game words of Gauntlet, about to die.

We all should have seen it coming. Once I started on MUDs, MUSHs and MUSEs, I never set foot on another BBS. The new replaces the old. If today's internet community wants to fight, they have a multitude of network games from Avara to WarCraft. If they need to chat or meet people, they have family-friendly America Online or graphic-based forums like Palace.

A fellow MUSHer said it best: "These are games for hackers 7 years ago, when this was majorly cool. This bores the kids now. They play network Quake and whatnot. That can't compare to watching people [type] that they're drinking beer at a fake MUSH party."

Indeed it can't. People today don't even understand what the online text games used to be, let alone what they are. The modern internet is built that anybody can use it, not just computer science majors. One year ago, I was mocked by co-workers for spending 10 hours a weekend 'on the internet.' Today those same bozos are telling me about the 'neat homepage' they found searching Yahoo, or the 'funny e-mail' they received while online with AOL's Instant Messenger thingy. Most users today don't even realize that AOL and the web are different entities.

And that's what bothers me most about the World Wide Web and the death of my old text game haunts. I have had to surrender my space to the very boneheads who used to make fun of me. It's the one battle computer geeks have seriously lost.

The internet used to be exclusive. It was a haven, a resource, a forum. Now it's like your average big American city... littered, abandoned, full of salesmen and porno... awash with the ignorant and the excited... and nobody knows which is which.

Feh.

But here I am, using America Online's web space for my own home page talking to the very users I just maligned. Later tonight I may buzz a friend and we'll play some network Duke Nukem. And I'll log in to my MUSH and not type anything for hours because no one's there and it's just not fun anymore. I am just as guilty as anyone. Real time marches on.

 

comments

fourhman.com allows registered commenting from TypeKey, VOX, OpenID, LiveJournal and AIM.

      next entry      
    Game Review / BugRiders: The Race of Kings (PS1)
03.09.98
  next

This entry is tagged: MUD Online Gaming [browse all tags on fourhman.com]

weblog features
>AC Wild World Diary / 28 entries
>Animal Crossing Log / 31 entries
>Cheapo Game Shootout 07-08 / 9 entries
>Farewell to the GameCube / 18 entries
>Farewell to the PS2 / 23 entries
>Gumby Book of Letters / 7 entries
>Our Trip to Korea / 7 entries
>Pokemon LeafNotes / 17 entries
>Pokemon Pearl Journal / 20 entries
>Pokemon Sapphire Diary / 23 entries
>Sam and Max Hit the Road / 30 entries
>Slashdot Comment History / 7 entries
>Smash Brawl Photos / 16 entries

weblog archive
>November 2008
>October 2008
>September 2008
>August 2008
>July 2008
>June 2008
>May 2008
>April 2008
>March 2008
>February 2008
>January 2008
>December 2007
>November 2007
>October 2007
>September 2007
>August 2007
>July 2007
>June 2007
>May 2007
>April 2007
>March 2007
>February 2007
>January 2007
>December 2006
>November 2006
>October 2006
>September 2006
>August 2006
>July 2006
>June 2006
>May 2006
>April 2006
>March 2006
>February 2006
>January 2006
>December 2005
>November 2005
>October 2005
>September 2005
>August 2005
>July 2005
>June 2005
>May 2005
>April 2005
>March 2005
>February 2005
>January 2005
>December 2004
>November 2004
>October 2004
>September 2004
>August 2004
>July 2004
>June 2004
>May 2004
>April 2004
>March 2004
>February 2004
>January 2004
>December 2003
>November 2003
>October 2003
>September 2003
>August 2003
>July 2003
>June 2003
>May 2003
>April 2003
>March 2003
>February 2003
>January 2003
>December 2002
>November 2002
>October 2002
>September 2002
>August 2002
>July 2002
>June 2002
>May 2002
>April 2002
>March 2002
>February 2002
>January 2002
>September 2001
>August 2001
>July 2001
>June 2001
>May 2001
>April 2001
>March 2001
>February 2001
>January 2001
>December 2000
>November 2000
>October 2000
>September 2000
>August 2000
>May 2000
>April 2000
>February 2000
>November 1999
>June 1999
>February 1999
>December 1998
>November 1998
>March 1998
>February 1998
 
Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions!

[fourhman.com home] jump to top